Looks great Belgarion. But isnt the environment lightning to bluish and cold?
WIP in WIP, post your level screenshots!
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Yeah I'd agree with that. It's making the sand look almost pink

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hipshot:
nice to see some mapping from you again. i really dig the lighting set up (as in most of your other maps) and atmosphere in those shots.
you should get back to source engine maps afterwards though. q3 is a bit too old by now

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Looks pretty good Hipshot, but just like others said, Q3 is pretty dated and ugly. Get back to Source

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I never left Source, I multi-develop. At work, at home. Since it's so cold outside, I wont go out so I just map. Q3 is fun to map for, probably the last good brush based game to map for and not using models in the same way.
Gameplay movie. Alpha testing with a friend.
http://www.zfight.com/misc/files/q3/int ... e-xvid.rar ~50MB, xvid.
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you ashould hit up doom or quake 4, those are really fun from what i have played around with and what ive heard from my buddies from 3wave.
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Already did some D3E developing. The editor, Q4radiant, is just so bad, I hate it so damn much. When GTK1.5 gets good Q4 support, I'll make an engine breaker or something.
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Thats good old radiant. You either love it or you hate it.
/me pets radiant.
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It seems you can only love one version of Radiant, too... So many people swear by GTK, yet so many others just refuse to go anywhere near it (myself included
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I dont mind the new radiant, then again im still learning
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I keep wanting to do something with radient, but I'm yet to find work on project that I can use it for. Source's lack of support for Radient is also irritating.
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i won't touch anything but Gtk 1.4... then again, I havn't touched that or Hammer in months.. sandbox is the only map editor i've opened in a very long time, and that's only in the last few days.
Quote from OskiLooks great Belgarion. But isnt the environment lightning to bluish and cold?
Well, those were the default settings. I think it looks fine. Maybe i'll toy with it later. I've been making an oasis map which.. eh.. looks borring. again, the environment settings are what need tweaking.
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Quote from Hipshot
I never left Source, I multi-develop. At work, at home. Since it's so cold outside, I wont go out so I just map. Q3 is fun to map for, probably the last good brush based game to map for and not using models in the same way.Gameplay movie. Alpha testing with a friend.
http://www.zfight.com/misc/files/q3/int ... e-xvid.rar ~50MB, xvid.
wow - the map looks much better in a videoclip! touche!
Looks very characteristic and more important: the layout seems to be really thought out and neat! awesome.



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My map on bf2.. so what ya think?
I don't know yet why the terrain surface looks like grid but I'm going to fix it later.. The map is without lighting because this is a new test and it takes long time to compile with full (vrad) vis (objects and materials).
Hopes ya like it nothing to see much but it's worth it when i'll show more later you will understand.
need feedback, does anyone know any good online bf2 mapping tutorials?
PLEASE.
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this strong lighting just doesn't fit with your sky nexuzzz
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I just somehow hate source dunno why but to tribute this I'll show my latest screen on my WIP project

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looks athmosperic and clean, alltho the lighting is too bright for your skybox

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