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  3. nico

Posts by nico

  • The low poly challenge for May!

    • nico
    • April 25, 2006 at 8:06 AM

    ill try to participate, sounds like fun! Low poly contests are very useful as for learning how to be economic with your polys, so im glad someone pulled this off on this forum! *runs off to google for pics of thingies to model*

  • The random model thread!

    • nico
    • April 24, 2006 at 6:01 PM

    very wip. 2 days work. Modelling a bit after a lotr orc. Supposed to use it for my assignment where im to make a biped walkcycle, so the model itself is not all that important. Let me know what you think, cc is allways good

    http://%7boption%7d

    edit: and here is the wire, tho its the meshsmoothed one, in a bit of a hurry, will get the non-smoothed tomorrow.

    http://%7boption%7d

  • Old man (ZBrush)

    • nico
    • April 24, 2006 at 5:58 PM

    argh, i wish i knew zbrush. Im stuck with max for the moment =) Looks sweet, but a tad too cartoony for my taste. Keep it up!

  • Vietnam Soldier [WiP]

    • nico
    • April 19, 2006 at 7:11 PM

    Doesnt look like all that many polygons to me? low poly + meshsmooth + tweaking = nice model for games! (but that depends on the game ofcourse) Anyways, it looks nice, keep going!

  • Vietnam Soldier [WiP]

    • nico
    • April 19, 2006 at 8:05 AM

    looks like a pretty clean mesh, keep it up. Only place i can see there are not quads are on the sides of the pants-pockets. That might become a problem if you are to meshsmooth it.

  • de_static *RC VERSION DL* - updated 16/02

    • nico
    • April 15, 2006 at 12:47 AM

    looks half as blocky

    Very nice, keep it up =)

  • CS Source: de_tropea

    • nico
    • April 13, 2006 at 9:17 PM

    looks sweet!

    however, a thing that caught my eye: In one of the shots where there is a table and some chairs there are garbage on the ground. Seems weird to me that someone manages to forget one boot? And perhaps try to place larger pieces of garbage (like that white can thingy) and stuff like that around garbage cans or other more likely places, as those are perhaps stuff that you dont just drop on the street. No biggie tho =)

    Perhaps make that angled (cornered?) set of stairs a bit more smooth/round if you can spare the polys (or whatever they are called, too long since ive used hammer, 3dsmax is corrupting my mind! yarrrgh!)

    keep it up dude, looks nice =)

  • Vietnam Soldier [WiP]

    • nico
    • April 13, 2006 at 9:08 PM
    Quote from von*ferret

    give us renders even if its only an f9 and give us wireframe which in my opinion is MUCH more important than poly count.

    true, amounts of poly`s can be reduced, its the flow of the mesh thats important at least if you plan on animating it. So give us a wireframe picture! =)

  • The Empire (3d work)

    • nico
    • April 12, 2006 at 4:26 PM

    looks very nice! =)

    a bit huge bricks/block on the bridge if you compare it to the elephant perhaps? no biggie, the pyramids had big blocks too =)

  • The random model thread!

    • nico
    • February 26, 2006 at 1:23 PM

    uhm... Feel like ive been hit in the head with an elephant. Redefined hangover. an update on the colors though. unwrappings gonna be shit.

    lemme know what colors you like/other suggestions you can think of.

    and i havent even began with the skin, so its basically the clothes/other stuff i want feedback on.

    [Blocked Image: http://img110.imageshack.us/img110/6929/brucern66aj.jpg]

    http://%7boption%7d

  • girl in cocktaildress (at a hl2dm near you soon) ->NWS&lt

    • nico
    • February 26, 2006 at 1:13 PM

    looks good! cant wait to see more.

  • Got a new lense!

    • nico
    • February 26, 2006 at 1:11 PM

    looks sweet! i like the acid-birds picture the most =)

  • The random model thread!

    • nico
    • February 23, 2006 at 7:39 PM

    allrighty, heres the small update. rendered like ferret suggested, fixed a minor issue with the gloves, fixed the skirt (this one looks way better, thanks for that one ), and added the katana-sword-thingy. Also tweaked the ear a bit.

    I was supposed to post a small turnaround-video (5 mb) , but when i finally found a place to put it (putfile.com or something) they were doing some maintenance and i couldnt upload. so if anyone cares to see the character magically turning around, suggestions of where to post it would be nice. Oh well, here we go.

    [Blocked Image: http://img137.imageshack.us/img137/8765/update9ss.jpg]

    comments/crits welcome as allways.

  • The random model thread!

    • nico
    • February 23, 2006 at 11:17 AM

    thanks for nice comments! Cool that you guys spottet that he looks a bit like bruce, then my goal has been completed =) the next render will be made with your fancy matte/shadow thingy ferret

    Oh well, suggestions to stuff he can wear/accessories (sp?) would be nice. More updates will come later today.

  • The random model thread!

    • nico
    • February 22, 2006 at 9:22 PM

    thanks for the tip Gaz, ill redo the skirt tomorrow. little update before i go to sleep:

    [Blocked Image: http://img149.imageshack.us/img149/5823/brucern8cf.jpg]

    http://%7boption%7d

  • Tuesday night outing in the fog.

    • nico
    • February 22, 2006 at 6:34 PM

    really cool stuff! =)

  • The random model thread!

    • nico
    • February 22, 2006 at 4:10 PM

    oh well. Here is a little update on the character im working on. making the skirt thingy is a pain in the ass. Still very WIP. Ive made the legs under the skirt. Suggestions and crits is welcome as allways =)

    [Blocked Image: http://img240.imageshack.us/img240/6947/brucern0mr.jpg]

    http://%7boption%7d

  • The random model thread!

    • nico
    • February 18, 2006 at 2:23 PM

    terribly wip at the moment, but this is my latest thingy. Got 3 weeks to finish it. Gonna be a wizard with a long beard when its done. Sorry for the rather fucked up light =) Face modelled after bruce willis

    http://%7boption%7d

  • Quickie thumbnail sketch

    • nico
    • February 12, 2006 at 8:05 PM

    hehe, well people here tend not to try being bitchy when adding comments, you should allways try to see it from a more humerous (sp) point of view. Nobody is "after you" here! =)

    Anyhow; back to the topic: Some leather stuff as you mentioned might be nice. Allthough another point you should perhaps consider is that if he is a badass leader of some sort, he might not be spending his time out on the battlefield, even though he commands an army? When speaking of starwars as you mentioned, darth vader is indeed wearing some sort of armour, but that is because he tends to spend time on the front lines actually fighting, the emperor on the other hand, is the actual ruler and does not need a big armor because he just sits inside the deathstar or somewhere safe, so he wears a simple robe. Dunno if that made much sense, but what im trying to say is that even though he is a military commander/leader, he may not spend all his time wearing a friggin huge armor. However, its up to you and where you think he is supposed to be placed in your game, as he would indeed need the armor if you place him in some sort of battlefield. But if he is to be placed inside a congress house or something, he would be wearing something different, so you might want to experiment with some other clothes. =) Anyhow, cant wait to see more of those scetches, and how it turns out with more leather.

  • Quickie thumbnail sketch

    • nico
    • February 12, 2006 at 1:14 PM
    Quote from Kosmo

    Just to be clear because you are obviously retarded as hell, here is a picture of hitler.

    chill out dude.

    Tho i am not quite sure how to make him look more steam-punk-ish, im sure you`ll figure it out. Keep them scetches coming!

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