1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

dm_gits

  • KoKo5oVaR
  • April 10, 2005 at 3:08 PM
  • KoKo5oVaR
    • April 10, 2005 at 3:08 PM
    • #1

    hi d00ds , well first try to excuse my english, i'm just a bloody frenchie

    Well here is my map for HL2dm, a duality map in fact, maybe 4 players max on it :/, all textures and models are made by me. hope u'll find from what it's inspired ^^

    [Blocked Image: http://kokosovar.free.fr/mapshl/dm_gitsbeta1.jpg]

    [Blocked Image: http://kokosovar.free.fr/mapshl/dm_gitsbeta2.jpg]

    [Blocked Image: http://kokosovar.free.fr/mapshl/dm_gitsbeta3.jpg]

  • Zyn
    • April 10, 2005 at 3:20 PM
    • #2

    Heh, I see where from this map is inspired: GITS - Ghost In The Shell , near the end of the movie, when Major Motoko Kusanagi battles against a tank, when Bateau shows up in the last second and hoses it with a *cough* small gun.

    I don't see any "Tree of life" illustration on the wall up the stairs . It is a bit dark though, and it would be nice with more blown off peices, like in the movie after the tank-battle (maybe broken glass-roof too). But it's your choice if you want the map to look like before or after the battle, heh.

    I wonder if it's possible to have a chopper fly by from time to time, since the Combine helicopter is almost the same as the choppers seen in GITS, just for the atmosphere.

  • kleinluka
    • April 10, 2005 at 4:47 PM
    • #3

    wow nice, i really like this!

  • mike-0
    • April 10, 2005 at 5:01 PM
    • #4

    how does the rain come through the windows?

    otherwise i think its cool

  • DaanO
    • April 10, 2005 at 5:05 PM
    • #5

    Yep very nice work. Good you made all the textures yourself and stuff

    I do think the lighting needs to be worked out more, it just seems to be a great start but has a really unfinished feeling.

  • Tequila
    • April 10, 2005 at 5:05 PM
    • #6

    Really nice, good to see some custom-work finally. Only thing I dislike is the floor texture; looks rather ugly and bright compared to the gritty, shadowed walls.

  • KoKo5oVaR
    • April 10, 2005 at 5:15 PM
    • #7

    Hell, you know your classics zyndrome ^^,

    I really wanted to make the tree of life, but drawn it in photoshop seems to me a too difficult part ^^

    And well for the rain :/, it s surelly looks a bit strange but at the beggining I wanted the rain falling from the broken glasses, unfortunatly the hl² entity which makes raining spawn the rain lower from the roof some meters above the player head, so it's raining indoor :/

  • JAL
    • April 10, 2005 at 5:23 PM
    • #8

    Very cool, the atmosphere looks nice and it´s different from most of the hl2dm maps so far.

    the shadows look weird in some places

  • Minos
    • April 10, 2005 at 6:04 PM
    • #9

    Looks pretty neat, I dig the cold and tense atmosphere. Nice to see that you added custom stuff as well.

    Crits:

    * The floor doesnt fit well the rest of the map, whereas the floor is green'ish all the rest is grey/brown, they dont match very well imo.

    * Needs more light sources. Although the light_env does the job the map needs more light sources around, just to vary a bit. Dont make them too strong or they will kill the atmosphere though.

    * Needs more props around, but dont overuse them.

  • DaanO
    • April 10, 2005 at 6:42 PM
    • #10

    I think the floor's good this way. It keeps the whole thing in balance. Without it, only the sky would have some colors and the skyline should only be background, not something that draws the attention to it

  • Mazy
    • April 10, 2005 at 7:24 PM
    • #11

    not bad, lighting needs some work though

    keep it up~~

  • KoKo5oVaR
    • April 10, 2005 at 7:43 PM
    • #12

    here's the beast, need some texturing though ^^

    [Blocked Image: http://kokosovar.free.fr/mapshl/tankwip4.jpg]

  • DaanO
    • April 10, 2005 at 8:05 PM
    • #13

    I'm sorry to say, but i don't like how that looks. Shapes all look too basic, doesn't look natural.

  • insta
    • April 10, 2005 at 8:25 PM
    • #14

    Nice work, very glad to finally see some custom textures!

  • RA7
    • April 10, 2005 at 11:35 PM
    • #15

    I like the setting it has good atmosphere..

  • mike-0
    • April 11, 2005 at 1:41 AM
    • #16

    thats not really what it looks like, proportions off.

  • MJ
    • April 11, 2005 at 1:17 PM
    • #17

    looking good!

  • Taylor Swift
    • April 11, 2005 at 1:53 PM
    • #18

    it is raining inside the building.

  • Zyn
    • April 11, 2005 at 2:40 PM
    • #19

    Some ref-pics from the movie:

    [Blocked Image: http://shatteredminds.net/skit/caps/gitscap1.jpg][Blocked Image: http://shatteredminds.net/skit/caps/gitscap2.jpg]

    [Blocked Image: http://shatteredminds.net/skit/caps/gitscap3.jpg][Blocked Image: http://shatteredminds.net/skit/caps/gitscap4.jpg]

    [Blocked Image: http://shatteredminds.net/skit/caps/gitscap5.jpg][Blocked Image: http://shatteredminds.net/skit/caps/gitscap6.jpg]

    [Blocked Image: http://shatteredminds.net/skit/caps/gitscap7.jpg][Blocked Image: http://shatteredminds.net/skit/caps/gitscap8.jpg]

    [Blocked Image: http://shatteredminds.net/skit/caps/gitscap9.jpg][Blocked Image: http://shatteredminds.net/skit/caps/gitscap10.jpg]

    [Blocked Image: http://shatteredminds.net/skit/caps/gitscap11.jpg][Blocked Image: http://shatteredminds.net/skit/caps/gitscap12.jpg]

    [Blocked Image: http://shatteredminds.net/skit/caps/gitscap13.jpg][Blocked Image: http://shatteredminds.net/skit/caps/gitscap14.jpg]

    - It should only rain from broken parts of the glass/ceiling.

    - The pillars are thinner and more extend outwards, compared to your map.

    - The mesh holding the glass is thinner.

    - Rebars on broken pillars. Stone shatters easier than metal, heh.

    - The extensions on the stair are sloped flat surfaces.

    - It looks like you already are using a thin layer water on the floor, but try using a less "blueish" water and only have the floor itself have a tone of blue. Also try increasing the range for expensive water (water_lod_control).

  • KoKo5oVaR
    • April 11, 2005 at 6:15 PM
    • #20

    here the justification ^^

    [Blocked Image: http://kokosovar.free.fr/mapshl/hl2rain2.jpg]

    here, no problem, it's raining by the broken glass

    [Blocked Image: http://kokosovar.free.fr/mapshl/hl2rain.jpg]

    and if i get a bit lower, the rain is spawning above my head, and it seems to be no parameters to define this :/

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM

Users Viewing This Thread

  • 2 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™