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Posts by PS_Mouse

  • So I was browsing around my hdd

    • PS_Mouse
    • March 22, 2006 at 8:28 PM

    psh, ok skjalg

  • So I was browsing around my hdd

    • PS_Mouse
    • March 22, 2006 at 1:23 PM

    And I found a series of screens that I had taken as I constructed one of the hives in ns_attrition.

    [Blocked Image: http://www.terminus-discord.com/~mouse/attrition-1.gif]

    [Blocked Image: http://www.terminus-discord.com/~mouse/attrition-2.gif]

    [Blocked Image: http://www.terminus-discord.com/~mouse/attrition-3.gif]

    [Blocked Image: http://www.terminus-discord.com/~mouse/attrition-4.gif]

    [Blocked Image: http://www.terminus-discord.com/~mouse/attrition-5.gif]

    [Blocked Image: http://www.terminus-discord.com/~mouse/attrition-6.gif]

    [Blocked Image: http://www.terminus-discord.com/~mouse/attrition-7.gif]

    [Blocked Image: http://www.terminus-discord.com/~mouse/attrition-8.gif]

    [Blocked Image: http://www.terminus-discord.com/~mouse/attrition-9.gif]

    [Blocked Image: http://www.terminus-discord.com/~mouse/attrition-10.gif]

    [Blocked Image: http://www.terminus-discord.com/~mouse/attrition-11.gif]

    [Blocked Image: http://www.terminus-discord.com/~mouse/attrition-12.gif]

    [Blocked Image: http://www.terminus-discord.com/~mouse/attrition-13.gif]

    [Blocked Image: http://www.terminus-discord.com/~mouse/attrition-14.gif]

    [Blocked Image: http://www.terminus-discord.com/~mouse/ns_attrition0006.jpg]

    [Blocked Image: http://www.terminus-discord.com/~mouse/ns_attrition0016.jpg]

    [Blocked Image: http://www.terminus-discord.com/~mouse/ns_attrition0019.jpg]

    [EDIT]Thar ye go Skjalg

  • Operation Underground Assault

    • PS_Mouse
    • March 21, 2006 at 1:30 PM

    I like. But yeah, that area in the bottom two shots definately needs some sort of detail in the center.

    Am I the only one who thinks subway ceilings are the most interesting things ever?

  • WIP in WIP, post your level screenshots!

    • PS_Mouse
    • March 16, 2006 at 2:50 PM

    I suddenly feel all nostalgic

  • Two rants on level design, need opinions

    • PS_Mouse
    • March 15, 2006 at 10:14 PM
    Quote from TomWithTheWeather

    Do you guys think, in the future, since level design is getting too complex for the community, that those of us who already have industry jobs will become a rare, last-of-their kind group? I what I mean is, do you think that in the future, most people that get hired for traditionally level designer tasks like lighting will be artists? Are we the last of the true level designers?

    This scares me somewhat.

  • WIP in WIP, post your level screenshots!

    • PS_Mouse
    • March 15, 2006 at 3:45 AM

    Aye..

  • WIP in WIP, post your level screenshots!

    • PS_Mouse
    • March 15, 2006 at 3:16 AM

    I keep wanting to do something with radient, but I'm yet to find work on project that I can use it for. Source's lack of support for Radient is also irritating.

  • Two rants on level design, need opinions

    • PS_Mouse
    • March 15, 2006 at 2:30 AM

    I guess it also depends on the size of the team you have working on the game. I can't imagine a team that weighs in at 20-30 people having that degree of division within the roles.

  • Two rants on level design, need opinions

    • PS_Mouse
    • March 14, 2006 at 11:54 PM

    While I have no industry expirience, it strikes me that a good way to do it would be to have small mapping teams, with perhaps 3-4 level designers to 1-2 texture artists. As far as the distribution of workload is concerned, it doesn't make sense to strictly divide architecture and lighting between multiple people when both tasks can be done within the same editor. Admittedly, yes good lighting does require an amount of finesse; but that's no reason why the person designing the architecture can't at the very least 'block in' the lighting before passing it on to a more talented teammate.

    [EDIT] To a certain degree I think if you get a handful of level designers working together on a project, it wouldn't take too long for them to realise each other's strengths and weaknesses and distribute the workload accordingly.

  • totally random texture thread

    • PS_Mouse
    • March 12, 2006 at 10:25 PM

    Mmm, there's something about painted looking textures. I love them muchly.

  • stuffs

    • PS_Mouse
    • February 23, 2006 at 12:43 PM
    Quote from killertomato

    that picture gets me chickenskin, like we dutch people like to say...yes, it's creepy, like japanese horror..

  • stuffs

    • PS_Mouse
    • February 20, 2006 at 2:25 PM

  • stuffs

    • PS_Mouse
    • February 20, 2006 at 2:04 PM

    [Blocked Image: http://ic1.deviantart.com/fs9/i/2006/051/c/5/Alone_by_PSMouse.jpg]

    Originally started as an attempt at a drawing of a friend, after I realised it looked nothing like her I took it in a different direction.

  • Insurgency Media Update

    • PS_Mouse
    • February 18, 2006 at 10:33 AM

    Would I be wrong in calling this the most anticipated mod ever?

  • Won't someone please think of the prostitutes!

    • PS_Mouse
    • February 16, 2006 at 6:54 AM
    Quote from Minotauro

    It seems that GTA is the most hated game in history

    Custer's Revenge

  • de_corse

    • PS_Mouse
    • February 11, 2006 at 8:00 AM

    I'm trying to decide who is more awesome, hessi for making the map or bic for doing such thorough testing

  • Terminus Discord is Recruiting | Mappers, Texture Artists

    • PS_Mouse
    • February 10, 2006 at 3:03 AM

    [email protected] . Examples of work can be attached or linked to. Applications for other positions are also welcome.

  • Post Your Pic Extravaganza 2006 ~~!

    • PS_Mouse
    • February 10, 2006 at 2:56 AM

    [Blocked Image: http://www.terminus-discord.com/~mouse/mememememememememememememe.jpg]

  • HDR Lightning :)

    • PS_Mouse
    • February 10, 2006 at 2:46 AM
    Quote from Tequila

    I thought I was going to witness some mad blinding electricity.

    I wonder how hard it'd be to make actual HDR lightning.

  • Stalker is dead? [updated]

    • PS_Mouse
    • January 29, 2006 at 9:06 PM
    Quote

    Some of the developers revealed that a few months ago THQ seeked a studio ready to finish STALKER. One of the GSC programmers said that this is very unlikely: "The code is mostly not documented, they wouldn't understand a thing there."

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