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  3. nico

Posts by nico

  • Landing of Asatar : Phase 1 WIP : 56k Beware

    • nico
    • May 31, 2006 at 9:19 PM

    very nice, good job! =D really impressive for just 8 weeks! ;D

  • de_static *RC VERSION DL* - updated 16/02

    • nico
    • May 31, 2006 at 8:07 AM

    looks incredible! =D keep it up!

  • Studio 1

    • nico
    • May 29, 2006 at 9:08 PM

    well didnt the entire battlefield game look like that? i mean, as far as i can remember, pretty much everything looked like it was made of clay/mud.. Oh well, at least you got that blue crane-thingy brightening the place up a bit. =) Perhaps make big posters on top of buildings? those are allways good for color, same with street signs. Keep it up!

  • de_malta

    • nico
    • May 29, 2006 at 9:03 PM

    HDR is only good in small doses. Its supposed to be "that extra touch" on a level, not "OMG MY EYES ARE BURNING!" Other than that, it looks promising. I only judge from the screens, but it looks like your should try more hight variation on the outside buildings.

  • May Model Month Mayhem: Get your votes on!

    • nico
    • May 20, 2006 at 2:52 PM

    dont worry st0lve, i havent even started mine, hehe =)

    guess i`ll have to wait until next time.

  • The random model thread!

    • nico
    • May 15, 2006 at 2:54 PM

    working on background/scenery for final project on my school. Supposed to end up being some sort of ancient place, a tad ruined. Havent come to the ruining the place yet tho

    http://%7boption%7d

  • More... Dallas Arboretum.

    • nico
    • May 13, 2006 at 1:32 PM

    Incredible! =D More photos! keep them coming!

  • My f irst time at Zbrush.

    • nico
    • May 13, 2006 at 1:28 PM

    try to outline wrinkles and stuff, not just go all amok with that fish-like scale thingy you got going on over his eyes. Make sure you can see where skin would normally curl up and make a wrinkle/fold. Define muscles better. His ear looks pretty abnormal, try to make a normal human ear, then make it pointy. it is too high up too i think. Try making the cheeck stand out more when viewed from the side.

    And btw, if people do not comment on your thread, its most likely because what you are showing is rather ok. Not too bad, and not too good. If it was totally horrible, i think people here would let you know! Anyways, there is no reason you cannot be on both mapcore and cgtalk. The more comments you can get, that better.

  • The random model thread!

    • nico
    • May 13, 2006 at 1:19 PM

    Meotwister: make a room where the guitar is hanging on the wall or something, that would be cool.

  • classic sony television

    • nico
    • May 13, 2006 at 1:15 PM

    cool stuff, allthough the screen should perhaps have been black?

  • My head

    • nico
    • May 11, 2006 at 8:26 AM

    the next time you take pictures of yourself, try to draw with a pen (or something that comes off a bit more easily with water) some points/lines on your face, will make modelling go much more smooth

  • The random model thread!

    • nico
    • May 11, 2006 at 8:24 AM

    incredibly cool stuff warby! thumbs up! =D Thats what the striders in hl2 should have looked like

  • The random model thread!

    • nico
    • May 9, 2006 at 2:11 PM

    update for today, small one.

    http://%7boption%7d

  • Studio 1

    • nico
    • May 8, 2006 at 9:43 PM

    sounds neat and efficient to me!

    Now keep it up! looking good as allways!

  • architecture :D!!

    • nico
    • May 8, 2006 at 9:41 PM

    looks sweet! I especially like the colors... Either they are relaxing to look at or im just weird =D

    on second thought perhaps both!

  • The random model thread!

    • nico
    • May 8, 2006 at 9:39 PM

    thanks!

    ill try to get the face the way i want it, then try some "real" anatomy and hopefully get him to pose in a cool way.

    fetter: i wish i knew zbrush Guess i need to start learning sometime.

  • The random model thread!

    • nico
    • May 8, 2006 at 1:33 PM

    http://img103.imageshack.us/my.php?image=dagens45mx.jpg

    very wip. cc would be nice tho.

  • hessi's tree thread

    • nico
    • May 7, 2006 at 8:47 PM

    sweet! videotuts = <3 & cookies!

  • my kitchen in 3D [WIP]

    • nico
    • April 27, 2006 at 5:51 PM

    gotta love vray

    The wires looks good too, really tidy, keep it up!

  • The random model thread!

    • nico
    • April 25, 2006 at 8:19 AM

    for the goblin comments: i agree that they looks like goblins should look, but in lotr they are called orcs, and then you have the uruk-hai or whatever they are called who are a tad more badass.

    Ferret: i meshsmooth because im no fan of squarish outlines (thats what they are called? sortof like the silhouette around the figure.) I take the meshsmooth into consideration when i model, so i tend to blow up the proportions of for example the cheekbones a bit, cause when i meshsmooth they tend to get smaller. Dunno if that helped explain. Allthough for game modelleling its very important to know how to spare the polys and still make the silhouette look good (and fix the smoothness with smoothing groups instead), its not relevant on this model as its only for a walkcycle, and i can therefore knock myself out a bit with the meshsmooth. I will try to fix the skin colour a bit, but i dont want it to go too green as its a bit too clichè (sp), but perhaps a little tint of blue. I prefer to have it rather pale, as they are supposed to live in darkness/inside caves and the likes, and would obviously not look all that tan.

    Anyways, thanks for crits, keep them coming!

    Edit: here is the low poly non smoothed wire, imageshack seems a bit slow today.

    http://%7boption%7d

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