Posts by mike-0
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Wheres the brown-rustish skin for this model? I tried 0 and 1 under the skin option in the object properties box...
[Blocked Image: http://img399.imageshack.us/img399/7241/skin8ws.jpg]
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Extra content is free? damn, ill just buy the regular version.
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I know everyone has said they don't like this map because of the indoor plants, but i think that's one of the things that gives this map some contrast. Also, considering the outdoors are basically 90% organic, i think the plants inside help keep the theme running.
OK, big thread hijack here, but im about to go buy UT2k4. What's the difference between the regular version and the editor's choice edition?
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hm. the way custom materials work in source is so much different than in hl1.
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I have four hard drives, one external one, plus a leet surge protector and a backup battery supply thing. I've never had any of my hard drives chrash.
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boner.
how do i get these to work?
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A few reasons - maybe if i get these things sorted out i can finish it.
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ok, that pic of the city style map was removed because it was embarrassing.
dont recall if i posted these next screens here, these are final pics of a map im abandoning.
[Blocked Image: http://img391.imageshack.us/img391/8269/newthingday00086je.jpg]
[Blocked Image: http://img391.imageshack.us/img391/7919/newthingday00098zg.jpg]
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pic removed - needs alot more work, and the whole structure of what i had made didnt make much sense.
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i remember this guy showing me how to lag the entire map for everyone in the server by throwing a smoke nade in a crevice.
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I didn't bother to read all of the replies, so if i sound the same then who cares.
I think there are a few different branches that go into the game design industry - the top two being design and marketing. Below design is graphics design and coding, under graphics design is mapping and (lead) modelling, and maybe a few other things.. Under mapping is texture design, prop modelling, and, well, brushwork crap, originallity and creativity. If you want to be a pro mapper, you'll probably need to know the bold things.
And as everyone else said, knowing how to work in a variety of different engines looks great on a portfolio. Static meshed based Unreal and brush based Source are very different.
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does this work with gmax or do i need 3dsmax?
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i wonder why there are green lcd digits on that compy case.
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I have retail HL2. If DOD:S has good hitboxes, i'll buy it. The whole reason i dont play CS:S is because of the damn hitboxes. About half a second after i round a corner some guy with slow reaction times gets a bs headshot.
bic bill has 666 posts
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This happened to me when i bought phantasy star online for my dreamcast a few years back. They acted like they didn't sell it to me, even though there was a FUCKING EB GAMES STICKER on the back. I was only maybe eleven or twelve at the time, and the game was only seven dollars so i bought it again. My friend had it happen to his UT2k4 account, too.
Anyways, someone needs to take this kind of thing to court.
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I think we should play by the rules, post a map when you guess one correctly.
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Woah, those are some nice programs.
/downloads
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beautiful.