Clearly de_prodigy is awesome. I'm finding extreme trouble to get lighting to look good in hl2, but Macman taunts me! WHY!? REVEAL YOUR SECRATS!
[Blocked Image: http://www.thedd.net/images/de_prodigy0003.jpg]
My theory:
-light_spot (please give me some range values and settings!)
-func_rotating set to additive and non-solid
-prop_dynamic for fan model attached to func_rotating
-env_glow for glow
-env_sprite for little sparkles/dust
[Blocked Image: http://www.thedd.net/images/de_prodigy0000.jpg]
My theory:
-light_spot (please give me some range values and settings!)
-prop_static or prop_detail for light, light texture set to unlit somehow
-env_glow for glow
-decal tool used + cool texture for wall lighting effect?
[Blocked Image: http://www.thedd.net/images/de_prodigy0002.jpg]
My theory:
-light_spot (please give me some range values and settings!)
-prop_static, dynamic, or detail used for actual lamp model
-env_glow for part of the glow effect
-I have no idea how the long 3d glow was done... model? model + shader? Don't tell me it's just a func_illusionary or sprite, it looks way too cool and 3d and round.