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[WIP] q3_Technicastle

  • KIIIA
  • January 29, 2005 at 8:28 PM
  • KIIIA
    • January 29, 2005 at 8:28 PM
    • #1

    Hello again.While learning modeling and texturing , i became a bit bored and wanted to do something i can again (to motivate myself again and stuff).So i started up Radiant an began with a new q3 DM map.It shall become a 1on1 map with a modernized castle theme.

    Its working title is q3_Technicastle, but I`m open for any name suggestions.

    Enough talking, pics:

    [Blocked Image: http://home.arcor.de/kaft/Bilder/shot0006.jpg]

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    [Blocked Image: http://home.arcor.de/kaft/Bilder/shot0002.jpg]

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    [Blocked Image: http://home.arcor.de/kaft/Bilder/shot0004.jpg]

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    [Blocked Image: http://home.arcor.de/kaft/Bilder/shot0005.jpg]

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    [Blocked Image: http://home.arcor.de/kaft/Bilder/shot0001.jpg]

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    [Blocked Image: http://home.arcor.de/kaft/Bilder/shot0003.jpg]

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    C&C?

  • st0lve
    • January 29, 2005 at 8:30 PM
    • #2

    Much love for the Evil Lair textures

    Looks pretty good.

  • Taylor Swift
    • January 29, 2005 at 8:35 PM
    • #3

    Looks nice but reminds something from Dm Turbine (Unreal Tournament)

    Maybye a little too dark`?

  • hamst3r
    • January 29, 2005 at 8:47 PM
    • #4

    the brick texture gets a lil' repedative, but look very good.

  • csharp
    • January 30, 2005 at 12:34 AM
    • #5

    Very cool map!

    btw, is there a lot of q3 servers/players?

  • Evert
    • January 30, 2005 at 12:35 AM
    • #6

    Looking nice there, but a bit too high contrast in lightning.

    Try having more ambient dark blue then pitch black in the dark areas.

  • PhilipK
    • January 30, 2005 at 1:21 PM
    • #7

    Looks UT:ish.

    Pretty cool stuff

    I'd like to see some more variated light colours tho.

  • Mazy
    • January 30, 2005 at 3:21 PM
    • #8

    gah, those textures looks awful imo D:

    also i dont really know about the architecture of things, looks like theres some random vent shafts here n there n som trims there, hmmmm

    but i donno if you want it to be chaotic on purpose D:

  • ReNo
    • January 30, 2005 at 9:30 PM
    • #9

    I like the blues but overall the lighting is kinda bland - perhaps introduce subtle variety in the main ambient lighting colour?

  • Marcos
    • January 30, 2005 at 9:57 PM
    • #10

    I agree with Mazy. Also if you are going for a castle theme, why so much vents? I think a more orange/yellow or even green lighting would look cool as I think it would match the textures better

  • von*ferret
    • January 31, 2005 at 2:02 AM
    • #11

    Looks way too chaotic between textures and your brushwork. Your light fades need to be more subtle and less stand outish. I think with some reworking of the lighting and some better texturing you'll find it'll stand out as a more quality map.

  • ReNo
    • January 31, 2005 at 3:57 AM
    • #12

    Dunno if you've seen any other maps by KIIIA Marcos, but typically his themes are completely crazy mixes of settings.

  • KIIIA
    • January 31, 2005 at 1:47 PM
    • #13
    Quote

    Dunno if you've seen any other maps by KIIIA Marcos, but typically his themes are completely crazy mixes of settings.

    Yes, some of them really are.

    Quote

    I agree with Mazy. Also if you are going for a castle theme, why so much vents? I think a more orange/yellow or even green lighting would look cool as I think it would match the textures better

    The theme i`m aiming for is a modernized castle.A stonecold building from the middle ages stuffed with modern technic, vents and computers.

    The lighting is planned to support a stonecold, technicold & icey feeling.

    That`s why i don`t want to add any warm colors in lighting that would destroy the feeling.

  • DaanO
    • January 31, 2005 at 3:43 PM
    • #14

    Work out the theme a little bit better. It just looks the same throughout the map. Variations in color have been suggested, and i agree. (But those 2 are related). Just come up with a few crazy elements you could put into this map. Give some areas a purpose (even if you work it out in an abstract way). Just do something to not make every room look just the same.

  • KIIIA
    • March 27, 2005 at 5:34 PM
    • #15

    Hello, nice that mapCore is up again.So i want to show u some progress in the q3_Technicastle.I am planing for a release during the easter holidays (within the next 2 weeks).Level geometry is 90% done.Pimping up some scenes and doing the entity stuff is still left on the To-do list.

    Pics:

    [Blocked Image: http://home.arcor.de/lataba/shot0000.jpg]

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    [Blocked Image: http://home.arcor.de/lataba/shot0002.jpg]

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    [Blocked Image: http://home.arcor.de/lataba/shot0007.jpg]

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    [Blocked Image: http://home.arcor.de/lataba/shot0004.jpg]

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    [Blocked Image: http://home.arcor.de/lataba/shot0005.jpg]

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    [Blocked Image: http://home.arcor.de/lataba/shot0010.jpg]

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    [Blocked Image: http://home.arcor.de/lataba/shot0003.jpg]

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    [Blocked Image: http://home.arcor.de/lataba/shot0008.jpg]

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    [Blocked Image: http://home.arcor.de/lataba/shot0009.jpg]

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    C&C?

  • DaanO
    • March 27, 2005 at 6:03 PM
    • #16

    I still think some subtle color variations would be cool . I'm not sure why but for some reason i like these screenshots better than the old ones, so that's a good thing i guess

  • KIIIA
    • March 30, 2005 at 12:45 PM
    • #17

    Hello, due to a closed account from my webspace provider, the pics dissapeared.Now i created a new account and the pics are up again:

    [Blocked Image: http://home.arcor.de/pieromo/shot0000.jpg]

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    [Blocked Image: http://home.arcor.de/pieromo/shot0000.jpg]

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    [Blocked Image: http://home.arcor.de/pieromo/shot0002.jpg]

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    [Blocked Image: http://home.arcor.de/pieromo/shot0007.jpg]

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    [Blocked Image: http://home.arcor.de/pieromo/shot0003.jpg]

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    [Blocked Image: http://home.arcor.de/pieromo/shot0004.jpg]

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    [Blocked Image: http://home.arcor.de/pieromo/shot0005.jpg]

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    [Blocked Image: http://home.arcor.de/pieromo/shot0010.jpg]

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    [Blocked Image: http://home.arcor.de/pieromo/shot0008.jpg]

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    [Blocked Image: http://home.arcor.de/pieromo/shot0009.jpg]

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    C&C?

  • Taylor Swift
    • March 30, 2005 at 2:34 PM
    • #18

    Beuatiful!

    The map looks great, but i think it's too much of blue..

    Why don't you add 1 or 2 red lights somewhere?

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