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  3. ShaDoW

Posts by ShaDoW

  • Mapcore should pwn the Valve Map contest

    • ShaDoW
    • December 1, 2004 at 2:05 PM
    Quote from mawibse

    Eh??

    So I'm allowed to make new models, sprites, materials as long as I use textures from HL2?

    wtf do they mean by texture??

    I think it's most safe to keep to the original content.

  • Mapcore should pwn the Valve Map contest

    • ShaDoW
    • December 1, 2004 at 7:01 AM

    Good idea Fletch.

    Gentlemen, It's time we show Valve what Mapcore is really all about.

  • Max Payne is real :o

    • ShaDoW
    • November 30, 2004 at 11:16 PM

    Little fact; They would have taken the original actor of Max Payne 1, but he was too busy for the job. Thus they found a new one.

  • Soldier (marine ?) - should be able to handle a gun at least

    • ShaDoW
    • November 30, 2004 at 7:15 PM

    Very nice! I think his helmet, chin and face looks a little bit weird, but it looks very nice.

  • Half-Life 2

    • ShaDoW
    • November 30, 2004 at 2:01 PM
    Quote from GrayFox

    That was just stupid.Tell me what's the best game ever in your opinion and I'll show you its flaws.

    I don't think HL2 is necessarily the best game ever but it is the best FPS ever IMO.

    Good point actually.

  • Half-Life 2

    • ShaDoW
    • November 30, 2004 at 1:31 PM

    No game is perfect I guess, and it will be a rare thing to see future complex games like Half-Life 2 be flawless either.

  • What was your favorite gun in hl2?

    • ShaDoW
    • November 30, 2004 at 1:23 PM

    True, a good sniping weapon should be quick. When you tried to snipe a moving target from long-range with the crossbow... let's just say it wasn't too easy.

    Using the HEV zoom and the magnum worked best for me in terms of picking off enemies from a distance.

  • what will be the surprise

    • ShaDoW
    • November 30, 2004 at 10:10 AM

    Either it's DoD: Source or a big CS: Source update (new maps, player models, etc...).

  • Finding a mod team worth your while 101

    • ShaDoW
    • November 29, 2004 at 4:47 PM

    Yep, I remember playing that mod back in it's early days... It's sad when you hear something like this happening. However, all things come to an end, so it's a normal thing I guess.

  • Finding a mod team worth your while 101

    • ShaDoW
    • November 29, 2004 at 4:29 PM

    There are so many factors to keep in count, and it's not an easy job predicting it from this early stage.

    Look at Front Line Force for example, the project died yesterday (Sunday, 28th November) due to a silly conflict between a level designer and the project leader. To be honest, this wasnt the only reason... but it was the final cause.

    As I said; there's too many factors with projects like these. So many ways to live and so many ways to die.

  • What was your favorite gun in hl2?

    • ShaDoW
    • November 29, 2004 at 1:41 PM

    Pistol.

    *kpaw kpaw kpaw* I love that sound...

  • HL:Nightwatch -> 2 level designer positions open

    • ShaDoW
    • November 29, 2004 at 1:32 PM

    Indeed, and Nightwatch does raise the bar in terms of quality for HL1 modifications so far.

    I'd really love to help out, but I'm already occupied with a rather large project.

  • Looking members for hl2 mod

    • ShaDoW
    • November 28, 2004 at 10:50 PM

    You have to understand that a lot of us hardcore modders here, have grown skeptic over the years on the topic of starting modifications.

    I think most of us have seen projects being launched with a big grin on their face, and died with many sad tears. I really wouldn't even be suprised if many here (including me) were even involved with such events (not that we cried or anything though, it's a metaphorical thing).

    I for one can only say; good luck with your future endeavour's.

  • de_Porterhouse (CS:S)

    • ShaDoW
    • November 28, 2004 at 12:44 AM

    That looks very nice. Either it's because it's overwhelming or because it's rich in detail, but I like it.

    You seem to be stretching a lot of textures though, such as the ground texture on the third picture. It might look a bit odd when you run across it as a player. Also, perhaps as said above, play with the brightness of the outdoor lights.

    Keep it up!

  • Exotic .wad

    • ShaDoW
    • November 27, 2004 at 9:18 AM

    The textures themself look very good. However, it looks like someone poured a can of bleach over them. Try playing with the contrast and brightness of the textures, to give a more realistic effect.

    Even if they are ment for a bright map, in my opinion.

  • Where do you live?

    • ShaDoW
    • November 27, 2004 at 9:15 AM

    Mechelen, Belgium, Europe.

  • cs_mansion remake css

    • ShaDoW
    • November 26, 2004 at 11:00 PM

    He's right though.

  • reb_snowoutpost

    • ShaDoW
    • November 26, 2004 at 9:44 PM
    Quote from -Stratesiz-

    I really don't like the way HL2's terrain repeats itself that much. Again, I still think HL2 isn't capable of natural open areas.

    It's capable, it just needs a lot of work.

  • probesoft

    • ShaDoW
    • November 26, 2004 at 8:02 PM

    It seems like a cool idea. I have so many things to do right now though, so I can't give it a go.

    I can tell you though, that there's some very nice textures in that package. Good job!

  • ts_chinatown

    • ShaDoW
    • November 26, 2004 at 6:36 PM

    I wouldn't be afraid of turning the lights even darker, and giving the neon's more effect.

    Lookin' sharp so far though.

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