1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

[CS:GO] de_maneuver

  • nbman
  • March 6, 2015 at 7:01 PM
  • nbman
    • March 6, 2015 at 7:01 PM
    • #1

    Hello everyone! First time posting here, but long time reader. My friend and I are working on defuse map called Maneuver for around 3-4 weeks now. We arranged couple playtests with friends before and now we hope to get some feedback from mapmakers with experience.


    I think it has very interesting middle-area decision and cool battle-area near A site. Overall hope that this map could bring some new gameplay features. Please be patient about optimising, for now map doesn't have func_details and some other important things.


    Layout overview:


    [Blocked Image: http://i.imgur.com/ntQriFJ.jpg]


    Imgur album: http://imgur.com/a/bEH4c

    Workshop link: http://steamcommunity.com/sharedfiles/fi…s/?id=379867289


    We got a server to put this map 24/7 but for now have some problems with configuring, so we'll add some infromation about it as soon as possible.


  • Squad
    • March 6, 2015 at 7:48 PM
    • #2

    Welcome!


    Quote from nbman

    for now map doesn't have func_details


    Why? There's no good reason to not do this. In fact, you should do it "as you go", it'll save you a lot of time afterwards and there's less of a chance to forget turning stuff into func_details.

  • Vaya
    • March 6, 2015 at 7:59 PM
    • #3
    Quote from Squad

    Welcome!


    Why? There's no good reason to not do this. In fact, you should do it "as you go", it'll save you a lot of time afterwards and there's less of a chance to forget turning stuff into func_details.

    + it won't kill peoples pcs during early testing

  • nbman
    • March 6, 2015 at 8:00 PM
    • #4

    Squad, we're kinda new to mapmaking, so we didn't new the importance of func_detail in the beginning. But we're going to add this in the closest update.

  • Vaya
    • March 6, 2015 at 8:26 PM
    • #5

    Learn about using visgroups to find out what needs funct detailed

  • Squad
    • March 6, 2015 at 8:44 PM
    • #6
    Quote from nbman

    Squad, we're kinda new to mapmaking, so we didn't new the importance of func_detail in the beginning. But we're going to add this in the closest update.


    Ok, didn't know

    If you want to learn more about optimizing and the various ways to do this, you might wanna check out Will2k's "Man vs engine", which can be found here. He explains func_details really well with clear images.

  • nbman
    • March 6, 2015 at 8:55 PM
    • #7

    Thank you very much guys, I will definetly read this and try to use while creating the map!

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™