WIP in WIP, post your level screenshots!
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That looks pretty keen, Belgarion. I'm working on something quite similar, but it's far from screenshot worthy so far.
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That looks pretty 1337 Belgarion!
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Just some alpha shots from the map I'm currently working on, Vector-Y. It's my entry for the Snarkpit competition.
It's a factory-themed, twisted level, where several parts of the level are rotated so you'll be walking on walls and support beams and such.
[Blocked Image: http://theta.main-hosting.com/~captain/images/vectory_a1.jpg]
[Blocked Image: http://theta.main-hosting.com/~captain/images/vectory_a2.jpg]
[Blocked Image: http://theta.main-hosting.com/~captain/images/vectory_a3.jpg]
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small castle env im working on right now

[Blocked Image: http://img144.imageshack.us/img144/162/dmxtreme200028rt.jpg]
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Try working in some wooden supports or something rockdude, its too relentlessly "bricky" just now. Nice start though

CP, my comments from snarkpit still apply

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I really like the lighting (or that texture) there Rock dude.
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rockdude and cap P, both look very nice aesthetically

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rockdude, that looks sweet. Good to see some custom textures in use. It reminds me of the hell-sections of Doom3, for some reason.
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another pic of a real early corridor:
[Blocked Image: http://img325.imageshack.us/img325/5539/dmxtreme00062wq.jpg]
it stil needs a lot of work on the bricks and there still are some lighting issues.
also thanx for the comments and im trying out some things with wooden support beams as reno mentioned but i havent fount my twist there just jet
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damn nice job rockdude on the architetcture.
I recognize those textures btw

seems like you normalmapped em as well. and tweaked them perhaps? looking nice anyway.
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It's too dark for me.
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yeah i made a bumpmap for them but didnt do any tweaking at all.
the real credits for these wonderfull textures ofcourse go to Philip Klevestav who made them. also the lighting is still pretty dark yes but it looks a lot brighter ingame.
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ahhh that s awesome mate, no really
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Those very dark screenshots should be gamma corrected.
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now some lightsources and some more contrast on the lighting
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catacombs, is it? It looks like catacombs and tunnels. -
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Those textures look good and you've used them well I think. Good to see some variation from the standard HL2 themes too.

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Good to see a DM map using custom textures at last. looks nice
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