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  3. KIIIA

Posts by KIIIA

  • [WIP]HL1DM Mappack Entry

    • KIIIA
    • April 17, 2005 at 6:21 PM
    Quote

    Worst thing is those default textures though, go forth and find something a bit nicer and it'll lift the whole thing.

    Mappack`s rules do restrict me to the original HL1 content, no custom stuff allowed.Keepin` it straight oldschool!

  • [WIP]HL1DM Mappack Entry

    • KIIIA
    • April 17, 2005 at 5:37 PM

    Right now im working on my entry for a HL1DM Mappack.Aiming for a fast 4-8 players DM Map in tourneystyle.Not shure if im going to add some funky entity stuff like an airstrike etc.The pics show the first nearly completed location.

    What are we talking about?

    [Blocked Image: http://home.arcor.de/lataba/dmb0000.jpg]

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    [Blocked Image: http://home.arcor.de/lataba/dmb0001.jpg]

  • q3_unreality

    • KIIIA
    • April 13, 2005 at 4:33 PM
    Quote

    I knew it was pepe's work, i remember ns_enceladus that one ass-kicker for a loong time. Nice map!

    Sry, but then you`re wrong.It`s not Pepes work, but he was so kind, to borrow me some of his webspace, so i could offer a DL!

  • q3_unreality

    • KIIIA
    • April 12, 2005 at 7:23 PM

    I made a few textures myself, but most of the textures are from EvilLair and Chaos.

  • q3_unreality

    • KIIIA
    • April 12, 2005 at 6:50 PM

    [Blocked Image: http://home.arcor.de/lataba/TopicUnreality.jpg]

    Finally my new and last project for q3 engine is finished.Its setting is a mixture of castle and high tech.Compared with WIP screens, you can see that i brightened the overall lighting in order to improve gameplay, and i had to delete bumpmapping due to engine limitations too:(

    With the name i follow the suggestion of many users that told me the map would look and feel like unreal.....and when somebody suggested that name i thought "yes".

    facts:

    size: middle

    bots: aas included (yes)

    weapons: Lightingun, Rocketlauncher, Schrot, Plasma, Rail

    size pk3: ca.11Mb

    Download: http://www.planet-pepe.net/stuff/upload ... eality.pk3

    Pics:

    [Blocked Image: http://home.arcor.de/lataba/ushot0008.jpg]

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    [Blocked Image: http://home.arcor.de/lataba/ushot0000.jpg]

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    [Blocked Image: http://home.arcor.de/lataba/ushot0009.jpg]

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    [Blocked Image: http://home.arcor.de/lataba/ushot0003.jpg]

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    [Blocked Image: http://home.arcor.de/lataba/ushot0006.jpg]

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    [Blocked Image: http://home.arcor.de/lataba/ushot0005.jpg]

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    [Blocked Image: http://home.arcor.de/lataba/ushot0004.jpg]

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    [Blocked Image: http://home.arcor.de/lataba/ushot0007.jpg]

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    [Blocked Image: http://home.arcor.de/lataba/ushot0002.jpg]

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    [Blocked Image: http://home.arcor.de/lataba/ushot0001.jpg]

    C&C?

  • FINAL RELEASE : DM_URBANES (v2)

    • KIIIA
    • April 3, 2005 at 12:41 AM

    I like the style and look of it.It seems to be inspired by Q3 a lot.And although in my oppinion the lack of experience is viewable in some places, the "feeling" of the map and the first attempts are realy promising for the future.

    And never worry to mix styles and try new stuff.... :wink:

    (commenting the very first pics on page 1)

  • [WIP] q3_Technicastle

    • KIIIA
    • March 30, 2005 at 12:45 PM

    Hello, due to a closed account from my webspace provider, the pics dissapeared.Now i created a new account and the pics are up again:

    [Blocked Image: http://home.arcor.de/pieromo/shot0000.jpg]

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    [Blocked Image: http://home.arcor.de/pieromo/shot0000.jpg]

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    [Blocked Image: http://home.arcor.de/pieromo/shot0002.jpg]

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    [Blocked Image: http://home.arcor.de/pieromo/shot0007.jpg]

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    [Blocked Image: http://home.arcor.de/pieromo/shot0003.jpg]

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    [Blocked Image: http://home.arcor.de/pieromo/shot0004.jpg]

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    [Blocked Image: http://home.arcor.de/pieromo/shot0005.jpg]

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    [Blocked Image: http://home.arcor.de/pieromo/shot0010.jpg]

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    [Blocked Image: http://home.arcor.de/pieromo/shot0008.jpg]

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    [Blocked Image: http://home.arcor.de/pieromo/shot0009.jpg]

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    C&C?

  • [WIP] q3_Technicastle

    • KIIIA
    • March 27, 2005 at 5:34 PM

    Hello, nice that mapCore is up again.So i want to show u some progress in the q3_Technicastle.I am planing for a release during the easter holidays (within the next 2 weeks).Level geometry is 90% done.Pimping up some scenes and doing the entity stuff is still left on the To-do list.

    Pics:

    [Blocked Image: http://home.arcor.de/lataba/shot0000.jpg]

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    [Blocked Image: http://home.arcor.de/lataba/shot0002.jpg]

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    [Blocked Image: http://home.arcor.de/lataba/shot0007.jpg]

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    [Blocked Image: http://home.arcor.de/lataba/shot0004.jpg]

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    [Blocked Image: http://home.arcor.de/lataba/shot0005.jpg]

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    [Blocked Image: http://home.arcor.de/lataba/shot0010.jpg]

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    [Blocked Image: http://home.arcor.de/lataba/shot0003.jpg]

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    [Blocked Image: http://home.arcor.de/lataba/shot0008.jpg]

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    [Blocked Image: http://home.arcor.de/lataba/shot0009.jpg]

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    C&C?

