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  3. PS_Mouse

Posts by PS_Mouse

  • Stack overflow in neighbors - Vrad

    • PS_Mouse
    • April 20, 2007 at 8:57 AM

    I just had this problem when I tried to use values for -smooth that were over 90

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • PS_Mouse
    • April 15, 2007 at 9:08 AM

    Main Room

    [Blocked Image: http://img179.imageshack.us/img179/2672/dmgrace0000jk1.jpg]

    Staircase

    [Blocked Image: http://img179.imageshack.us/img179/9035/dmgrace0001ai5.jpg]

    Basement

    [Blocked Image: http://img179.imageshack.us/img179/285/dmgrace0002ou5.jpg]

    Still need to place items, spawns and do some more work on the lighting

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • PS_Mouse
    • April 10, 2007 at 5:06 AM

    I'm in!

  • S.T.A.L.K.E.R uses Doom3 assets

    • PS_Mouse
    • April 7, 2007 at 7:37 AM

    Kotaku'd

  • Summer is coming - maybe MapCore T-Shirts?

    • PS_Mouse
    • March 24, 2007 at 3:02 AM
    Quote from bitmap

    we should totaly do a tshirt design contest, and chose a winner design.

  • ns_machina

    • PS_Mouse
    • March 6, 2007 at 9:28 PM

    *waves to merk*

  • WIP in WIP, post your level screenshots!

    • PS_Mouse
    • February 16, 2007 at 6:20 PM

    CS:S map I'm working on. Its set in and around the alleys and buildings of a city block.

    Oh, and I haven't really done any prop placement yet, thats why there are so many sourceless lights.

    [Blocked Image: http://img115.imageshack.us/img115/9028/deblock0000pb0.jpg]

    [Blocked Image: http://img115.imageshack.us/img115/7216/deblock0001sz9.jpg]

    [Blocked Image: http://img502.imageshack.us/img502/6308/deblock0003ds5.jpg]

    [Blocked Image: http://img236.imageshack.us/img236/2092/deblock0004yd2.jpg]

    [Blocked Image: http://img236.imageshack.us/img236/3240/deblock0005id7.jpg]

    Quote

    the big room? when I get around to finishing it, it'll be a club of some description

    hence the silly lighting on the ceiling

  • Get a degree or not ?

    • PS_Mouse
    • February 8, 2007 at 11:56 PM

    Personally, the best thing I've found about doing a games degree is that pretty much everyone on campus either works in the industry, has worked in the industry or wants to. So it gives you something of a leg up in regards to knowing the right people, It always comes in handy when you're going in to interview for a job and you already know the guy interviewing you.

  • The Hows And Whys of Level Design - Released!

    • PS_Mouse
    • December 27, 2006 at 12:39 PM

    Just received mine

  • The Hows And Whys of Level Design - Released!

    • PS_Mouse
    • December 9, 2006 at 2:58 PM
    Quote from st0lve

    I guess I just added this to my xmas list!

    ditto

  • Online Courses - HELP!

    • PS_Mouse
    • November 22, 2006 at 11:36 PM

    I'm actually doing a Bachelor of Interactive Entertainment with qantm at the moment. It gets the thumbs up from me.

  • totally random texture thread

    • PS_Mouse
    • November 21, 2006 at 1:16 PM

    While that is goddamn awesome, I understand the technique you used to generate that normal map uses a video camera. Where would that leave you when you're generating the normals for an object or creature that isn't real? Would you use clay models, or an entirely separate technique?

  • Unknown Worlds looking for artists for Natural Selection 2

    • PS_Mouse
    • November 15, 2006 at 9:04 AM
    Quote from KungFuSquirrel

    Unknown Worlds Entertainment is looking for five talented, experienced artists to work on Natural Selection 2

    I can't picture these positions remaining open for too long

  • CTF-Kernel

    • PS_Mouse
    • October 29, 2006 at 12:45 PM
    Quote from MJ

    ut maps are the only maps that have background stories :P

    And NS maps

  • WIP in WIP, post your level screenshots!

    • PS_Mouse
    • October 10, 2006 at 8:18 AM

    [Blocked Image: http://img181.imageshack.us/img181/5462/dmbarrage0001jt6.jpg]

    [Blocked Image: http://img80.imageshack.us/img80/6729/dmbarrage0002zo5.jpg]

    [Blocked Image: http://img80.imageshack.us/img80/1786/dmbarrage0003rs9.jpg]

    The thing on the right of the 2nd screenie will be a missile when I get around to making one. (am I the only one who thinks the whole missile silo/chamber is way to shiny?)

  • WIP in WIP, post your level screenshots!

    • PS_Mouse
    • October 6, 2006 at 6:17 PM

    I gave in, I finally got around to mapping for source

    A corridor from what will become dm_barrage (much love to PhillK for the tex set)

    [Blocked Image: http://img166.imageshack.us/img166/8599/dmbarrage0000ab0.jpg]

  • Australian retards strike back!

    • PS_Mouse
    • September 13, 2006 at 12:16 AM
    Quote from DanielAragon

    they're aussies.

  • WIP in WIP, post your level screenshots!

    • PS_Mouse
    • August 26, 2006 at 3:33 PM

    Those open air bits are actually skylights, you can't really see the glass in those screens though (the one in the first screen doesn't have glass across it, but that's inaccessable).

  • WIP in WIP, post your level screenshots!

    • PS_Mouse
    • August 26, 2006 at 7:55 AM

    Yup, still haven't got around to mapping on source.

    [Blocked Image: http://www.terminus-discord.com/~mouse/lucid/ns_lucid0000.jpg]

    [Blocked Image: http://www.terminus-discord.com/~mouse/lucid/ns_lucid0001.jpg]

    [Blocked Image: http://www.terminus-discord.com/~mouse/lucid/ns_lucid0002.jpg]

    [Blocked Image: http://www.terminus-discord.com/~mouse/lucid/ns_lucid0003.jpg]

    [Blocked Image: http://www.terminus-discord.com/~mouse/lucid/ns_lucid0004.jpg]

    [Blocked Image: http://www.terminus-discord.com/~mouse/lucid/ns_lucid0005.jpg]

  • WIP in WIP, post your level screenshots!

    • PS_Mouse
    • August 5, 2006 at 9:43 AM

    Oooh, thats sex.

    You could stick a train or something in the middle.

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