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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • mike-0
    • November 28, 2005 at 10:29 PM
    • #1,021

    the outside is good

  • Belgarion
    • November 28, 2005 at 11:26 PM
    • #1,022

    looks pretty good spacer. Some places are a little dark though, and I think that first pic is too saturated with red, but I like the way it's going. As for the bug, mayhaps it is a bad face? Alt-P baby.

    Something I whipped up in about 10 minutes. I think I'd like to turn it into a map actually.

    [Blocked Image: http://img171.imageshack.us/img171/4413/minedoodle011qo.th.jpg]

  • IR
    • November 28, 2005 at 11:35 PM
    • #1,023

    ev is our art-director :} cool guy

  • Grinwhrl
    • November 29, 2005 at 12:13 AM
    • #1,024

    nice map spacer.

  • Hipshot
    • November 29, 2005 at 12:39 AM
    • #1,025
    Quote from spacer

    It only seems to appear on the one side of the doorways and flashes in and out of view depending on where you're standing.

    I'm pretty sure this is a engine bug, I have the same problem in my map, tried everything, there must be something in the map that messes them up, I think I need to remake the entire map (thats probably why I put that map on hold for a while, that will take some time redoing that, and it sucks also), or I'll just skip the glows, but that I don't want either... damn Gaben.

  • MJ
    • November 29, 2005 at 3:31 AM
    • #1,026

    Nice ff map spacer. I like seeing variety on tfc maps other then rock/desert. Are those textures available for the public?

  • kleinluka
    • November 29, 2005 at 4:05 AM
    • #1,027

    yes

    http://www.evillair.net

  • hamst3r
    • November 29, 2005 at 10:45 PM
    • #1,028

    A project which I am working on for a large scale lan party in my home town its a recreation of de_cpl_strike. I usually try to stick away from remakes but for making this map they are giving me a staff position (director of cssource tourny and stuff) and throwing some money my way. Creds/ crits / opinions are welcome.

    ~2-3 hours of work

    [Blocked Image: http://img436.imageshack.us/img436/4792/image11nk.jpg]

    http://img436.imageshack.us/img436/9729/image22ct.jpg

    [Blocked Image: http://img436.imageshack.us/img436/259/image37xz.jpg]

    [Blocked Image: http://img436.imageshack.us/img436/1847/image40bd.jpg]

    http://img436.imageshack.us/img436/736/image57es.jpg

    [Blocked Image: http://img436.imageshack.us/img436/9441/image64wg.jpg]

    http://img436.imageshack.us/img436/9093/image75gz.jpg

    [Blocked Image: http://img436.imageshack.us/img436/5700/image86bn.jpg]

  • evillair
    • November 30, 2005 at 12:17 AM
    • #1,029

    spacer: Very nice map. It's the first map I see using this set since I only released them last week... funny it's not even a q4 map. Nice one, you used them well from what I can see.

  • mike-0
    • November 30, 2005 at 12:42 AM
    • #1,030

    very nice hamster

  • kleinluka
    • November 30, 2005 at 6:45 AM
    • #1,031
    Quote from evillair

    spacer: Very nice map. It's the first map I see using this set since I only released them last week... funny it's not even a q4 map. Nice one, you used them well from what I can see.

    yves

  • General Vivi
    • November 30, 2005 at 6:48 AM
    • #1,032

    spacer - nice stuff man it looks great!

    to the new cpl stuff it looks sweet so far man keep it up.

    edit - on the window rays i would consider not having top and bottom ones... it just grabbed me when i saw it.

  • teeluu
    • November 30, 2005 at 9:58 AM
    • #1,033

    CPL_STRIKE SUCKS

    But that looks great hamst3r

    EDIT: there's few oddly placed props tho, mainly those few pipes which are turned a bit, imo they should be like | instead of \

  • FrieChamp
    • November 30, 2005 at 10:21 AM
    • #1,034

    Welcome to MapCore evillair!

  • RD
    • November 30, 2005 at 11:11 AM
    • #1,035

    Hamster, its too cluttered for a cpl map. There should be no props u can run into, or steel beams, or doors, no dark spots and no wpolys over 500 :x

  • IR
    • November 30, 2005 at 12:59 PM
    • #1,036

    EV is very nice and cool ( I get a penny everytime I say something nice ;} )

  • Hipshot
    • November 30, 2005 at 5:29 PM
    • #1,037

    Oh the lair!

  • DaanO
    • November 30, 2005 at 8:38 PM
    • #1,038
    Quote from RD

    Hamster, its too cluttered for a cpl map. There should be no props u can run into, or steel beams, or doors, no dark spots and no wpolys over 500 :x

    I agree.

  • hamst3r
    • November 30, 2005 at 9:21 PM
    • #1,039

    I was actaully thinking about that due to the fact that some kid mentioned it on the actual lan forum I'm making it for. Im probally going to remove some of the props and make the door ways wider. I just find it lame that hardcore gamers worry about the size of a doorway and not how good a map looks. D:

  • st0lve
    • November 30, 2005 at 9:48 PM
    • #1,040

    I like the 1st shot, looks interessting.

    My texture hero signed up! HALO EVIAL LIAR (ps someone make him a signature)

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