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  3. mike-0

Posts by mike-0

  • WIP in WIP, post your level screenshots!

    • mike-0
    • June 29, 2005 at 5:56 PM

    my current wip... not much in that screenshot but the lighting is fucked up from any other good angle and im too lazy to fix and recompile right now

    also, ive forgotten the console command to hide the player weapon... what is it?

    [Blocked Image: http://img27.echo.cx/img27/9834/newthing11jb.jpg]

  • IN THIS THREAD I WILL ANSWER YOUR SOURCE QUESTIONS

    • mike-0
    • June 28, 2005 at 7:40 PM

    cool insta so are you timing it so a player needs to run away from an explosion or something?

  • 25 Most Influencial Games

    • mike-0
    • June 28, 2005 at 4:45 PM

    i think mazy's is the best

  • IN THIS THREAD I WILL ANSWER YOUR SOURCE QUESTIONS

    • mike-0
    • June 28, 2005 at 4:41 PM

    dan - at interlopers.net they have a massive thread with every model name in one post, so try ctrl-f to find it. youll have to use the forum search feature to find the thread though.

    insta - why dont you just make a like 1024 unit room and test it urself? run fraps (movie making program, if u dont have it google it) so you can double check your solution

  • Game Development Camp

    • mike-0
    • June 27, 2005 at 7:52 PM

    there needs to be one of these in virginia

  • Would you date a pro-gamer?

    • mike-0
    • June 27, 2005 at 5:28 PM

    what was that one gamer movie thing? it was something64... i dont remember.

  • 25 Most Influencial Games

    • mike-0
    • June 26, 2005 at 11:50 PM

    the first game that came to mind for me after reading the thread title was shenmue. i was glad to see someone else agrees.

  • hl2dm server

    • mike-0
    • June 25, 2005 at 10:36 PM

    A really dissagree. hl2dm is awesome, imo.

    Also, mapcore seems to push out about 10 times more dm maps than any other mod. And the nice dm maps that come out are way nicer than the good cs:s maps.

  • hl2dm server

    • mike-0
    • June 25, 2005 at 10:13 PM

    I really, really think mapcore should host a half life 2 dm server, with the best of the custom maps posted here. Talking about growing, i think people who appreciate nice maps would come here after hearing about mapcore from the server, instead of the noob flood you get from the cs.net forums. If anyone's got the spare computer... do it.

  • I'd like to see Mapcore grow.

    • mike-0
    • June 25, 2005 at 10:09 PM

    well, the initial switch to the new engine brought a shitload of maps. i remember in like december id check the snarkpit three times a day and see four new maps. now theres a new one about once every day.

  • Praise Relic, Hallelujah!

    • mike-0
    • June 24, 2005 at 2:33 AM
    Quote from RD

    I agree with current ww2 games being too dramatic and glamorous and filled with clichés.Btw that American soldier model looks ridiculously muscular. Americans in ww2 were 18-19 yr old kiddies with guns.

    lol, that last statement reminded me of pit's replies to hatemail for some reason

  • I'd like to see Mapcore grow.

    • mike-0
    • June 24, 2005 at 2:29 AM

    why would people register without the intention of posting?

  • I'd like to see Mapcore grow.

    • mike-0
    • June 24, 2005 at 1:35 AM

    I hate noobs, but i also hate being one of the not-so-good mappers at mapcore. So i dont really have a good input on this one.

  • CO_Paragon_beta (w/ download)

    • mike-0
    • June 23, 2005 at 9:34 PM

    it is on snarkpits front page

  • IN THIS THREAD I WILL ANSWER YOUR SOURCE QUESTIONS

    • mike-0
    • June 19, 2005 at 1:24 AM

    i cant use that model, the window isnt thick enough. im using the warehouse windows http://mapcore.net/forums/viewtopic.php?t=1966

  • IN THIS THREAD I WILL ANSWER YOUR SOURCE QUESTIONS

    • mike-0
    • June 19, 2005 at 1:05 AM

    what about the ones in de_train?

  • IN THIS THREAD I WILL ANSWER YOUR SOURCE QUESTIONS

    • mike-0
    • June 18, 2005 at 10:16 PM

    ok big lighting question

    [Blocked Image: http://www.hlfallout.net/images/content/image_30883.jpg]

    [Blocked Image: http://www.hlfallout.net/images/content/image_30885.jpg]

    Look at the light fade thing. See how it looks kind of like several brushes? Well, thats what i thought it was. This same effect is in de_train (it is NOT the model in the effects folder). So i decompiled train (for learning purposes you assmonkeys), and all thats there is a func_dustmotes. Howd they get that effect?

  • CO_Paragon_beta (w/ download)

    • mike-0
    • June 18, 2005 at 7:07 PM

    looks good. but i hope youre crouching in some of those pics, it looks overscaled...

  • WIP in WIP, post your level screenshots!

    • mike-0
    • June 18, 2005 at 7:04 PM

    you have no lack of displacement skills. i do.

  • attention all you modelers:

    • mike-0
    • June 18, 2005 at 2:19 PM

    http://www.softimage.com/community/xsi/ ... D/info.asp

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