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  3. ShaDoW

Posts by ShaDoW

  • World of Warcraft Nude Music Video

    • ShaDoW
    • September 27, 2005 at 7:19 PM

    The hillarious music just makes it complete.

  • O...M...G...

    • ShaDoW
    • September 25, 2005 at 7:25 PM

    If he puts his collection for sale in a couple of years, this man is a millionaire.

  • O...M...G...

    • ShaDoW
    • September 24, 2005 at 2:11 PM

    He must be that kind of guy you can literally kill by ripping a collectors item package open.

    Good times to be had.

  • Sands of War 2 ingame media and new site

    • ShaDoW
    • September 22, 2005 at 8:06 PM

    Not sure what you are on about.

    I saw all these screenshots months ago on the old site.

  • Mario flirts with the gay community

    • ShaDoW
    • September 22, 2005 at 5:40 PM

    [Blocked Image: http://asame2.web.infoseek.co.jp/mariof174.jpg]

    ... That's just wrong.

  • Metal Gear Solid 4 pics and TRAILER!!

    • ShaDoW
    • September 14, 2005 at 8:47 PM

    That's just silly.

    If I wanted to see ugly old veteran war hero's with a bad mustache and a flex suit, I'll go to the park.

    It's just such a weird transition though. First he's the cool silent killer in an enemy compound. Then he's devouring poor animals in the jungle, and now he's smacking down opponents with his cane. Just goes to show that developers do evil deeds with game sequels. Props for being original though.

  • Speed mapping

    • ShaDoW
    • August 19, 2005 at 11:24 PM
    Quote from KoKo5oVaR

    erhhh! i just wanted to make a map without those eyecandys for once.

    Well, i'll try.

    You might as well just drop the fancy architecture as well then, and just go for a killbox. Adding a glow sprite here and there in a window won't hurt, I'm sure.

  • dm_elysia

    • ShaDoW
    • January 31, 2005 at 6:33 PM
    Quote from von*ferret

    It would've been smarter to just use two different islands. Have more connectsions. But first and foremost gone to a level design and game design community for ideas and critique instead of going to hl2world who are a bunch of children who scramble over eachother to get the first suck on their mother's tit (pronounced teet).

    Spoken.

  • Everyone give zaphod reassurance here!

    • ShaDoW
    • January 29, 2005 at 11:04 AM

    Hey Zaphod, I don't think I'll ever make it... so do it for me.

    [email protected]

  • Fallout 3 is ruined.

    • ShaDoW
    • January 23, 2005 at 6:34 PM

    Yeah, good thing they aren't screwing up Fallout 3 with that unreal style.

    Wasn't Troika working on a great post-nuclear RPG à la Fallout as well?

  • Fallout 3 is ruined.

    • ShaDoW
    • January 23, 2005 at 6:27 PM

    Has anyone been reading my posts ?

    Fallout is in great hands, Bethesda has been creating role playing games since most of you were still hanging on your mothers tiet. Also, Fallout 3 is not what st0lve has been showing you. Take a good look at NMA-Fallout for actual screenshots.

    There are 2 versions in progress, both by Bethesda. One, is Fallout for PS2. With this they are simply trying to bring a younger generation of gamers a new style on Fallout. Second version in progress, is Fallout 3. This has the exact same look and feel Fallout 1 & 2 had. Same interface, same style, etc... However, the graphics has been more polished as you can see here; http://%7boption%7d. The animations are real-time, bullets react to the environment, etc...

    Don't worry, the game will be fine.

  • Fallout 3 is ruined.

    • ShaDoW
    • January 23, 2005 at 3:25 PM

    This is how Fallout 3 really looks.

    http://%7boption%7d

  • Half-Life 2 Mod: Borg Wars

    • ShaDoW
    • January 23, 2005 at 2:07 PM

    Logic dictates that RD is right.

  • Fallout 3 is ruined.

    • ShaDoW
    • January 23, 2005 at 2:04 PM

    That's not Fallout 3, that's Fallout for PS2 by Bethesda.

  • Post your screenshots

    • ShaDoW
    • January 20, 2005 at 11:03 PM

    I don't know why, but I just love that orange map screenshot.

    That looks like it has a ton of potential for some futuristic building.

  • its my first model thread #3

    • ShaDoW
    • January 19, 2005 at 3:54 PM

    It might be a little insane, it's not singing, but it sure looks like a blender!

    Looks decent, though indeed, way too high poly count I believe.

  • map concept pictures

    • ShaDoW
    • January 15, 2005 at 3:48 PM

    Is it just me, or does TS_Unami sound very ironic?

  • Mapcore Members

    • ShaDoW
    • January 9, 2005 at 1:00 PM
    Quote from FrieChamp

    Notice the "hot"

    Hahah, true.

  • Mapcore Members

    • ShaDoW
    • January 8, 2005 at 11:20 PM

    Just getting closer to taking over the world every day.

  • WIP DM_c17canals_b3

    • ShaDoW
    • January 7, 2005 at 7:43 PM

    I don't know, I think it looks a bit messy / crowded. There's a few shots that look really decent, but the rest just gets very random if you ask me.

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