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  3. slicky

Posts by slicky

  • Another long shot..

    • slicky
    • November 15, 2005 at 12:33 AM

    the irony of this is insane, i just posted in a different thread recommending the doom textures i ported to a different map, i havent looked at them in like a year and a half and all of a sudden theres an interest. Anyway i posted a screen in the wip get in touch and ill send you the wad.

    Also, they arent direct ports obviously, because the textures are just coloured squares without the normal maps, so i rendered them all before copying as best i could to get an overall average lighting, some of them were designed to be lit top-down for this reason.

    i put the screen in here

    http://%7boption%7d

  • WIP in WIP, post your level screenshots!

    • slicky
    • November 14, 2005 at 11:52 PM

    I like your colors spacer, but im pretty biased i think, i noticed recently that like 90% of my clothes are blue, black and white in combinations.

    someone needs to develop another good wad for ns. Im so tired of everyone with the same textures.

    This might not agree with you but theres some good doom style textures i rendered for hl1 you might like, they match your color theme.

    [Blocked Image: http://img49.imageshack.us/img49/1264/nsthing36ei.jpg]

  • Who gave money to Pakistan?

    • slicky
    • November 14, 2005 at 11:22 PM

    im not gonna donate because the pakistanis were dicks to Gandhi by destroying his united india with their made-up religion. And this "natural disaster" is actually the wrath of gandhi

  • WIP in WIP, post your level screenshots!

    • slicky
    • October 11, 2005 at 9:42 PM

    basically just a tester yeah, usually i have the intention of making a map, so i make all the art resources and by that point ive lost interest in the idea. so i just end up with a lot of textures i never get to pimp.

  • WIP in WIP, post your level screenshots!

    • slicky
    • October 11, 2005 at 3:52 AM

    d3ads I have some original HL textures i produced in a set but never used. They match your theme exactly as you can see>

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/payback/mansion001.jpg]

    [Blocked Image: http://img401.imageshack.us/img401/5673/mansion300110bw.jpg]

    So if you want them id be only too happy to see my stuff get used.

  • dm_torrent [FINISHED]

    • slicky
    • August 5, 2005 at 7:05 AM

    im from toronto too, by danforth and woodbine.

    I love the map, i love the soft soothing feeling it gives me that makes me want to sleep.

  • dm_fairytale

    • slicky
    • July 25, 2005 at 5:21 AM

    *bump*

    i never checked this branch of the forum out, and based on reactions id like to see some pics of this. The image and DL links are all toast, can you repost them ferret?

  • Conservative Religious Right crosses the line in Florida.

    • slicky
    • July 21, 2005 at 5:20 AM
    Quote from Lurker

    "The eyeball; requires rods, cones, lens, photonic sensors of some sort, an aperture system. Lacking any element its totally useless."

    Sure, it shows evidence of intelligent design, but it also shows how evolution has worked as well.

    my point was that theres no progressive way for an eye to evolve since it either functions completely or not at all. Not that the genetic trait would propagate and develop in many species (as it undoubtedly has)

  • Conservative Religious Right crosses the line in Florida.

    • slicky
    • July 21, 2005 at 3:00 AM

    if anyone wants to read an intelligent argument on behalf of intelligent design, google up 'Behe' or 'mouse trap.' It presents a scientifically logical theory of intelligent design. Im not a proponent of the theory nor am i religious at all, i just think its important to keep an open mind in this area.

    Be aware that evolution is by no means a perfect theory, there are so many organic systems that transcend simple mutation, in the sense that without the whole system evolving at once, it becomes redundant, like a wristwatch thats missing a single gear. heres some genetic examples;

    The eyeball; requires rods, cones, lens, photonic sensors of some sort, an aperture system. Lacking any element its totally useless.

    The central nervous system; i dont really need to explain this, just consider the level of conciousness we have as humans, how does that evolve out of a single celled organism.

    Einstein never needed to question his belief in god because he took the vast complexity, and perfection (even the very existence) of the physical systems which govern our universe to be a greater proof of divinity than anything.

  • The new Unreal Tournament (Unreal Engine3) new screens!

    • slicky
    • May 7, 2005 at 10:38 AM
    Quote from mikezilla

    but i want to play morrowing out there not ut2k4 D:

    yea same, i still prefer the graphics for oblivion, even if the poly counts arent quite on the UT par, thats not everything. i think the art direction is better and i also think UT suffers a bit from the doom3 shiny play-doh looking characters.

    lookit here http://%7boption%7d

  • co_kurt

    • slicky
    • January 21, 2005 at 1:25 PM
    Quote from Jezpuh

    Could you send me that wad, slicky?

    which one

  • co_kurt

    • slicky
    • January 21, 2005 at 2:05 AM
    Quote from Jezpuh

    I request ns3.wad plsk

    i have a semi-finished NS pack on my old hard-drive i would be willing to give to you, unfortunately this is the only sample ive got with me, and its not totally finished as you can see from the bottom.

    [Blocked Image: http://img142.exs.cx/img142/2271/thing0si.jpg]

    I also have a set of texes i made by rendering and tweaking the doom3 texes:

    [Blocked Image: http://img96.exs.cx/img96/3735/nsthing31lm.jpg]

    Just trying to illustrate that you shouldnt feel limited to the 'official' wads.

  • co_kurt

    • slicky
    • January 20, 2005 at 11:54 PM

    this is of good quality, im just generally tired of how similar all the ns maps look, unfair bias i guess

  • TEXTURE CONTEST: ASIAN TEMPLE

    • slicky
    • January 20, 2005 at 2:31 PM

    frie, and as for the darkness, it was just the level of brightness that looked appropriate in-game.

  • TEXTURE CONTEST: ASIAN TEMPLE

    • slicky
    • January 19, 2005 at 10:17 PM

    actually i really dont like the 2nd texture, i got lazy with the wood detailing for the base panel, you can see how i didnt bother to blend those layers together.

    funny how when you are developing your skills, all the work you did 3 months ago is total crap, and the stuff you are doing at the moment pwns everything, only to have those opinions repeat again 3 months later.

  • TEXTURE CONTEST: ASIAN TEMPLE

    • slicky
    • January 19, 2005 at 10:03 PM

    heheh shoulda checked this sub-forum earlier, have at least 60 more unique texes for this theme, these are just the 2 i have uploaded from my portfolio.

    [Blocked Image: http://img98.exs.cx/img98/2055/bigass2rc.jpg]

    [Blocked Image: http://img98.exs.cx/img98/8026/bigass22bj.jpg]

  • Post your screenshots

    • slicky
    • January 19, 2005 at 9:54 PM

    the molecular mapping thing made me laugh a bit... time to get a new girlfriend

  • dm factory

    • slicky
    • January 15, 2005 at 9:21 PM

    I noticed that too marcos, i think its cuz the lighting has such hard edges and the textures are so generic its like the thing is cell-shaded.

  • Know your role

    • slicky
    • January 11, 2005 at 7:25 AM

    i tried all of them on hard difficulties.

    I did extremely well on europe, fairly well on asia, passably on US states, and absolutely horribly on africa. Made me realize how much I tend to ignore the whole continent.

  • The Last Citizen

    • slicky
    • November 21, 2004 at 11:31 PM

    there is no way you will get all those features into hl1. Why would you build features from a new engine into an old one instead of just using the new engine?

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