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  3. rockdude86

Posts by rockdude86

  • WIP in WIP, post your level screenshots!

    • rockdude86
    • September 2, 2005 at 10:02 AM
    Quote from Hipshot

    Started this about hammer when VDC opend, this is the biggest chance to get valve empoyees to read it, and also a great way of adding problems and info.this: http://developer.valvesoftware.com/wiki ... mer_Editor

    i just added two things to the page about clipping objects and using the carve tool.

  • WIP in WIP, post your level screenshots!

    • rockdude86
    • September 2, 2005 at 8:54 AM

    looking pretty nice man, only i would make those lights on the ceiling a bit bigger (or totally different) cause i think they look a little odd right now.

  • dm_grale (updated on 15-08-09)

    • rockdude86
    • August 31, 2005 at 8:13 AM

    atm its all brush but all of the detailed stuff is func_detail. but if i get any fps problems i will turn them into real models however its all running great atm so ill see how it turns out:)

  • dm_grale (updated on 15-08-09)

    • rockdude86
    • August 24, 2005 at 9:06 PM

    this is just a small part of the map. layout is far from finished however i allready have the basic layout pretty much in my head. im now just working out these areas until they are what i think they need to be.

    all the screens are very very wip so to speak and im working on the things commented, the lighting, more variety etc..

    in reply to evert: ill consider making it a bit bigger which i was sortof already thinkinh about cause the outer wall doesnt really seem to go nicely with the inner wal it just doenst feel right to have a nice clean wall against a broken one.

    in reply to ferret: sorry but i dont think i get exactly what you try to say maybe you can explain it a bit more?? tnx anyway

  • dm_grale (updated on 15-08-09)

    • rockdude86
    • August 24, 2005 at 7:36 PM

    time for a small update again. changed a lot of the geometry from the first hall. texturing stil needs some work, door texture is still a 256x256 one wich has to be replaced, havent yet improved the lighting wich like has been said needs more variation/colors. also i have decided to lose tha graal-castle name and change it to dm_grale because i think it sound a lot better...

    C&C please.

    [Blocked Image: http://img191.imageshack.us/img191/2189/dmgrale00002sc.jpg]

    [Blocked Image: http://img191.imageshack.us/img191/3449/dmgrale00029ej.jpg]

    [Blocked Image: http://img191.imageshack.us/img191/7476/dmgrale00067iw.jpg]

    [Blocked Image: http://img172.imageshack.us/img172/186/dmgrale00012et.jpg]

  • WIP in WIP, post your level screenshots!

    • rockdude86
    • August 24, 2005 at 6:17 PM

    cool:) dunno if youre still going to change them but if you finish them pm me or something ok??

  • WIP in WIP, post your level screenshots!

    • rockdude86
    • August 24, 2005 at 5:42 PM

    looking nice man, looks like a good base to start with

    really dig those textures man especially the 2 wall textures, to be honest i could use them for my castle map if you let me

  • cs palmrich

    • rockdude86
    • August 23, 2005 at 8:54 PM

    thats pretty f*cked man

  • dm_grale (updated on 15-08-09)

    • rockdude86
    • August 22, 2005 at 4:10 PM
    Quote from Nysuatro

    This map should be good for instagib

    DAMN RIGHT! now if only instagib:source had lowgrav and a gamespeed compared to 135% in ut2k4.

    reply yo phatsniper: im working on that right now its going to be some sort of courtyard (or however you call that) wich will have some sort of waterpit that you can jump in to reach a small tunnel that reaches to the little water stream that you can see in one of the pics

    everobody tnx for the great comments. i will keep working to make it less repetitive by adding more varied architecture and adding more different textures however i do want to keep as close to this atmosphere as possible so thats going to be pretty difficult but i allready have some cool ideas in mind wich i have to try out to see how it works for the map. anyway any cool ideas are welcome:)

  • Why do texture artists always get shafted?

    • rockdude86
    • August 21, 2005 at 8:02 PM

    time for txtrcore.net

  • dm_grale (updated on 15-08-09)

    • rockdude86
    • August 21, 2005 at 5:54 PM
    Quote from KoKo5oVaR

    eager to see the skybox mate

    hehe yes i know thats because it are 2 seperate maps right now still have to stitch them together

    also in reply to Bic-B@ll yes it really needs some models/props allready thought about adding chains but im still looking for a nice way to add them to the map so that they have some sort of use.

