Posts by Squad
-
-
Updated the workshop today!
A bunch of additions and changes. Too many to list them all, but in a nutshell:
- new custom sky
- new 3D sky (featuring mandatory Golden Gate bridge!)
- tweaked env lighting
- physics added to the ball and tire swing (thanks to Leplubo for helping out with that part!)
- various new and updated models and textures
- lowered filesize to 150 mb (might still need some tweaking)
- improved clipping
[Blocked Image: http://cloud-4.steamusercontent.com/ugc/39743289290267634/AF8D57F0E7DF858053823C3347D1CA4F47FF0620/]
[Blocked Image: http://cloud-4.steamusercontent.com/ugc/39743289290267658/CDC04E9957F5A4A3C098CF9ADC2634F08178EE80/]
[Blocked Image: http://cloud-4.steamusercontent.com/ugc/39743289290267673/1DFC6F6401BBFD6E200A48701F7923277FA84613/]
[Blocked Image: http://cloud-4.steamusercontent.com/ugc/39743289290267686/DE20B6F5477E2EF101AD045C6330785896CFB3E6/]
[Blocked Image: http://cloud-4.steamusercontent.com/ugc/39743289290267703/D72B97F6AD1826C375D34389254C8D733A3B36EA/]
[Blocked Image: http://cloud-4.steamusercontent.com/ugc/39743289290267715/0392B77BA28D2857BD0125686A95995D44787D00/]
[Blocked Image: http://cloud-4.steamusercontent.com/ugc/39743289290267724/CDFC19F722EA2C8705968A142A2E1F044582661E/]
PS: I fucked up one infoboard texture inside the aquarium, it's glowing like hell
will fix that tommorow or so. -
Congratz on the release!
Looks great

-
Quote from kinggambit
Skybex, when you run the -makedevshots parameter, does the game cycle through all the maps for you? I have to manually changelevel to my map and quickly r_drawviewmodel 0 and cl_drawhud 0
I have "r_drawviewmodel 0" and "cl_drawhud 0" bind to a key. Same for turning them back on again.
-
Quote from blackdog
We played many clan wars on prodigy, I'm surprised it hasn't been remade by anyone.
-
Quote from nbman
Squad, we're kinda new to mapmaking, so we didn't new the importance of func_detail in the beginning. But we're going to add this in the closest update.
Ok, didn't know

If you want to learn more about optimizing and the various ways to do this, you might wanna check out Will2k's "Man vs engine", which can be found here. He explains func_details really well with clear images.
-
-
-
Quote from FMPONE
Like I say, purple and turqoise. I don't think you should run away from Workout's aesthetic, which was white and true blue colors, but move to something a bit more regal and at the same time a little bit tacky
That has Mapcore's colours all over it!
I like the theme and it'll be very cool to see it progress in this topic

-
Quote from blackdog
Also, a question arising from your comment about Nuke: he has been doing consulting for Valve to suggest changes?
Anyway dunno what i missed, but to me looks the same as it has been for the last decade?tldr: basically Valve adopted a lot of changes Volcano made to Nuke.
-
-
Should be an interesting topic
Quote from unremarkable player- At least 3 access points (2 main, 1 secondary) to a bomb site
This doesn't apply to all maps, for example inferno's bombspot B. Depending on how you look at it, it has one (Ts taking, unless they go through A) or two access points (CTs retaking) imo. I guess it also depends on how you'd define an access point.
-
Quote from aprats
There were rumors that the Counter Strike Global Offensive be updated to Source 2. Do you know anything?Is it worth starting new maps now?
That's probably just what it is, a rumor. If Valve hasn't mentioned anything about CSGO going to Source 2, then there's no reason to go all crazy about it imo.
Off course you can still start new maps, even if Source 2 is just around the corner. I can't imagine there won't be an easy way to port what you already made to Source 2 and go from there.
-
Not so sure about Keyd Stars (KaBum), but it's nice to see a new team from outside Europe/NA competing at the top level

[Blocked Image: http://i.imgur.com/J4Fe3LJ.jpg]
-
-
Congratz on release! Been waiting for this one and it looks absolutely fantastic

-
Stream was enjoyable! Best part was without a doubt where you explained aligning textures

-
Great work! Was nice to see the pictures on Steam during the last couple of months and watch it progress

The blue mailbox below looks out of place though. Is it a placeholder?
Quote from mr.P -
-
Damn, I keep missing the playtests

Map is looking cool so far!