1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Minos
    • October 5, 2006 at 9:13 PM
    • #2,781

    I have started to work on dm_avon again. I'm just too tired of putting too much effort into a map (My INS map consumed most of my free time in the last months) so I decided to retake this map. I know its a bit generic but as I said I don't wanna put too much effort into a new map.

    [Blocked Image: http://insmod.net/filebox/upload/dm_avon_40000.jpg]

    [Blocked Image: http://insmod.net/filebox/upload/dm_avon_40001.jpg]

    [Blocked Image: http://insmod.net/filebox/upload/dm_avon_40002.jpg]

    [Blocked Image: http://insmod.net/filebox/upload/dm_avon_40003.jpg]

  • Spellbinder
    • October 5, 2006 at 9:16 PM
    • #2,782

    Whats the use to make a map if you don't put any effort in it?

  • Minos
    • October 5, 2006 at 9:18 PM
    • #2,783

    I didn't say I'm not going to put any effort on it, I just said I'm not going to put as much effort as I did on my INS map I want to finish this map asap so I can finish my INS map on time.

  • hamst3r
    • October 5, 2006 at 10:55 PM
    • #2,784

    With that sky, the light_env needs to be darker. And the pink lighting looks very fruity.

  • Furyo
    • October 5, 2006 at 11:29 PM
    • #2,785

    It's with the street lights I have a problem. For one thing they're just too tall in comparison to your buildings. I have yet to see a street light that is THIS taller than any building in the vicinity.

    Beside, and that's lighting related, a street light this high probably would leave a more subtle halo on the ground, because of the height of the light source. The pinkish color on the ground right now looks right for a night setting, but not this one. Just my two cents.

  • Meotwister
    • October 6, 2006 at 12:11 AM
    • #2,786

    I understand what you're trying to do with the pink lights but it may just be a little too pink atm. I think if the light_env was darker and the pink being a little more subtle than it'd look much better.

    Street lights do seem a bit awkward being that tall.

  • Minos
    • October 6, 2006 at 12:43 AM
    • #2,787

    You guys are right about the light_env being too bright but my monitor was fucked It looked alright for me. I'll change that and fiddle with the pink lights now.

  • PS_Mouse
    • October 6, 2006 at 6:17 PM
    • #2,788

    I gave in, I finally got around to mapping for source

    A corridor from what will become dm_barrage (much love to PhillK for the tex set)

    [Blocked Image: http://img166.imageshack.us/img166/8599/dmbarrage0000ab0.jpg]

  • spine
    • October 6, 2006 at 6:35 PM
    • #2,789

    Nice to see Philps textures in a map.

    Good work Mino, a setting we all know a bit to well by now though...

    Looking good.

  • PhilipK
    • October 7, 2006 at 12:00 AM
    • #2,790

    cool

  • Tarky
    • October 7, 2006 at 2:47 AM
    • #2,791

    Pretty mouse, but obviously not much yet

  • Belgarion
    • October 7, 2006 at 4:14 PM
    • #2,792

    Buahaha I knew you'd come around eventually.

  • PS_Mouse
    • October 10, 2006 at 8:18 AM
    • #2,793

    [Blocked Image: http://img181.imageshack.us/img181/5462/dmbarrage0001jt6.jpg]

    [Blocked Image: http://img80.imageshack.us/img80/6729/dmbarrage0002zo5.jpg]

    [Blocked Image: http://img80.imageshack.us/img80/1786/dmbarrage0003rs9.jpg]

    The thing on the right of the 2nd screenie will be a missile when I get around to making one. (am I the only one who thinks the whole missile silo/chamber is way to shiny?)

  • Skjalg
    • October 10, 2006 at 11:16 AM
    • #2,794

    i think it looks awfully sexy!

  • Belgarion
    • October 10, 2006 at 3:11 PM
    • #2,795

    last shot is borring, but your silo thingie is neato

  • FrieChamp
    • October 10, 2006 at 3:30 PM
    • #2,796
    Quote

    (am I the only one who thinks the whole missile silo/chamber is way to shiny?)

    Nope

  • PhilipK
    • October 10, 2006 at 6:07 PM
    • #2,797

    The plastic wrap

    Well I guess I should've tweaked the specs a bit on the source version

    But I also think some different lighting and cubemap placing can help a lot

    Architecture looks very cool so far tho.

  • Quakis
    • October 10, 2006 at 9:04 PM
    • #2,798

    More Duke3D stuff from me, some mansion type of map Im working on - No, not a Resident Evil mod. Custom textures are made by mix and matching the originals and tweaking or changing them. Quite fun to work on.

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/mansion_004.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/mansion_005.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/mansion_003.jpg]

  • Minos
    • October 10, 2006 at 10:34 PM
    • #2,799

    That's hot

  • JeanPaul
    • October 11, 2006 at 1:25 AM
    • #2,800

    I really do think its time to move on....

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM

Users Viewing This Thread

  • 4 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™