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de_havana

  • Lajron
  • September 27, 2014 at 5:21 PM
  • Squad
    • January 14, 2015 at 3:11 PM
    • #61

    Didn't notice anything either. How about just removing the door?

  • Lajron
    • January 14, 2015 at 10:18 PM
    • #62

    That door is important because the entrance on that side is too long to check everytime.

    Also it would be really hard for T's to take the A site from Middle since they have to check 2 sides at the same time.

    This way if a CT tries to go the door T's will be able to hear and know someone is there.Of course i made it special for competitive where you can boost a team-mate on a box so they don't have to open the door at all.Makes for more dynamic gameplay i guess.


    Something like this i guess :

    [Blocked Image: http://i.imgur.com/BT1yOMX.jpg]

    Might as well show some of the work on the hotel

    [Blocked Image: http://i.imgur.com/1LSmO4m.jpg][Blocked Image: http://i.imgur.com/Si2FQ1q.jpg]I'm trying to make the inside of the hotel minimalistic as possible since it's closed space.

    [Blocked Image: http://i.imgur.com/laN8iiE.jpg][Blocked Image: http://i.imgur.com/koiYoFO.jpg]

    ^ 50degree building (fml)

  • General Vivi
    • January 19, 2015 at 10:05 AM
    • #63

  • poLemin
    • January 19, 2015 at 10:54 AM
    • #64

    i've never been sexually attracted by a map before. now i am ._.

  • Lajron
    • March 13, 2015 at 1:35 PM
    • #65

    There was a playtest yesteday so for those who missed it this were some small updates

    [Blocked Image: http://i.imgur.com/tFiG7Ra.jpg][Blocked Image: http://i.imgur.com/FuAPDpV.jpg][Blocked Image: http://i.imgur.com/49B7CwF.jpg]

    Yes i know i need to change the carpet.Any other suggestions?

    and a modular building :

    [Blocked Image: http://i.imgur.com/ORgD3u4.jpg]

  • Muffin
    • March 13, 2015 at 1:44 PM
    • #66
    Quote from Lajron

    There was a playtest yesteday so for those who missed it this were some small updates

    [Blocked Image: http://i.imgur.com/tFiG7Ra.jpg][Blocked Image: http://i.imgur.com/FuAPDpV.jpg][Blocked Image: http://i.imgur.com/49B7CwF.jpg]

    Yes i know i need to change the carpet.Any other suggestions?

    and a modular building :

    [Blocked Image: http://i.imgur.com/ORgD3u4.jpg]

    Fancy white-ish carpets with cool designs without eye damaging colors

  • Lajron
    • March 13, 2015 at 1:58 PM
    • #67

    I was mostly talking if people have suggestions about other stuff.I know i need to change the carpet and i have an idea for it and it will still be red but yeah i get it if you thought i asked what should i do with the carpet.

    PS my english isn't that great sometimes.

  • text_fish
    • March 13, 2015 at 2:01 PM
    • #68

    Your English has been faultless so far.


    Is that a quick compile, because some of the shadows seem odd? Also, the railings in shot 3 look like they have glass in or something? Are they a texture or a model?


    I think maybe you have too many interior roof/ceiling beams, otherwise really good progress as usual.

  • ElectroSheep
    • March 13, 2015 at 3:46 PM
    • #69

    OMG remove this carpet thing !!


    (comment from someone jealous of your map)

  • Lajron
    • March 13, 2015 at 6:39 PM
    • #70
    Quote from text_fish

    Your English has been faultless so far.


    Is that a quick compile, because some of the shadows seem odd? Also, the railings in shot 3 look like they have glass in or something? Are they a texture or a model?


    I think maybe you have too many interior roof/ceiling beams, otherwise really good progress as usual.

    Nah it's a full compile but the top looks weird so as tomm suggested i'll make the whole thing a model with some open windows and god rays coming from them http://i.imgur.com/kLpaDa4.jpg

    Yeah that's glass.It's breakable i heard people like breakable glass makes the frustration go away

  • Drakeee
    • March 13, 2015 at 7:41 PM
    • #71

    Those arches look stretched to me, looks great though!

  • Bodd Jonar
    • March 14, 2015 at 1:12 AM
    • #72

    Like I said during the playtest, the mid is excellent, and it looks stunning, just stunning.

  • blackdog
    • March 14, 2015 at 4:18 PM
    • #73
    Quote from Lajron

    Also some visual work

    [Blocked Image: http://i.imgur.com/fglutKD.jpg]

    Ah, the memories! Nailed it

  • El_Exodus
    • March 15, 2015 at 12:21 PM
    • #74

    Looks great!

  • unremarkable player
    • March 17, 2015 at 1:50 PM
    • #75

    Screenshots look really nice so far. Do you really need the carpets? The tile texture looks a bit low quality and could be replaced as well. Why not just use a tile texture for the those upstairs areas?


    Quote

    [Blocked Image: http://media-cdn.tripadvisor.com/media/photo-s/06/88/a2/94/hotel-nacional-de-cuba.jpg]

  • TimotheDino
    • March 25, 2015 at 9:48 PM
    • #76

    hey dude, this map looks so amazing! actually i have been creating some maps to learn about hammer and also thought of a kinda cubanian theme.. but this is just soo perfectly designed! please keep the work up, cause i would love to see this map actually being played competitively

  • Simpajo
    • September 17, 2015 at 11:01 PM
    • #77

    What happened to this thread? Such an sad thing to not see this map finished. Despise not having posted anything yet, this thread really got me interested in mapping/leveldesign.

  • Bodd Jonar
    • September 18, 2015 at 12:44 AM
    • #78
    Quote from Mackaveli

    What happened to this thread? Such an sad thing to not see this map finished. Despise not having posted anything yet, this thread really got me interested in mapping/leveldesign.

    I remember playtesting it 6 months ago, and even in beta stage it is the most beautiful map I have played in CS, hope it gets an update soon!

  • jackophant
    • September 18, 2015 at 11:00 AM
    • #79

    Lajron, the creator of this map, moved on to a new hostage rescue project called Hospital. Not sure what his plans are regarding its completion, but it was very promising.

    Hey @Lajron, you owe us an explanation man! :D

  • Lajron
    • September 18, 2015 at 7:33 PM
    • #80

    Long story short , the map is getting complete visual overhaul.

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