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Posts by Campaignjunkie

  • Now playing 2010

    • Campaignjunkie
    • November 28, 2010 at 9:34 PM
    Quote from Skacky

    Oh that's nothing, wait until you're in the Cathedral.

    I played the original Thief long long ago, but it was a weird pirated version with all the NPC sounds removed... except the Haunt sounds. So I was like, "whoa, NPCs make sounds?!" and was freaking out from all the chains rattling and couldn't take more than 10 steps into the Cathedral before quitting. This time I won't be afraid though!

  • Now playing 2010

    • Campaignjunkie
    • November 28, 2010 at 1:18 AM

    Thief: Gold -- currently at the Bonehoard. I haaaate zombies.

    Atom Zombie Smasher

    Machinarium -- can't figure out this puzzle with the red wrenches at the bottom of the well (?)

    Deus Ex -- have to blow up the super tanker, I forget what difficulty I set it at but I am getting my ass kicked all the time

  • Trying to find texture packs from games

    • Campaignjunkie
    • November 23, 2010 at 4:30 AM

    System Shock 2 and Thief 1 and 2 store their textures in .PCX format (ugh) in .CRF files, which you can just rename to .ZIP... Thief 1, for example, put everything in "\res\fam.crf"

    EDIT: Oh, didn't see that you wanted to study current gen textures, haha... I guess the 64x64 16 color bitmaps won't really help you that much.

  • Hourences.com redesigned - need interviews with level people

    • Campaignjunkie
    • November 23, 2010 at 4:27 AM

    The body column is soooo wide that it's really affecting readability. Half that width for text columns would be ideal, I think.

  • The Natural Selection 2 Thread

    • Campaignjunkie
    • November 18, 2010 at 9:18 PM
    Quote from dux

    Game journalists suck, by the way.

    ???

  • Off Limits Level presentation video

    • Campaignjunkie
    • November 18, 2010 at 9:12 PM

    Great env work. I really like the pylon props on the train platform. Good luck with the release!

  • WIP in WIP, post your level screenshots!

    • Campaignjunkie
    • November 18, 2010 at 4:43 AM

    PogoP: wait, is that rock in the front -- a smoking meteor? Because, um, when a meteor impacts Earth's surface, even if it's a small one, it doesn't land neatly in a grassy field. It does this:

    [Blocked Image: http://forces.si.edu/atmosphere/images/media/library_017_lg.jpg]

  • WIP in WIP, post your level screenshots!

    • Campaignjunkie
    • November 17, 2010 at 9:35 PM

    It's like Deus Ex.

    [Blocked Image: http://motivateurself.files.wordpress.com/2008/05/deus-ex.jpeg]

  • WIP in WIP, post your level screenshots!

    • Campaignjunkie
    • November 17, 2010 at 5:03 PM
    Quote from Minotauro

    Dude that's a lot of text for a simple corridor Looks good anyway!

    Well I use this thread to run ideas past you guys too... Gotta make sure I'm not completely full of bullshit.

    Images

    • michaelmyers2.webp
      • 26.23 kB
      • 389 × 310
  • WIP in WIP, post your level screenshots!

    • Campaignjunkie
    • November 17, 2010 at 9:18 AM

    Another school project; it's part of a Source mod that talks about game design. This one is about how games can make arguments and take on rhetoric / theory and make it accessible to players.

    I'm sure most of you will remember what was behind this door... Well in my homage to System Shock 2, this time the big reveal will be this god awful TED talk about "gamification" instead of

    Quote

    Shodan

    . I think I'm going to have a sound designer distort his voice to make it all crazy. It'll be funny.

    But the level's also talking about what the level itself is doing -- for example, this homage helps the audience come to my side, like me saying "I'm a hardcore gamer too, I like SS2 too. Now watch this idiot talk." This is similar to a typical rhetorical gesture where, say, Obama talks in Indonesian slang at a speech in Indonesia to say, "hey I'm one of you."

