hey,
as everyhting is textured I will keep you updated ![]()
oldfaq
hey,
as everyhting is textured I will keep you updated ![]()
oldfaq
hey, I didn't know where to place this so I posted it here
move it if you have to
Im a 3d modeler and I would like to learn howto import my models into maps taht I make, I was wondering if anyone knew any tutorials that knew how it is done, Thanks ![]()
Oldfaq
haha
oldfaq
ok,
Ill start adding smoothing groups
sorry, lol
oldfaq
lol,
well here's my latest I completed it a few days ago...
oldfaq
please crits and comments ![]()
H&K USP Tactical 2000 polygons
[Blocked Image: http://www.sleipnirstuff.com/forum/files/hkusp.jpg]
this is not my first model though, it was a review and I found it helpful, I have a ton of other models so its not my first, I just want to say Ive been modeling for almost a year now
oldfaq
lol,
I know that your opinions definetely matter! I have fixed the humvee though, Im just saying that maybe I have done something and you may say it's wrong, lol a mod sucks because it has a beretta 9000 in it? haha
oldfaq
[Blocked Image: http://www.berettadefence.com/images/9000S_F_maxi.jpg]
look at the size of that, I can say it's my work, I made it? who cares anyway as long as it turned out nice?
oldfaq
aslo I said that I need to add smoothing groups to most of these
they are pretty ugly without
Quote from instaDisplay MoreHi since im bored im gonna write alot of stuff here
The hummer :
The dimensions seem wrong. The roof is very tall, and should be lowered quite a bit to make it seem more compact and sturdy like the real humvee. Right now it looks like a SUV :G
Ump looks neat.
The MP5 looks way too defined, if you know what I mean. The cuts into it seem to deep.
Shotgun looks trippy, don't know how to explain it. It doesnt look "real"
And that last pistol, wasnt that just featured in some sort of "learn 3dsmax" tutorial
Humvee, I fixed Im not sure If I changed the height or not, but there is going to be someone standing there with a weapon they can't be too tall, but yeah I see waht you mean about the humvee...
MP5, yeah it needs smoothing groups ![]()
Shotgun, lol its a real gun its a mossberg 500 sawed off I think but yeah lol
and the last pistol thing was a tutoral and it is perfectly good for a mod... and what's wrong with the beretta?
oldfaq
Beretta 9000
[Blocked Image: http://www.sleipnirstuff.com/forum/files/beretta.jpg]
2.2k polygons
oldfaq
hey,
how's it going everybody? well I am the new guy... lol and I just want to pimp some of my lastest works
and they are all for the upcoming game Half Life 2, Operation : Shadow - Phoenix ![]()
oldfaq
Someof these yet to have smoothing groups applied
you can check the rest out at http://www.shadow-phoenix.com in the media section
thanks for viewing!
[Blocked Image: http://www.sleipnirstuff.com/forum/files/hummve_04.jpg]
[Blocked Image: http://www.sleipnirstuff.com/forum/files/hummve_01.jpg]
[Blocked Image: http://www.sleipnirstuff.com/forum/files/hummve_02.jpg]
[Blocked Image: http://www.sleipnirstuff.com/forum/files/hummve_03.jpg]
I didn't texture it but I modeled it
[Blocked Image: http://www.shadow-phoenix.com/renders/weapons/ump_01.jpg]
2200 polygons
[Blocked Image: http://www.sleipnirstuff.com/forum/files/shot1_184.jpg]
[Blocked Image: http://www.sleipnirstuff.com/forum/files/shot2_690.jpg]
2500 polygons
[Blocked Image: http://www.sleipnirstuff.com/forum/files/render1.jpg]
[Blocked Image: http://www.sleipnirstuff.com/forum/files/render2.jpg]
Beretta 9000 = 2.2k polys
Mauser M2 = 1.5k polys
Beretta 9000
[Blocked Image: http://www.sleipnirstuff.com/forum/files/beretta.jpg]
Mauser M2
[Blocked Image: http://www.sleipnirstuff.com/forum/files/mauser.jpg]