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  3. MagicTMP

Posts by MagicTMP

  • Mapcore should pwn the Valve Map contest

    • MagicTMP
    • December 1, 2004 at 5:20 PM

    ill try it. this is just like a gimmick to get lots of maps pumped into hl2dm but its still going to be fun.

  • CSS-Assault

    • MagicTMP
    • December 1, 2004 at 7:41 AM

    looks great. really realistic.

  • Blaz_WitheredWad

    • MagicTMP
    • November 30, 2004 at 5:28 PM

    too good. just too good.

  • What was your favorite gun in hl2?

    • MagicTMP
    • November 30, 2004 at 5:23 PM

    i liked the photon automatic rifle thing that the combine police drop when you get out of ravenholm and pass the snipers. i thought it was cool. but then again, nothing beats the old shotgun and magnum.

  • HL2 sales recap...how did you ACTUALLY buy your copy?

    • MagicTMP
    • November 30, 2004 at 7:20 AM

    i found a retail copy on my bed after i came home. i nearly cried.

  • what will be the surprise

    • MagicTMP
    • November 30, 2004 at 7:16 AM

    DOD:Source >

  • de_Porterhouse (CS:S)

    • MagicTMP
    • November 30, 2004 at 4:06 AM

    the only thing i can see wrong is the angle of the roof. great job. love the last pic.

  • what will be the surprise

    • MagicTMP
    • November 30, 2004 at 4:01 AM

    cool hl2 wallpaper

  • Terrain map [NOT SOURCE]

    • MagicTMP
    • November 18, 2004 at 4:37 AM

    i started the map a couple months ago before i started school. i kinda crammed in a lot of work in the past week or so and finished it the day before hl2 came out (what great timing). so yea, the timing seemed bad. i started this when only the leaked hammer was available so i just decided to take a break from 'real' mapping and do something fun in hammer 3.5.

  • Terrain map [NOT SOURCE]

    • MagicTMP
    • November 17, 2004 at 2:39 AM

    peri, i wanted to make something big out of something little. i wanted to try it and im almost done with it. its more personal satisfaction than anything else.

    ill be adding lots of trees mino. better break out that copy and paste .

  • Terrain map [NOT SOURCE]

    • MagicTMP
    • November 17, 2004 at 12:55 AM

    i cant really add anything brushworkwise into the map brew, but it might help with some details if you send me some of those pics .

    grayfox, im not saying that is is source and that im bragging on its looks. what im saying is that some people thought just because of the size itself that it was source. just trying to look out for people who dont really like to look at screenshots.

  • Terrain map [NOT SOURCE]

    • MagicTMP
    • November 16, 2004 at 5:33 PM

    got any suggestions on lighting effects then mino? cause i am plain out of ideas. also, id need a link to a custom skybox. i dont have very many.

  • Terrain map [NOT SOURCE]

    • MagicTMP
    • November 16, 2004 at 7:18 AM

    i wanted to try to make a lot with a little. more of a challenge than anything else.

  • Terrain map [NOT SOURCE]

    • MagicTMP
    • November 16, 2004 at 7:11 AM

    i felt like replicating or trying to collaborate things i saw in yosemite. i went there a couple months ago and seeing lots of the cliffs and things up close led me to want to recreate it in hammer? lol. i might also have this be a new DM map.

  • Terrain map [NOT SOURCE]

    • MagicTMP
    • November 16, 2004 at 6:45 AM

    i showed this map to a couple of people and they thought it was source. just trying to make it clear that is not in the title . this is a map ive been working on for some time. its close to being finished. im still adding more trees, a sunflare effect, a small gaurd station, and trying to liven lighting up a bit (ill need some suggestions in that department). the dimensions of this map take up almost all of hammer 3.5's gridspace (7796x7820x3776). r's are surprisingly low because i scaled the textures (around 1300-). now, enough with the talk. here are the shots:

    [Blocked Image: http://img106.exs.cx/img106/9453/way.jpg]

    [Blocked Image: http://img106.exs.cx/img106/8108/way1.jpg]

    ill get an overview later on, but its clearly not going to be anything new or really needed. constructive criticism please .

  • DE_CIVIL

    • MagicTMP
    • September 1, 2004 at 12:31 AM
    Quote from FrieChamp

    Looking good, maybe a tad too small (judging from the overview shot)?

    ya, i wanted the gameplay to be fast which it is. of course, the regular standards for a de_ map are in place such as ct's are able to get there before the t's and so on.

    Quote from Pericolos0

    cool, could have used some more colors here and there,.. but i like it

    yea i know. there are a lot of textures nonetheless. about 150 if im not mistaken.

    Quote from DUFFY

    how do you plant the bomb on the wall

    i think the target being on the wall can be seen a lot better than when its on the ground... (plus theres pretty much no room for a decal on the ground near the bsite that can be easily seen).

  • DE_CIVIL

    • MagicTMP
    • August 31, 2004 at 1:54 PM

    yea, now looking at it theres not too much variation. its already released in other various places and i dont want any bsp confusion.

  • DE_CIVIL

    • MagicTMP
    • August 31, 2004 at 6:23 AM

    Here is de_civil. R_speeds are fairly good but there are spikes in some corners (which you shouldnt be going to anyway). I've been iffy on the sky but the moon is three times the size it should be and at a 90 degree angle. It.... kinda fits if you go in game . After extensive playtesting and an overall liking of the layout, its safe to say that the map is very playable. I tried to keep it simple. It plays fairly fast because of that. Overall build took me about 2 1/2 months. Has a fairly good easter egg too. Here are the shots and dl:

    [Blocked Image: http://img7.exs.cx/img7/6893/civil.jpg]

    [Blocked Image: http://img7.exs.cx/img7/5476/civil1.jpg]

    [Blocked Image: http://img7.exs.cx/img7/2265/civil2.jpg]

    [Blocked Image: http://img15.exs.cx/img15/8884/civil3.jpg]

    [Blocked Image: http://img15.exs.cx/img15/833/civil4.jpg]

    [Blocked Image: http://img15.exs.cx/img15/174/civil5.jpg]

    overview:

    [Blocked Image: http://img15.exs.cx/img15/2696/civilover.jpg]

    download: here

    constructive criticism please. enjoy .

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