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Sands of War 2 ingame media and new site

  • Zacker
  • September 22, 2005 at 8:02 PM
  • Zacker
    • September 22, 2005 at 8:02 PM
    • #1

    Is it ok that I post SoW news here? Or should it be in the general forum instead or our threads in the classifieds forum?

    Let me first apologize for the lack of news the last month. This newspost was actually finished several weeks ago, but has not hit the frontpage because of images not working as urls.

    Our webmasters have now fixed this, so the media stream can continue. As you can see we got both ingame SoW2 media and a brand new site for you this time:)

    SoW2 ingame media

    We are close to the release of the first public beta of Sands of War 2. During the development we have taken screenshots as features have been implented, but until now we have not released any to the public. Now that we are close to release, we think that its appropiate to begin the media releases:)

    When being blinded by a flashbang the vision of what you saw last will be burned on your sight for a few seconds. The second pic shows a smokecloud from the smokegrenade which the tech and blackops classes will have.

    [Blocked Image: http://sandsofwar.net/screenshots/thumb/7397_1121345103.jpg] [Blocked Image: http://sandsofwar.net/screenshots/thumb/8314_1118702332.jpg]

    Here is an early implentation of the night vision. It don't look too good here, but the effect has been much improved since then. The next picture shows the infrared which is a little newer.

    [Blocked Image: http://sandsofwar.net/screenshots/thumb/5265_1116844877.jpg] [Blocked Image: http://sandsofwar.net/screenshots/thumb/2909_1119565109.jpg]

    Here comes two shots of the RTS part with buildings using placement models. This feature will be introduced in some of the later versions of SoW2 and will of course have some more appropiate models by then.

    [Blocked Image: http://sandsofwar.net/screenshots/thumb/7901_1118702331.jpg] [Blocked Image: http://sandsofwar.net/screenshots/thumb/7280_1118702332.jpg]

    In the first shot you saw a base consisting of a powerplant, an armory and a turret. In this pic you can see the armory being used and thereby giving the player more ammo.

    All this media can now also be found in the screenshots section.

    SoW 1.6 progress

    Sands of war 1.6 is coming, but development is not going as fast as on SoW2. Today we just released release candidate 6 to our beta testers. Most things such as maps, weapons and such are all done and locked down. For this release our great coders also fixed the last coding bugs we knew of, so this area should also be done.

    What is left is only some animation issues with the models. None of these problems should take long to fix though. When we get rid of those last issues, then we are ready to present the last version of SoW1:)

    Brand New site!

    After long work we finally got ourself a new site layout! As you can see it's a totally different layout with alot of new scripts.

    It's also fully intergrated to the forum. This just means that we can now update the site even more with better information for everybody!

    The download script is also changed. It does now show more information then it did before and for us it is much easier to remove, edit and add new downloads.

    So go check it out now! http://%7boption%7d

    Note: Since we just launched this site it is likely to contain some errors. We would always like to hear from you if you got any comments regarding the site. On the forum we got a section for reporting site errors and such.

  • ShaDoW
    • September 22, 2005 at 8:06 PM
    • #2

    Not sure what you are on about.

    I saw all these screenshots months ago on the old site.

  • st0lve
    • September 22, 2005 at 8:28 PM
    • #3

    need more custom art to look attractive.

  • |FRITZ|
    • September 22, 2005 at 9:14 PM
    • #4

    he does have custom textures, and models. To bad their all from css but thats a step in the right direction.

  • Zacker
    • September 22, 2005 at 9:22 PM
    • #5
    Quote from ShaDoW

    Not sure what you are on about.I saw all these screenshots months ago on the old site.

    That was damn! The newspost was on the site for half a minute or so until we realized that our internal cms system did not yet support images as urls. We then pulled it back until the webmasters had fixed the issue. But yes our news are usually pretty much behind the actual development:D

    Quote

    need more custom art to look attractive.

    Indeed we do! Our lack of texture artists causes our mod to look like CSS, which is exactly what I would like to avoid...

  • curman
    • September 22, 2005 at 11:07 PM
    • #6

    ahhahahaha i laughed at this picture:

    [Blocked Image: http://sandsofwar.net/screenshots/2909_1119565109.jpg]

    HAHAAHHHHHH

  • ginsengavenger
    • September 23, 2005 at 1:03 AM
    • #7

    no need to be mean, curman.

  • Hipshot
    • September 23, 2005 at 2:12 AM
    • #8

    True, don't turn this into HL2W.

  • |FRITZ|
    • September 23, 2005 at 2:31 AM
    • #9

    speaking of that, hipshot! Please stop posting your awesome textures out hl2w. I dont want to see it kill_box_1337, or aim_skills ;(

  • Captain P
    • September 23, 2005 at 2:59 AM
    • #10

    I've seen those shots too, in a presentation of yours.

    That IR shot looks embossed and, well, modified. Is it an actual in-game shot or...?

    Oh, and from a webdesigners/users point of view, either remove links to empty media sections, or add a little content counter behind the link. Clicking empty stuff is a waste of time and no fun.

  • kleinluka
    • September 23, 2005 at 3:44 AM
    • #11

    Why is the HUD affected by infrared view?

  • mike-0
    • September 23, 2005 at 3:47 AM
    • #12

    im guessing it's not in game, he just photoshopped it

  • Kosmo
    • September 23, 2005 at 7:55 AM
    • #13

    If that is really infrared then Mike-o is really a dreamcast...

  • Zacker
    • September 23, 2005 at 10:54 AM
    • #14
    Quote from kleinluka

    Why is the HUD affected by infrared view?

    Yep, it's a bug, it is not supposed to be like that. Afaik remember our coders had some problems because it is done with some kind of post effect shader effect and therefore also affects the hud.

    Quote

    Oh, and from a webdesigners/users point of view, either remove links to empty media sections, or add a little content counter behind the link. Clicking empty stuff is a waste of time and no fun.

    Good idea indeed! Forwarded to webmaster:)

    Quote

    That IR shot looks embossed and, well, modified. Is it an actual in-game shot or...?

    Quote

    im guessing it's not in game, he just photoshopped it

    Everything on those shots is 100% ingame:)

  • GrayFox
    • September 23, 2005 at 11:55 AM
    • #15

    Best IR ever!!!

  • skdr
    • September 23, 2005 at 12:53 PM
    • #16

    post ingame video showing that IR. I don't believe it

  • RD
    • September 23, 2005 at 1:53 PM
    • #17

    the flashbang and NV seem to affect the hud as well

  • Zacker
    • September 23, 2005 at 3:17 PM
    • #18
    Quote from skdr

    post ingame video showing that IR. I don't believe it

    IR and NVG will both be included in beta 1 which will be released in a few days.

  • JAL
    • September 23, 2005 at 3:44 PM
    • #19

    Photoshop anyone?

  • Zacker
    • September 23, 2005 at 8:08 PM
    • #20

    Say that again when we release beta 1 please:D

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