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  3. Schmung

Posts by Schmung

  • Hands

    • Schmung
    • May 4, 2007 at 5:40 PM

    I want to replace the arms in TS and use the default anims, so I have to use the same rig.

  • Hands

    • Schmung
    • May 4, 2007 at 3:48 PM
    Quote from e-freak

    the "small-finger" is too small

    I can change how thick it is, but the length I can't do anything about due to needing to pit it on the existing rig.

  • Hands

    • Schmung
    • May 4, 2007 at 3:24 PM

    I made some hands. Still lots of tweaking required. They're meant as high poly replacements for the following, which is why the pose is a bit odd. The more astute among you may recognise them as the TS hands. Images linked due to hugeness.

    Original :

    http://%7boption%7d

    render :

    http://%7boption%7d

    wires

    http://%7boption%7d

  • WIP in WIP, post your level screenshots!

    • Schmung
    • April 28, 2007 at 12:46 AM

    Looks like an opportunity to use the stairs as a a trasnition and maybe break up the ceiling as well. Give the feeling one area is older than the other and they've been knocked togethter or somethi.ng

  • The new Earth!

    • Schmung
    • April 25, 2007 at 10:58 PM

    ppfft, cant we just build a wormhole?

    :roll:

  • The toughest game levels/missions

    • Schmung
    • April 25, 2007 at 10:56 PM

    Pyjamara and Sorcery ++ on my beloved Amstrad. Fucking solid.

    Beachead also had some absurd levels and Moto X is the hardest game ever.

    I went a few years ago and tried these again, hoping that my FPS sharpened reflexes would help. No such luck, even harder now. I've got more pateince than I did when I was 10, but thats about it.

    Offensively, stupidly, pointlessly, annoyingly bastardly cunting hard games.

    And always missing the last coin in Treasure Island Dizzy.

    Anyone remember Days of Thunder on the NES?

    Another arbitrarily hard game thats impossible to play when you're 8 (ish)

  • The toughest game levels/missions

    • Schmung
    • April 15, 2007 at 10:36 PM

    What I dislike in games is the feeling of 'artificial' difficulty, where you're playing on a different playing field to the AI. That fucks me off. Some of hte GTAs had their moments, but by far the worst I've played recently is STALKER. Fucking hell. The Need For Speed series has irritated fuck out of me at times, but thats more because of the fact that each game is a huge grind.

    Atlantic Accelerator on Syndicate? Fuck. Never did manage that, mind you, I was about 12.

    Campaignjunkie : Think that article was by Keiron Gillen (SP possibly) I do remember it because it almost made me want to play Thief. Sadly, I am a complete spacker and grossly impatient to go with it, so I just cant be arsed with it.

  • WIP in WIP, post your level screenshots!

    • Schmung
    • April 15, 2007 at 10:13 PM

    Personally speaking I'd like to see a bit more variation in lighting, I really like how snow looks with different lighting/colours around it.

  • hl2dm_meet_the_smiths

    • Schmung
    • April 6, 2007 at 5:01 PM

    doors need modelled handles methinks

  • Unreal vs Source.

    • Schmung
    • March 28, 2007 at 11:10 PM

    I think it's a very personal thing TBH. The technology/workflow is quite different, so depends what you like.

    I've never touched either, they're both way too much work for a hobbyist like me. I could never get used to any of the the older UEds because I started with Quake and the CSG cutting shit just seems backwards to me. Source just seems to inneficient for me - I'm a a diabolical texture artist and I like to build things room at a time rather than running through 30 detail passes and making tons of props.

    Hammer for HL1 was kinda nice because editor complexity was on a par with engine complexity - you only had to dive into a text editor or Max for the real extras. It seems more necessary with Source and UEds total approach is overwhelming if you've only got a few hours to learn it.

  • S.T.A.L.K.E.R is G.O.L.D

    • Schmung
    • March 12, 2007 at 9:19 PM

    I'll check out reviews and forums to see how it'll play on my system first, but assuming it's all good I'll be buying it.

  • WIP in WIP, post your level screenshots!

    • Schmung
    • March 12, 2007 at 1:32 PM

    That rockface level looks stunning. What texture set is that? Looks awesome.

    A rock texture that utilises the random texture tiling feature might work nicely, though it'd bump up your texture memory limitations a fair bit.

  • gta4 soon

    • Schmung
    • March 5, 2007 at 9:34 PM

    I love the GTA series, fantastic games. Rockstar seem to have a really nice knack for these things. There's always something to do, even if the mission you're stuck on is not too polished and a bit frustrating it's usually such a pleasure to fuck around that you don't care. I just hope my PC is up to. I'll go nucking futs if I have to wait six bloody months after it comes out on the 360.

  • Get a degree or not ?

    • Schmung
    • February 11, 2007 at 9:41 PM

    I did computer science, which was no picnic in places, but there was a lot of stuff I could breeze through and even with study I had loads of time to burn. The only exception to that was my dissertation, where I spent 3 weeks locked in a room with naught but caffeine and my PC. I blame the sleep deprivation for me forgetting the bibliography.

    But yes, some subjects certainly give you more time to dick around than others.

  • Get a degree or not ?

    • Schmung
    • February 11, 2007 at 7:35 PM

    I should have gotten upper second, but I turned up drunk to a number of exams and forgot to submit my bibliography with my dissertation. I was still only 3 marks off.

    My uni debt makes me shudder whenever I think about it, but it was good fun, so sod it. Never again in my life am I going to get money for nothing and such copious amounts of free time to waste.

  • Game design ideas.

    • Schmung
    • February 9, 2007 at 10:22 AM

    Interesting concept there, the design doc I roughed out for a mod that was never to be contained a similar sort of concept where points for kills are concerned, but it didn't affect anything else. I think using XP to dictate weapon choice is something of a risky decision, by all means do it, but I think it might be best used as an extra gameplay mode alongside straight DM/team stuff.

  • Get a degree or not ?

    • Schmung
    • February 9, 2007 at 10:18 AM

    My degree is barely worth the paper its printed on, but as a bit of life experience going to University is great IMO. Plus it gives you a LOT of spare time (even if you have a very active social life) which you can use to work on your portfolio or develop other skills (if you have the motivation to do so).

    I can't comment on the relevance or whatever of games programming/design courses, but a degree will certainly help your cause when applying for a job, it's another box they can tick and if it comes down to you and some other guy and your portfolios are equally strong then it may well be the deciding factor.

  • Mexico~

    • Schmung
    • January 25, 2007 at 11:27 AM

    damm, those Policia don't look too amused.

    Am thinking of going to Mexico for my holidays later this year as it happens.

    Photos are really nice. Whereabouts did you go there?

  • Gravely Voices R-Us!

    • Schmung
    • January 18, 2007 at 9:47 PM

    and thus we have the reason why people are not allowed to drink and drive.

    should fit a brethalyser to my fucking pc.

  • Gravely Voices R-Us!

    • Schmung
    • January 18, 2007 at 9:45 PM

    No mention of Vice City?

    Although Im not sure it counts as voice acting, the radio stations were always brilliant as well.

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