Posts by PS_Mouse
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I think its interesting what Nintendo seems to be doing with BitGenerations and TouchGenerations. To me it looks like they're trying to legitimize games that don't necessarily have 'HD' graphics.
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sif Italy won -
Australia v Italy
Half-time
0 - 0
Must say I'm impressed
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In the NS mapping community, a number of guys had a hardon for Feng Zu. So if you look for it, you can see parts of maps that are either copied wholesale or heavily inspired by Feng Zu's designs.
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The results of this poll so far are interesting.
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I'd be tempted to fade either the center or the outer edge into the background.
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avatar me up scotty!
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Basically I'm curious as to what I should have in the way of skills or what programs/processes I'd be expected to be familiar with in the industry.
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Apparently there's going to be around 20 launch titles. methinks this is impressive.
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Garry's making a sidescroller I believe.
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I'm not really sure if this is something you can fix, but the realistic looking water doesn't really fit in with the whole theme of the level.
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I want a cooper

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Hmm, yeah, a portfolio, I really should get me one of those...
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Since I'm in the mood to pull out somewhat old stuff. Here's ns_lucid, finished in the last half of 2005. I'm not sure how long the dev cycle for it was exactly, but I think it was around 1-2 months, (which is rather fast for a ns_ map).
The lighting and general theme for this map came about from me being tired of the 'XTREEM LITING' that is/was popular in ns maps. On a related note, I'm sure dissonance will be pleased to know that all the lighting in this map was done purely with point lights (I don't think I even used light_spot).
[Blocked Image: http://www.terminus-discord.com/~mouse/ns_lucid01.jpg]
[Blocked Image: http://www.terminus-discord.com/~mouse/ns_lucid02.jpg]
[Blocked Image: http://www.terminus-discord.com/~mouse/ns_lucid03.jpg]
[Blocked Image: http://www.terminus-discord.com/~mouse/ns_lucid04.jpg]
[Blocked Image: http://www.terminus-discord.com/~mouse/ns_lucid05.jpg]
[Blocked Image: http://www.terminus-discord.com/~mouse/ns_lucid06.jpg]
[Blocked Image: http://www.terminus-discord.com/~mouse/ns_lucid07.jpg]
[Blocked Image: http://www.terminus-discord.com/~mouse/ns_lucid08.jpg]
[Blocked Image: http://www.terminus-discord.com/~mouse/ns_lucid09.jpg]
[Blocked Image: http://www.terminus-discord.com/~mouse/ns_lucid010.jpg]
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Actually I never finished attrition. When I started working on it I had the goal of having each room and corridor architecturally unique (within reason). Needless to say that became a bit difficult.
btw I found the old wip thread
But yeah, I may end up finishing it off.
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I've never really been fond of texture lighting. Placing each point light manually means you have more control over the final look.