I just had this problem when I tried to use values for -smooth that were over 90
Posts by PS_Mouse
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Main Room
[Blocked Image: http://img179.imageshack.us/img179/2672/dmgrace0000jk1.jpg]
Staircase
[Blocked Image: http://img179.imageshack.us/img179/9035/dmgrace0001ai5.jpg]
Basement
[Blocked Image: http://img179.imageshack.us/img179/285/dmgrace0002ou5.jpg]
Still need to place items, spawns and do some more work on the lighting
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*waves to merk*
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CS:S map I'm working on. Its set in and around the alleys and buildings of a city block.
Oh, and I haven't really done any prop placement yet, thats why there are so many sourceless lights.
[Blocked Image: http://img115.imageshack.us/img115/9028/deblock0000pb0.jpg]
[Blocked Image: http://img115.imageshack.us/img115/7216/deblock0001sz9.jpg]
[Blocked Image: http://img502.imageshack.us/img502/6308/deblock0003ds5.jpg]
[Blocked Image: http://img236.imageshack.us/img236/2092/deblock0004yd2.jpg]
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Quotethe big room? when I get around to finishing it, it'll be a club of some description
hence the silly lighting on the ceiling
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Personally, the best thing I've found about doing a games degree is that pretty much everyone on campus either works in the industry, has worked in the industry or wants to. So it gives you something of a leg up in regards to knowing the right people, It always comes in handy when you're going in to interview for a job and you already know the guy interviewing you.
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Just received mine

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I'm actually doing a Bachelor of Interactive Entertainment with qantm at the moment. It gets the thumbs up from me.
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While that is goddamn awesome, I understand the technique you used to generate that normal map uses a video camera. Where would that leave you when you're generating the normals for an object or creature that isn't real? Would you use clay models, or an entirely separate technique?
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[Blocked Image: http://img181.imageshack.us/img181/5462/dmbarrage0001jt6.jpg]
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The thing on the right of the 2nd screenie will be a missile when I get around to making one. (am I the only one who thinks the whole missile silo/chamber is way to shiny?)
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I gave in, I finally got around to mapping for source

A corridor from what will become dm_barrage (much love to PhillK for the tex set)
[Blocked Image: http://img166.imageshack.us/img166/8599/dmbarrage0000ab0.jpg]
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Those open air bits are actually skylights, you can't really see the glass in those screens though (the one in the first screen doesn't have glass across it, but that's inaccessable).
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Yup, still haven't got around to mapping on source.

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Oooh, thats sex.
You could stick a train or something in the middle.