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  3. teeluu

Posts by teeluu

  • totally random texture thread

    • teeluu
    • November 18, 2006 at 1:39 PM
    Quote from st0lve

    Feel free to model a rock model, cause that is close to impossible to get a good result, but with zbrush and such, it would be waay better.

    Uhm, basically i ment to get the biggest rock parts to come out a lot more. I'd model it in any case, if i've understood this right, even a bad normal map from a render is better than some normal map plugin for PS. But yeah, of course all that stuff would be so much easier in zbrush.

  • totally random texture thread

    • teeluu
    • November 17, 2006 at 4:36 PM

    Should definately be modeled yeah, i don't have much experience of normal mapping but you could really get a lot more out of the texture with modelled normal map.

  • Insurgnecy Mod, New Screens/Interview

    • teeluu
    • November 16, 2006 at 6:40 AM

    Looks sex, like always! There's few repetitive textures in 7th and 9th screenshot tho, aren't THAT impressive comparing to the other shots. Still hot, can't wait :wink:

  • totally random texture thread

    • teeluu
    • November 9, 2006 at 11:17 AM

    Hah, scary shit. Great work.

  • Phones

    • teeluu
    • November 6, 2006 at 6:44 AM

    [Blocked Image: http://nokia.novymobil.cz/cnt/phn/nokia-N-Gage-f-72077d4335e.jpg]

  • pvk_fort (Image Heavy)

    • teeluu
    • November 4, 2006 at 12:14 PM

    You really improved the map a lot from the first time seeing it, superb work! Only thing to bother you are those torches, they're a bit too strong aren't they? The last shot could've use some more color instead of all that grey.

    Anyway, awesome work, really surprised me

  • W.I.P. Critique

    • teeluu
    • November 1, 2006 at 6:48 AM

    Agreed on the square part with Ryukolink, there could be more variation. I think outdoor parts lacks a bit depth too, the last one lacks vertical depth at least. Factory one looks pretty nice, even tho there's a lot of crates around :wink:

  • cat's map screenshots

    • teeluu
    • October 25, 2006 at 12:06 PM

    I really hope that those textures are just placeholders, horrible. It's kinda blocky too like hessi mentioned. Everything else is looking good tho. What are you doing this for, HL2:DM?

  • WIP in WIP, post your level screenshots!

    • teeluu
    • October 20, 2006 at 6:41 AM

    nooba: 1st shot looks delicious, hessi is right about the blend materials tho. Anyway, lovely.

    How's it going in Oz btw? Didn't know you can map in Emerald city, if that's where you are

  • My Orc

    • teeluu
    • October 19, 2006 at 8:01 AM

    Lovely.

  • The random model thread!

    • teeluu
    • October 19, 2006 at 8:00 AM

    First thing that came to my mind was "that is way too dirty", then i noticed it was russian themed.

    Great job there. Like SnipaMasta already told, flipping the uv's on few of the windows might be a good idea. Looks like you got pretty much detail for a single 1024x1024 texture, nice work

  • I suppose...

    • teeluu
    • October 19, 2006 at 6:42 AM

    I've been thinking this thing for few years already. I really prefer more the stylised look than realism. I still want few games to aim realism, just to see how far we (ok they) can go, like Defrag said. It's definately amazing how far we (they) have gone already.

    It makes me so excited, for example, to think about what would Painkiller look like with nearly 100% realistic graphics. I'd goddamn shit my pants with those monsters

  • warby presents: de_wanda 100% custom map for cs-source

    • teeluu
    • October 17, 2006 at 6:43 AM

    Wow. That's all i can say.

  • WIP in WIP, post your level screenshots!

    • teeluu
    • October 12, 2006 at 6:40 AM

    Dodger, everything is just too flat, walls, ground, roofs. There's also some very odd texture alignments. In other words, it needs detailing.

    sk3tch, looks great. Just make sure you wont use the most used textures there, map feels very bland to me if it reminds too much of HL2 or CS:S maps. Nothing bad to say now tho, keep it going!

  • max payne set the bar for me

    • teeluu
    • October 6, 2006 at 8:14 AM

    Loved the first one, one of the best games ever. I got disapponted to the change of his face tho. It didn't really feel like the same story anymore, i would've never believe that it had that much effect on me.

    Second was fun, but nothing amazing in it.

  • CONGRATULATIONS FERRET!

    • teeluu
    • October 5, 2006 at 6:52 AM

    I wasn't expecting this :roll: Congrats!

  • My Japan photos

    • teeluu
    • October 4, 2006 at 11:57 AM

    I didn't know you were in Japan Anyway, looks superb, gotta get there someday if i can afford it, 2000e, huh. The mood in 3rd, 4th and 5th shot feels so lovely after the autumn in finland.

  • Monitor turning yellow/fading to black...

    • teeluu
    • October 4, 2006 at 11:44 AM

    I prefer crt, dunno why. Just like them more. Besides, you can get them almost free these days, i got my 17" (which is pretty good) with 10 euros from a friend. Someone offered me earlier one 17" crt for free, didn't take it tho.

    I think i'd rather buy a new used monitor from someone than putting money on fixing the current one, unless it's 19" or 21".

  • devshot cameras

    • teeluu
    • October 4, 2006 at 6:22 AM

    or maybe they:

    1. don't give a *uck and makes a new update which will destroy everything

    :roll:

  • Post Your Pic Extravaganza 2006 ~~!

    • teeluu
    • October 2, 2006 at 8:32 PM

    hessi, you should do modeling in two kind of ways.

    meh, i think i look like a goddamn hamster or something

    [Blocked Image: http://swifty.hl2central.net/posekuva1.jpg]

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