I can only recommend Shawn's WallWorm Model Tools! If you're going with 3DSMAX, this is what you need.
Posts by Squad
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Didn't technically buy it (birthday present!), but I just got this: Corsair K70 MX Red
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Quote from Marcem
How do you guys keep logitech mice for so long?! I've gone through like 4 of them, two g5s, two g500s. It's either mouse3 breaks or the cord stops working. After that I got a Steelseries Sensei Raw that I now use as a laptop mouse, and a Steelseries Rival that's pretty much perfect.
The only one that really broke down for me was the G5 and only because its cord kinda snapped. The MX500 is still being used by my girlfriend, I think I bought that one more than 10 years ago. Totally worth its money.
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Starting to shape up pretty nicely
I demand more streams btw! -
I have a Logitech G400s now, coming from Logitech G5 and I had a MX500 before that one. Get one of these series

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Their word for this animal is wünderbar

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I absolutely love the lighting in every single picture!
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Quote from El Moroes
I was looking for Counter Strike Online 2 (it was suggested in another topic (wip in wip) and the game have a map called aquarium and it reminds me a part of your map :
It does have a bunch of similarities in common with a part of mid

Could help in making that area a bit more interesting. Thanks for sharing!
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Final has been pretty enjoyable so far, great play from both teams

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I agree with Vaya about the big door to A. It's no fun to get out of spawn zone and losing half your health without even seeing an enemy.
Also, I'm not sure about the roof access. I think a lot of players weren't even aware that it was there (I only noticed it towards the end of the game) and I just think it would overcomplicate the map, since players should constantly be checking the roofs above them too.Other than that, it was pretty fun!
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Be sure to request

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Didn't notice anything either. How about just removing the door?
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Quote from Vaya
The right side is fully clipped/blocked by rocks, I believe.
A path would probably be overkill but a selfboost might work well? Or tweaking the safari jeep into a jumpspot? I think that would help players find cover after a plant quickly.
Ah, I thought you were talking about "right side" as seen in the picture, but it's the right side when standing in the hut looking outside

A path wouldn't make a lot of sense. I'll look into an optional selfboost at the spot you marked on the pic.
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Quote from Vaya
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feedback from my friend 'pedro' that joined the playtest- would be nice for an easier way to the balcony at A rather than having to go to the right. being able to get down on the right hand side of the balcony (looking towards the plant) would probably help the area flow a little better too (I feel weirdly restricted in the balcony area)
Thanks!
What do you mean with "being able to get down on the right hand side"? You can just jump down from any spot on the balcony. Do you mean like there should be an actual path leading down?
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Thanks for joining everyone! Any feedback is greatly appreciated

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Quote from cashed
clip it, clip it real good.

I'm getting some excellent help with that from El_Exodus and Fnuggi
Quote from FMPONEIn the foreground of the last image, you could do some grass props where the grass texture meets the wall like you're doing in the first shot. The back wall could also use some extra physical detail/ivy coverage, its looking a bit flat. The signs are really cool and effective
With 'backwall' do you basically mean the wall with the rock texture?
Thanks for the feedback, everyone!
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Quote from catfood
Looks great squad! and I agree with fmpone that a blue ambient or spotlight would be a good idea around those fishtanks.
Also do you have an idea when the next playtest will be?
I'm gonna get in touch with RZL soon. Currently in the process of fixing a bunch of sightlines, headpeeks, hiding spots etc that shouldn't be there, as well as making sure everything (or at least as much as I'm currently aware of) is properly clipped.