  • dm_grale (updated on 15-08-09)

    • rockdude86
    • August 21, 2005 at 2:41 PM

    thought id create my own topic instead of flooding the wip in wip post your screenshots one :wink:

    its a castle/temple based map using textures from the former graal3d project. textures all created by blazeeer except for the wood wich comes from hl2 (dont know if ill change those)

    just some minor changes (to the new section the old one is still as it was)

    changed the lighting a little, added a border texture, some more brickwork and added some more wood.

    C&C please

    [Blocked Image: http://img376.imageshack.us/img376/2534/dmxtreme00088fe.jpg]

    [Blocked Image: http://img376.imageshack.us/img376/3871/dmxtreme00091cb.jpg]

    [Blocked Image: http://img376.imageshack.us/img376/8987/dmxtremebridge00009tf.jpg]

    [Blocked Image: http://img376.imageshack.us/img376/1545/dmxtremebridge00015px.jpg]

    [Blocked Image: http://img376.imageshack.us/img376/9386/dmxtremebridge00021jf.jpg]

    [Blocked Image: http://img376.imageshack.us/img376/6699/dmxtremebridge00037ag.jpg]

    (edit) changed the name of the thread to dm_grale

  • WIP in WIP, post your level screenshots!

    • rockdude86
    • August 20, 2005 at 2:41 PM

    hmm yes havent really thought of that but now you mention it its starting to get pretty repetitive. ill try out some different textures from the pack from blazeeer. there are a lot of really nice textures in them so ill probably find some nice fitting stuff

  • WIP in WIP, post your level screenshots!

    • rockdude86
    • August 20, 2005 at 11:49 AM

    changed the collumns lighting in between the collums is still a bit too dark i think?? and also still have to make lots of stones stick out etc.. like jynx said.

    [Blocked Image: http://img395.imageshack.us/img395/1294/dmxtremebridge00000aj.jpg]

  • WIP in WIP, post your level screenshots!

    • rockdude86
    • August 19, 2005 at 10:42 PM

    once again heres a little update. this time 2 pics of a new section of the map they are really really wip i just want some comments on the basic looks of them as i still have a lot of detail to add etc.. also i have not yet tweaked the bumpmaps and lighting im going to work on the layout of the map first and then i will add the final touches. also it will probably take o lot of time for me to finish the this off because of lack of time right now because of work/school but as i progress slowly i will keep you informed. C&C please

    [Blocked Image: http://img373.imageshack.us/img373/5849/dmxtremebridge00027mg.jpg]

    [Blocked Image: http://img392.imageshack.us/img392/9000/dmxtremebridge00034zu.jpg]

    sorry for the big pics

  • Similarity

    • rockdude86
    • August 12, 2005 at 4:03 PM

    and if they where, what would be the problem??

  • WIP in WIP, post your level screenshots!

    • rockdude86
    • August 7, 2005 at 8:35 AM

    yes especially on the ceiling that one has to be toned down a lot.

    but dont know about the bricks i think i need to edit them just a little so the edges of the bricks have little more dept instead of the bricks themselves looking realy bumpy and probably use a smaller scale in the nvdiatools normalmap filter

  • WIP in WIP, post your level screenshots!

    • rockdude86
    • August 6, 2005 at 7:39 PM

    thought id share another pic with just some small diferences i have put in 2 torches (that look like crap if you ask me but they will do for now) but i would like to now what you people think of it anyway and i have also made some adjustments to the bricks

    [Blocked Image: http://img84.imageshack.us/img84/8398/dmxtreme00098md.jpg]

    im also thinking about changing the floor into an terrain with lots of dirt some water and rocks n stuff.

  • WIP in WIP, post your level screenshots!

    • rockdude86
    • August 5, 2005 at 2:51 PM

    yeah i made a bumpmap for them but didnt do any tweaking at all.

    the real credits for these wonderfull textures ofcourse go to Philip Klevestav who made them. also the lighting is still pretty dark yes but it looks a lot brighter ingame.

  • WIP in WIP, post your level screenshots!

    • rockdude86
    • August 5, 2005 at 2:25 PM

    another pic of a real early corridor:

    [Blocked Image: http://img325.imageshack.us/img325/5539/dmxtreme00062wq.jpg]

    it stil needs a lot of work on the bricks and there still are some lighting issues.

    also thanx for the comments and im trying out some things with wooden support beams as reno mentioned but i havent fount my twist there just jet

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