    Figuring out how to build the room and do the same stuff as in SS2 is proving to be fun / tricky.

    (using a modded version of PhilipK's PK02 set)

    (yeah, the specular on the door is wacky)

  • Retail threatens Steam ban

    • Campaignjunkie
    • November 13, 2010 at 12:21 AM

    I buy all my games on Steam. USD pricing + great sales + no sales tax + downloadable delivery + no DVDs to keep track of + some indie stuff that never makes it to retail.

    But the real issue here, I think, is Steamworks. There's no other real middleware solution for everything it does -- GFWL is 100 times worse and, ugh, does anyone remember the utter shit that was Gamespy Arcade? Punkbuster is kind of iffy too. Ubisoft's always-internet DRM is crazy. I think Impulse had something like "Goo" or something? Is anyone using that?

  • FPS design ~ the evolution

    • Campaignjunkie
    • November 11, 2010 at 2:57 AM

    The problem is hardware interface. We need a more accessible control scheme for FPS games; mouse and keyboard are too difficult to pick-up. The dual analog sticks are slightly better, but I still see beginners really struggle with it. Almost every other game genre is easier to pick-up, I feel like.

  • WIP in WIP, post your level screenshots!

    • Campaignjunkie
    • November 11, 2010 at 2:55 AM

    Great colors. I don't like how 90 degree / straight-edged the bricks and blocks are, though. They're kind of jarring when compared to the cool obelisks and tombs you have going.

  • FPS design ~ the evolution

    • Campaignjunkie
    • November 8, 2010 at 9:17 PM

    But what about Minecraft? It's the biggest shakeup of the FPS in a long time.

  • Now playing 2010

    • Campaignjunkie
    • November 7, 2010 at 6:07 AM
    Quote from dux

    Oh fuck yeah man! Have you played Shadows of the metal age?

    http://www.thief2x.com/media/screenshots/

    Personally I thought it was only okay (for all the work put into it) when I played it a few years ago... for me the standouts will always be Ominous Bequest, the Seventh Crystal, the one where you fight Keepers, and anything Purah's ever touched

  • fuck yeah ken you tell em !

    • Campaignjunkie
    • October 30, 2010 at 5:17 AM

    It doesn't matter who does things first -- it only matters who does things the best.

    That said -- I think Ken is right. PC is a democratic platform. No publisher would ever green-light the Super Columbine game because it's not marketable and it's so controversial (and it's really poorly designed to boot / it's sooo ugly) -- but do you agree that people should be allowed to make controversial things, and distribute them freely, even if they suck?

    That's PC. No dev-kit, no license, no cert, no demands -- just games. And those games are so much cheaper too...

  • [Crysis] - The Call of the Fireflies

    • Campaignjunkie
    • October 24, 2010 at 11:44 PM

    I know it's not an accurate comparison because lots of people bought retail versions of Crysis, but:

    I have 31 Steam friends who have Ep2 (and if it's not installed, it's 1 click and only a 5 minute wait since they already have most of the Source assets for other games)

    in comparison, 3 Steam friends with Crysis... and 2 of those 3 have a Steam all-access pass thing and own 900 games so they don't really count.

    Who's going to dig out the DVDs vs. clicking a button in Steam?

    ... not to diminish your achievement though, this looks great and I enjoyed reading the article as well.

  • GDC 2011

    • Campaignjunkie
    • October 24, 2010 at 11:36 PM

    If I finish my mod in the next week (kinda unlikely) and get in the finals of the IGF student compo (rather unlikely) then yeah, I'll be there!

  • Valve creates micro-transaction steam support

    • Campaignjunkie
    • October 24, 2010 at 5:33 PM

    Well there's certainly no point in shameful monetization.

  • [Crysis] - The Call of the Fireflies

    • Campaignjunkie
    • October 24, 2010 at 5:33 PM

    Make something for HL2 Ep2 next time! No one has Crysis installed

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