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  3. Sa74n

Posts by Sa74n

  • My Portfolio that got me a job

    • Sa74n
    • June 24, 2006 at 10:22 AM

    thought i might finally pimp my folio to get some comments and feedback i managed to get my first industry gig with it.

    Its a selection of my best work, but some may know that i also made a bunch of maps for destiny a long time ago (one of those never released mods )

    hope you like it

    http://www.sa74n-design.de/portfolio

    examples:

    [Blocked Image: http://sa74n-design.de/portfolio/imag…em01_image1.jpg]

    [Blocked Image: http://sa74n-design.de/portfolio/imag…em01_image2.jpg]

    [Blocked Image: http://sa74n-design.de/portfolio/imag…em03_image1.jpg]

    most of my work has been made for Nuclear Dawn, a HL2 Mod i am working on. check it out over here (as we are still looking for additional staff) http://www.nuclear-dawn.net

    cheers,

    sa74n

  • Yet another reason why NOT to use Mayang

    • Sa74n
    • June 19, 2006 at 5:28 PM

    really i couldnt care less

  • updated my site with some traditional 2d STUFF

    • Sa74n
    • June 16, 2006 at 10:02 AM

    nice warby.. i've seen some of those before. the city sketches are really good. did you do those as concepts for your skortbut map or did you make them afterwards?

  • Shattered Gordon...

    • Sa74n
    • June 16, 2006 at 9:50 AM

    just make a shortcut to hammer on your desktop and add -dxlevel 80 to the command parameters. that'll be a nice work around.. same for modelviewer.

    oh and dont forget to start steam anyway

  • got a job

    • Sa74n
    • June 15, 2006 at 1:57 PM

    no.. theres always evenings and weekends.

  • Vileville WIP

    • Sa74n
    • June 15, 2006 at 10:16 AM

    looks pretty good to me. i hope you will work out the style a bit further looking forward to the next WIP pics

  • got a job

    • Sa74n
    • June 14, 2006 at 11:25 PM

    thanks for all the kind comments

    mazzle: fcoz 1st thing u gotta do. having a blast playing through hitman bm btw seen you on some magazine. mazzle egg xD

    phil: thx man wont be missing ND tho. japmap FTW looking forward for your help!

    klein: yep london, uk. drop by when you're around plz you're welcome!

    dark: afaik its an xmas release.

    posty: yea will defintely have a look at the postboat

    vivi: shhh!

  • got a job

    • Sa74n
    • June 14, 2006 at 2:23 PM

    yea i got a job at splashdamage starting 3rd of july as an environment artist to work on Enemy Territory: Quake Wars. I'm really happy about the gig. oh and if theres any mapcore member in the area wanting to meet up just drop me a message

    cheers

    i'll post my folio soonish so you can see what kind of stuff got me the job. i think its always nice to see that.

  • First post - Countryside map.

    • Sa74n
    • June 14, 2006 at 1:38 PM

    i like this a lot good work. maybe you could make the fog look a bit more random with some fog sprites? should be barely visible though.

  • Real World Crysis Comparison

    • Sa74n
    • June 7, 2006 at 11:54 AM

    now they just need megatexturing for the terrain and props and we're good to go. if they already make reallife to gameengine comparisons they could also have added a few variations for the grass in the lower pic.

    still really nice

  • All hail the Valve

    • Sa74n
    • June 7, 2006 at 10:49 AM

    what are those techdemos good for if they dont give us mod developers access to those features? i am still waiting for hdr in a mod

  • WIP in WIP, post your level screenshots!

    • Sa74n
    • June 5, 2006 at 3:04 AM

    looks really sweet IR but imo it lacks a bit of contrast in lighting. maybe you should make the sunlight/shadow just a tad more obvious. could help making it look a bit more 3d

  • Ouch...

