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  3. Belgarion

Posts by Belgarion

  • Deck's 2D eyecandy

    • Belgarion
    • December 13, 2005 at 8:10 PM

    lost in style or squat would be my pics

  • Chocolate Milk

    • Belgarion
    • December 4, 2005 at 7:44 PM

    it's the moral degredation of todays society. The 10 commandments were taken out of court rooms, God was removed from the pledge of allegiance, and the pledge is almost never spoken any more. Truth no longer exists and there is no God. What do you think will happen when we take out moral standards and truth? It's chocolate-milk boy.

  • Got the all-clear to post some Quake tidbits...

    • Belgarion
    • November 29, 2005 at 9:28 PM

    Data storage is easily my favorite. Fricking fantastic.

  • WIP in WIP, post your level screenshots!

    • Belgarion
    • November 28, 2005 at 11:26 PM

    looks pretty good spacer. Some places are a little dark though, and I think that first pic is too saturated with red, but I like the way it's going. As for the bug, mayhaps it is a bad face? Alt-P baby.

    Something I whipped up in about 10 minutes. I think I'd like to turn it into a map actually.

    [Blocked Image: http://img171.imageshack.us/img171/4413/minedoodle011qo.th.jpg]

  • Quake Four Mapping Competition

    • Belgarion
    • November 9, 2005 at 3:24 AM
    Quote from KungFuSquirrel

    I wonder if I'd be eligible...

    lol. yeah uhhh no. Of course, you could design one for me, and then submit it under my name.... no one is stopping you...

  • Design internships at Factor 5

    • Belgarion
    • November 5, 2005 at 7:31 PM

    how bout Minnesota. ^_~

  • Best fighting game ever ?

    • Belgarion
    • October 23, 2005 at 2:41 AM

    Garou: Mark of the Wolves!

    It's so awesome. NEOGEO game, but stinking awesome. I know I'm going to get a lot of hateful replies, but Capcom fighters suck in comarison to SNK fighters. After I played Garou I could never go back to Capcom games. There is simply no comparison.

  • de_corse

    • Belgarion
    • October 21, 2005 at 6:37 AM

    or maybe make a model pack instead so everyone could enjoy them?

  • My 1st and only

    • Belgarion
    • October 21, 2005 at 4:52 AM
    Quote from killertomato

    Dude...I'm not even gonna bother scrolling my 17'' around to see what it is.

    I'm not that kind of guy with an 112'' monitor, obviously.

    But yeah, pretty obvious it's beer.

    /edit

    That mother is 3mb btw... That's like my two HDD's.

    Get mouse gestures

  • dm_unnamed

    • Belgarion
    • October 19, 2005 at 9:19 PM
    Quote from killertomato

    what is it with you people and typo's? Try to add more blue to the light_envoirement and making the lights a bit more intens. Add sprites too.

    Two thumbs up for the brushwork.

    How ironic that is..

    He's right though. Intensify the lights a bit, saturate the color some, and add some nice glowy sprites to make'm look pretty. The brushwork is great. <3 Reminds me a lot of AvP2, which is a very very good thing imo. AvP2 had some awesome map work.

  • EA hires Steven Spielberg

    • Belgarion
    • October 14, 2005 at 9:12 PM
    Quote from killertomato

    Maybe too, but Steven Spielberg is hired to arrange the 'concept part': the theatre part, so to speak. Not the programming part. Thus I fail to see why age should be a problem.

    No kidding. What does age have to do with anything? So what if he's 50. Does that make him any less a spectacular director?

  • Raven hiring Level Designers for unannounced project

    • Belgarion
    • October 5, 2005 at 6:33 AM
    Quote from KungFuSquirrel

    And patch meshes, oooh... automatic texturing around curves = my best friend.

    <3 <3 <3 circular arches are fun

  • WIP in WIP, post your level screenshots!

    • Belgarion
    • September 27, 2005 at 9:32 PM

    yeah, it fits it real well and provides a good amount of atmosphere. I love large open buildings like that. not empty, plenty to look at, things to hide behind.. yeah. that's real nice. love the light glow/hazy effect.

  • Perfect Dark Zero clips online.

    • Belgarion
    • September 27, 2005 at 7:42 AM

    uninspired seems to be the right word here. isn't perfect dark supposed to be... well, dark? I didn't play much of the original, but it seemed as if most of it was in more sci-fi-ish areas, not realistic or real-world locations.

  • Duck Doom

    • Belgarion
    • September 23, 2005 at 7:33 PM

    fun game. I'm not quite sure how usefull that rocket launcher is though.. lol even so, it was exciting to reading "got the rocket launcher!" even if I didn't hit anything with it.

  • Hi-tech labs

    • Belgarion
    • September 20, 2005 at 4:41 AM

    I only played the demo, but I enjoyed it. Everybody seems to hate it though.

  • Hi-tech labs

    • Belgarion
    • September 19, 2005 at 4:49 PM

    gulp is right

  • WIP in WIP, post your level screenshots!

    • Belgarion
    • September 18, 2005 at 6:54 PM
    Quote from hydeph

    dats a cool castle u got thurr, skjalg

    actually, it's a gate. :wink:

  • WIP in WIP, post your level screenshots!

    • Belgarion
    • September 15, 2005 at 2:13 AM

    wow. not to just fall in line with everyone else, but it does look good, and does need custom texturing. But very good job with the remake. You're doing exactly what needs to be done; replace HL quality with Source quality.

  • What game started it for you?

    • Belgarion
    • September 9, 2005 at 6:06 PM

    that little apple game on the Apple II. It had a ramp sort of thing, and at the end were two boxes, and a small board you could move over one or the other. Then little apples, filled in or hollow, would come down the ramp and you had to put them in the right box.

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