psh, ok skjalg
Posts by PS_Mouse
-
-
And I found a series of screens that I had taken as I constructed one of the hives in ns_attrition.
[Blocked Image: http://www.terminus-discord.com/~mouse/attrition-1.gif]
[Blocked Image: http://www.terminus-discord.com/~mouse/attrition-2.gif]
[Blocked Image: http://www.terminus-discord.com/~mouse/attrition-3.gif]
[Blocked Image: http://www.terminus-discord.com/~mouse/attrition-4.gif]
[Blocked Image: http://www.terminus-discord.com/~mouse/attrition-5.gif]
[Blocked Image: http://www.terminus-discord.com/~mouse/attrition-6.gif]
[Blocked Image: http://www.terminus-discord.com/~mouse/attrition-7.gif]
[Blocked Image: http://www.terminus-discord.com/~mouse/attrition-8.gif]
[Blocked Image: http://www.terminus-discord.com/~mouse/attrition-9.gif]
[Blocked Image: http://www.terminus-discord.com/~mouse/attrition-10.gif]
[Blocked Image: http://www.terminus-discord.com/~mouse/attrition-11.gif]
[Blocked Image: http://www.terminus-discord.com/~mouse/attrition-12.gif]
[Blocked Image: http://www.terminus-discord.com/~mouse/attrition-13.gif]
[Blocked Image: http://www.terminus-discord.com/~mouse/attrition-14.gif]
[Blocked Image: http://www.terminus-discord.com/~mouse/ns_attrition0006.jpg]
[Blocked Image: http://www.terminus-discord.com/~mouse/ns_attrition0016.jpg]
[Blocked Image: http://www.terminus-discord.com/~mouse/ns_attrition0019.jpg]
[EDIT]Thar ye go Skjalg
-
I like. But yeah, that area in the bottom two shots definately needs some sort of detail in the center.
Am I the only one who thinks subway ceilings are the most interesting things ever?
-
I suddenly feel all nostalgic
-
Quote from TomWithTheWeather
Do you guys think, in the future, since level design is getting too complex for the community, that those of us who already have industry jobs will become a rare, last-of-their kind group? I what I mean is, do you think that in the future, most people that get hired for traditionally level designer tasks like lighting will be artists? Are we the last of the true level designers?
This scares me somewhat.
-
-
I keep wanting to do something with radient, but I'm yet to find work on project that I can use it for. Source's lack of support for Radient is also irritating.
-
I guess it also depends on the size of the team you have working on the game. I can't imagine a team that weighs in at 20-30 people having that degree of division within the roles.
-
While I have no industry expirience, it strikes me that a good way to do it would be to have small mapping teams, with perhaps 3-4 level designers to 1-2 texture artists. As far as the distribution of workload is concerned, it doesn't make sense to strictly divide architecture and lighting between multiple people when both tasks can be done within the same editor. Admittedly, yes good lighting does require an amount of finesse; but that's no reason why the person designing the architecture can't at the very least 'block in' the lighting before passing it on to a more talented teammate.
[EDIT] To a certain degree I think if you get a handful of level designers working together on a project, it wouldn't take too long for them to realise each other's strengths and weaknesses and distribute the workload accordingly.
-
Mmm, there's something about painted looking textures. I love them muchly.
-
Quote from killertomato
that picture gets me chickenskin, like we dutch people like to say...yes, it's creepy, like japanese horror..

-
-
[Blocked Image: http://ic1.deviantart.com/fs9/i/2006/051/c/5/Alone_by_PSMouse.jpg]
Originally started as an attempt at a drawing of a friend, after I realised it looked nothing like her I took it in a different direction.
-
Would I be wrong in calling this the most anticipated mod ever?
-
-
I'm trying to decide who is more awesome, hessi for making the map or bic for doing such thorough testing

-
[email protected] . Examples of work can be attached or linked to. Applications for other positions are also welcome.
-
-
-
Quote
Some of the developers revealed that a few months ago THQ seeked a studio ready to finish STALKER. One of the GSC programmers said that this is very unlikely: "The code is mostly not documented, they wouldn't understand a thing there."