    • Sa74n
    • June 3, 2006 at 9:39 PM

    people have all the right to talk be angry about David if he pissed them off. yea i have quite a lot of logs where he pissed me off too. it took him half a year to get me join the mod but still i dont regret having joined. the developement is a lot smoother than with all the other mods i've worked on before and there is constant progress being made. THIS IS NOT A LIE.

    what i cant understand though is the constant bullshitting about the mod being ALL FAKE and a huge pile of crap. yea, you can read a lot of those commentaries around on other boards and i feared it might get that far on mapcore too. the people claiming that just dont know anything about ND yet they still pick up what influencial mod developers say about ND so i think its in their hands to act mature but yet they dont. i have yet to see one of the ND members (well, david aside) bullshitting on other mods or their devs work.

    a lot of people say that our behaviour hurts the "community". the community of mods and modding i think is meant. I personally think that this community has to grow up a little. modding is something that everyone can do as they want to. garry and even valve said its best to release mods early and build them up over time but mods like Natural-Selection and a lot of mods for other games aswell have shown that this is just not the ONLY and RIGHT way to make mods.

    also PR isnt something negative. we want our game to be played by as much people as possible and then articles like the CGW one are a big chance to make that happen. i dont see anything wrong in PR - even for mods.

    everyone knows that valve also faked their e3 demo, claiming it was acutal gameplay and there has been a lot of shittalking too. yet everyone - even the moaners - bought and played hl2. i could imagine that happening with ND too.

    as mojo said - you guys shouldnt act so shocked because it was going to happen sooner or later anyway its the same with custom maps. in the beginning it was usual to use the games textures but over time you were only noticed when you only used original content.

    i hope i dont make anything worse with my posts but i just wanted to get my opinion out there with the hope that someone might acutally read it

    cheers

  • Impressive looking HL1 mod: Paranoia

    • Sa74n
    • June 3, 2006 at 3:01 PM

    seen it before. cant wait for the release. it looks pretty tight for a hl1 mod, especially a singleplayer one.

  • Ouch...

    • Sa74n
    • June 3, 2006 at 2:55 PM

    steppenwolf: i'm happy to work with him. his attitude changed a lot in the beginning but he really knows what he's doing with the game design. yea he doesnt know alot about the actual content creation but he wouldnt have the time to do much anyway. yea he made false promises before but he also made it up again. and i think most will like the game when its released because actually it already IS fun to play.

    btw. it was me who added the posed soldiers to the map, simply because there was no time for a playtest anymore. the whole streetlevel area had to be pulled of in two weeks to meet the magazine deadline. if we would have waited for me to pack things up and distribute the files, sort issues (missing files for example) and organize a screenshot session we would've missed the deadline and there would have been no article. NO mod would want to miss a 3 page feature in a magazine, no matter what.

    for the curious people: ofcourse the models are animated and running around as in all the other screenshots.

    we dont hype the mod, we just give out some bits to the gamers and they are the ones who are going to hype us. no big deal because everyone would like to see their work being seen by as many people as possible. i think we're doing quality work and theres no reason to hide it. its everything but a vapourwave.

    if you belong to the ones who are pissed off with dave then feel free to go on but stay fair and objective enough to not pull the project itself down. you wouldnt want that either (especially here on mapcore where a lot of devs are).

    cheers

    (btw i made this post myself because usually really i like this place and was worried about mapcore becoming a place full of cocky flamers - i havent been forced by dave to do this)

    (oh and this is indeed my own opinion - i'm not here to represent ND or anyone else)

  • Ouch...

    • Sa74n
    • June 3, 2006 at 12:18 AM

    how do you know, postman?

    i dont think one should pull down a whole project where there are 15+ people putting their time into making a game (or anything else) just because you're pissed on one of them. its childish (then again that is my own opinion). and what did he do to you?

    ND is everything but a vaporwave.

  • totally random texture thread

    • Sa74n
    • May 30, 2006 at 8:30 AM

    the corners look like the stones are attached to each other.. you should make the edges more clear around the corners

  • The random model thread!

    • Sa74n
    • May 30, 2006 at 8:28 AM
    Quote from generalvivi

    there is no way you can do that is there? i didn't know you could have 2 vmts for the same texture.....this is madness...

    haha did you ever look at the hl2 textures and materials for reference?

  • Rockstar Vienna closed

    • Sa74n
    • May 29, 2006 at 10:35 AM

    yea .. shanghai is much cheaper. no wonder that take2 just opened a studio there. fuckers

  • E3 COVERAGE - RAINBOW SIX: VEGAS [media inside]

    • Sa74n
    • May 10, 2006 at 4:57 PM

    good work kleinluka

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