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  3. xempest

Posts by xempest

  • Mapcore Audioscrobbler Group

    • xempest
    • January 15, 2005 at 5:21 AM

    Yeah, they've been having some trouble lately. It'll be back in no time. (Along with the new update servers, hopefully... )

  • HL2DM map DM-AVALON by 3D-Mike 8)

    • xempest
    • January 12, 2005 at 11:19 PM

    "In 1986 we feared that nothing surved"

    survived?

  • Insane asylum texture set

    • xempest
    • January 12, 2005 at 9:47 PM

    Great looking stuff.

  • dm_Island17. Playtesters requested.

    • xempest
    • January 12, 2005 at 9:11 PM

    20 minute drive? Why don't you... go drop it in their mailbox.

  • DE_Ritual2

    • xempest
    • January 11, 2005 at 3:13 AM

    daano!

    Well done, as you already know~

  • DM Depot_Beta - By Robert Briscoe

    • xempest
    • January 6, 2005 at 9:24 PM

    gg sharpen filter.

    Still looks very nice, just stay away from that cesspit that is hl2world.

  • dm_platform

    • xempest
    • January 5, 2005 at 11:22 PM

    Now think up some abstract name... 'platform' is... [Blocked Image: http://www.mapcore.net/forums/images/icon/icon19-noob.gif]

  • HL: Nightwatch Chapter 2

    • xempest
    • January 5, 2005 at 4:29 AM

    Looks amazing, as always. I'm loving that wide open area in the 3rd pic.

  • HL2DM - dm_cows Beta Version 1

    • xempest
    • December 31, 2004 at 7:33 PM

    Needs more cows.

  • My first tablet stuff

    • xempest
    • December 26, 2004 at 7:15 PM

    [Blocked Image: http://www.xem.netrulon.com/images/painted/apple%20003.png]

    My first with my intuos3 a few weeks ago...

  • Map Release: dm_powcamp

    • xempest
    • December 26, 2004 at 5:22 PM
    Quote from xaveri

    The recomended ammount of ragdoll props in a map is less than 10. There are 7 ragdoll props in that map, 6 of them are mattresses. The matresses on the other shacks are prop_static so it really doesn't affect the load on the server. Thanks for the warning though.

    Yeah, but the server I was playing on last night started losing it when there were two of us in the mattress room shooting them at each other.

  • Map Release: dm_powcamp

    • xempest
    • December 26, 2004 at 7:09 AM

    And FFS, read the SSDK doc guide on phys_ props, don't DARE putting that many prop_ragdolls in the map unless you plan on KILLING the server.

  • Map Release: dm_powcamp

    • xempest
    • December 26, 2004 at 5:42 AM

    Brushwork / architecture and lighting need some work.

    I also don't like the drab of the colors one bit, it needs more life. You should continue work on it, it just needs alot of tweaking.

  • Mapcore Audioscrobbler Group

    • xempest
    • December 20, 2004 at 10:00 PM

    Signed up for Audioscrobbler about a week and a half ago, glad to see you guys use it as well.

    my profile~ http://%7boption%7d

  • ZAPHOD/MACMAN: Lighting in de_prodigy, reveal your secrats!?

    • xempest
    • December 18, 2004 at 5:12 AM

    The third one there is done with point_spotlight.

  • A little Nightwatch news

    • xempest
    • December 17, 2004 at 4:24 AM

    Great to hear. I'm sure the mod will be just as fresh on a more modern engine, like Source.

  • Hl2dm map. No name yet

    • xempest
    • December 16, 2004 at 2:00 AM

    Inconsistent theme there, dude.

  • PHYSICS MOD

    • xempest
    • December 13, 2004 at 1:25 AM

    One of the worst scare-me flash movies I've seen.

  • you all realize right?

    • xempest
    • December 4, 2004 at 7:19 PM

    Private, pre-arranged playtests would be a great addition to mapcore. Organizing playtests could be as elaborate as an entire forum section devoted to scheduling playtests, (where mappers could post a possible play time and server), to a simple, quick ask around on IRC. Playtests comprised solely of other level designers would certainly help out to balance out the gameplay of an upcoming map.

  • you all realize right?

    • xempest
    • December 3, 2004 at 9:37 PM

    I went ahead and ported iceworld to HL2DM, just to get it out WITH the mapcore URL on it. Wrote it in a pixel-font with brushwork flat on a wall, after an attempt with alpha painting didn't render properly in-game... Not to mention the bloated filesize it created. (It's about 700kb now.)

    You know how much iceworld gets around, and having http://www.mapcore.net tagged on it isn't a bad thing. (At least I would hope)

    I've been hosting a dedi server for about a day and a half now, and about 900 unique users have connected, downloaded it, and left cause of my horrible connection. :roll:

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