Posts by Tisky
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Quote from ElectroSheep
1 hour ago, ElectroSheep said: Also don't make my mistake, if you want to apply for a LD job, try to learn to make maps for both singleplayer and multiplayer (and maybe different type of games as well) Both are not the same way of thinking and you will learn a lot about Scripting on solo maps.
Good tip!! You have an awesome surname haha.
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Quote from PaulH
2 hours ago, PaulH said: Sure, it's still by no means a requirement for many places of work I would think, but definitely doesn't hurt to have working knowledge of it.
Your original question is of interest to me too. When I was learning I too used Hammer/Worldcraft and early versions of Unreal to create levels for things like HL2, Unreal Tournament and the SWAT series, but I found myself wondering recently what games people use to learn nowadays. Seems like CSGO is still an option, but what else...
Yeah i mean, it was easier back in the day when HL-engine dominated everything ?. I starded doing maps in the Build engine, good old Duke Nukem 3D and Shadow Warrior.. Back then i didn't read tutorials, it was all trial and error until it worked. Just as i've learnt that, i started using Quark (Quake Army Knife) and i remember in the beginning, i had no idea you could use different textures on one bsp block. My house map for CS was so laggy due to all walls having several blocks with different textures. I still feel ashamaed when i think about it ☺️. It was fun having alot of free-time and getting things to work. I had a mod for Quake 1 with flying hover-vehicles (stole some code) and imported Q2 models. I made all skins and sounds and i was so proud. Gameplay was awful but still, i made it!
I was at a LAN-party the weekend before i was going to release the mod and my raid-hdd died on me. I had no backups. So that is lost forever and after that incident i worked on an x-com UFO enemy unknown mod for Half-Life 1. Infogrames shut us down back then haha! After that i met a girl and got kids and so on, always thinking what could have been
I miss those days sometimes. -
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Quote from Radu
1 hour ago, Radu said: It works, but people want to see that you can also manage in a modern engine. That's why I recommend fc5 arcade. It's super basic and easy, but gives a good idea of what to expect from a full fledged editor.
Stupid question but, you have to buy FC5 to use it i guess?

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Quote from Radu
12 hours ago, Radu said: If you want to pursue Level Design, you need a portfolio with about 2-3 levels + documentation and be up to date with a few level and game design concepts. Also, given our current trends, you should have something that's multiplayer and open world in your portfolio. I mean, that last bit can vary depending on which studio you apply to, but you never know what games they have planned for the future.
What worked for me to get an ld job at Ubi was having one 2v2 Wingman map for CS:GO and an open world map in FarCry 5 Arcade, properly documented (well, and prior 9 months of QA work). You can also look at @grapen's portfolio. He had one 2v2 Wingman map and one Defuse/Bomb map for CS:GO, two FarCry 5 Arcade maps and one small UE4 greyboxed puzzle when he applied at Fatshark.
You don't need to stress about having a large sample of maps or know a lot of tools (other skills are bonus). What's important is to show that you have a solid understanding of design fundamentals, which will be challenged during the interview and ld test.
Thank you, this helps alot! Im glad CS:GO works since i hopefully still know alot of hammer! Didn't know you were a fellow swede also ,@grapen

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As the title say, i was thinking of trying to learn the ropes again after almost 15 years of abscence from mapping.
Last time i was doing maps it was using valve-hammer, photoshop for textures and simple models using Milkshape 3D (lol).
So anyway, i was wondering if anyone had some fingers to point as where i should start. Im guessing learning 3D Studio max or something like it would be a good start? Sorry if i posted this in the wrong place!
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Fuck me, they said it aint coming soon. I just can´t wait. Druid looks like so much fun.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
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Noice HP Easter eggs!
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I Love that all old progress, like unlocked skins etc, comes with you in Overwatch 2. Gotta say the cinematics were amazing. Diablo 4 cinematic had me and My Friend screaming like girls at a Justin Bieber concert.
An for Overwatch, a Gothenburg map, woooh. Can't wait to see future IKEA haha!
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I came in My pants
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Oh fuck yeah.
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So it is that time of the year again. Blizzcon is getting close and i dont think that the hype has been bigger than than ever before. Rumors of Bolvar/Lich king return I'm Wow, rumors of Overwatch 2, rumors of Diablo 4 AND Diablo 2 remaster. Even saw some streamers discussing a whole new IP being revealed.
One thing is for sure, I can't wait! Might even buy a Virtual Ticket for this one. Can't be as bad as last year right?
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[Blocked Image: https://i.imgur.com/Uj1TSw9.jpg]Wonder if Bobby Kotick will even read it
Also, speaking of memes:[Blocked Image: https://external-preview.redd.it/OWwrZ93CmPITtLQsC6K2L5FxRvvYCwqBshJ0cMSldCc.png?auto=webp&s=6a96e48653a7562af4f70dc5e482feaceaa6bee2]
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Wow. This is pretty sad, i get that political views should be separate from a game competition but it feels like a pretty harsh punishment really.
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Role queue has improved competative so much, only flaw is that when you have a leaver you kind of are stuck with -1 tank/dps or healer.
Really lookin forward to this years Blizzcon, hopeful to see something cool and more lore coming.
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Great fucking show.
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Well that was crap.