  • [WIP] q3_Technicastle

    • KIIIA
    • January 31, 2005 at 1:47 PM
    Quote

    Dunno if you've seen any other maps by KIIIA Marcos, but typically his themes are completely crazy mixes of settings.

    Yes, some of them really are.

    Quote

    I agree with Mazy. Also if you are going for a castle theme, why so much vents? I think a more orange/yellow or even green lighting would look cool as I think it would match the textures better

    The theme i`m aiming for is a modernized castle.A stonecold building from the middle ages stuffed with modern technic, vents and computers.

    The lighting is planned to support a stonecold, technicold & icey feeling.

    That`s why i don`t want to add any warm colors in lighting that would destroy the feeling.

  • [WIP] q3_Technicastle

    • KIIIA
    • January 29, 2005 at 8:28 PM

    Hello again.While learning modeling and texturing , i became a bit bored and wanted to do something i can again (to motivate myself again and stuff).So i started up Radiant an began with a new q3 DM map.It shall become a 1on1 map with a modernized castle theme.

    Its working title is q3_Technicastle, but I`m open for any name suggestions.

    Enough talking, pics:

    [Blocked Image: http://home.arcor.de/kaft/Bilder/shot0006.jpg]

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    [Blocked Image: http://home.arcor.de/kaft/Bilder/shot0002.jpg]

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    [Blocked Image: http://home.arcor.de/kaft/Bilder/shot0004.jpg]

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    [Blocked Image: http://home.arcor.de/kaft/Bilder/shot0005.jpg]

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    [Blocked Image: http://home.arcor.de/kaft/Bilder/shot0001.jpg]

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    [Blocked Image: http://home.arcor.de/kaft/Bilder/shot0003.jpg]

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    C&C?

  • Dm_Threshold

    • KIIIA
    • January 15, 2005 at 10:48 PM

    nice.

    The BW looks "quakeish".Have u mapped for Q3 before?

  • map concept pictures

    • KIIIA
    • January 15, 2005 at 12:21 AM

    Could this become a sticky thread for all kinds of Level Design concept art?

    Other forums have such threads too, and i think it`s a nice source of inspiration.

  • HL2DM map DM-AVALON by 3D-Mike 8)

    • KIIIA
    • January 13, 2005 at 2:15 PM

    My favourite for the contest, from what ive seen till now.

    It`s worlds above the whole city17 themed stuff!

  • dm_platform

    • KIIIA
    • January 5, 2005 at 4:03 PM

    Id say, its the first prototype of that kind of layout & style.

    The map himself has a very great potential , use it!

    For example u could build a central eyecatchin eyecandyin structure, and teleporters, and better textures with moving trims (Q3Ashader style).

    I could also imagine a CTF version, where the round outsides of the ways are blue and red......

  • HL2DM map DM-AVALON by 3D-Mike 8)

    • KIIIA
    • January 4, 2005 at 4:17 AM

    Wow, its the first HL2DM map i really like.

    Thats because it isnt city17 oriented, and its not just ugly (which is the case in most of the HL2DM maps ive seen yet)

    The only thing is the strange rock thing in the first pic.Should be easily fixed....

  • q3_trueblue [Cellshaded Q3 DM]

    • KIIIA
    • December 25, 2004 at 7:22 PM

    Just fixed the pk3 and everything works fine now.

    Fixed pk3:

    http://home.arcor.de/kirrri/q3_TrueBlue.zip

    DL and have fun

  • TEH FIRST MAP THREAD !!1 :D~~ - post yours too ;)

    • KIIIA
    • December 21, 2004 at 3:33 PM

    My first poor beginnings from aproxemitely 3 years ago:

    [Blocked Image: http://home.arcor.de/ischebische/skminispacestation0000.jpg]

    [Blocked Image: http://home.arcor.de/ischebische/skminispacestation0001.jpg]

    [Blocked Image: http://home.arcor.de/ischebische/skminispacestation0002.jpg]

    [Blocked Image: http://home.arcor.de/ischebische/skminispacestation0003.jpg]

    [Blocked Image: http://home.arcor.de/ischebische/skminispacestation0004.jpg]

  • my leet model

    • KIIIA
    • December 19, 2004 at 5:34 PM

    Actual state of my modeling skills:

    (not much , but i want to show it)

    [Blocked Image: http://home.arcor.de/ischebische/Shotgun.jpg]

  • Doom3 temple WIP

    • KIIIA
    • December 18, 2004 at 6:26 PM
    Quote

    find that kinda funny though, since quake3:arena didn't support bumpmaped textures, which this map is full of.

    BumpMapping in Q3 is realizeable. You just need the newest Q3Map2!

    To your map. Sry , but i don`t really like it.The architecture is okay, although its pretty basic, but there needs to be a much greater variation of textures and colour in used textures and lighting.

    And on pic2 , u really should make that upper area not that linear, that hurts my eyes. Always try to get an unlinear architecture in DM Maps and avoid 90degrees "Winkel" on the horizontal layer!

    Pic3: Sry but that area is ugly ( in my oppinion ), rebuild it and / or delete the second area above the first and make the lower area smaller....

  • q3_trueblue [Cellshaded Q3 DM]

    • KIIIA
    • December 14, 2004 at 12:21 PM
    Quote

    But I think that some of the textures are missing

    Will fix that and update the DL! SORRY, that was my fault!

    Quote

    Looks good, not cell shaded as you claim but looks nice anyways.

    SRY , it`s cellshaded , but i forgot to add the needed texture for that!

    I`m feeling sooo guilty! SRY. Will be fixed till tonight!

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