Im'a buy a wii for this!
Posts by 2d-chris
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Quote from Minotauro
Oh awesome it's out already?
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I'm just going to buy the full game, I hate demos they always leave me feeling meh
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I dig your style so much dux, rawsome
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Am I the only one not bored of zombie games now? ;P
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Personally I think I've learned so much after my first 2 years experience even before joining Crytek, I'd say it takes several games (of the same type) to consider yourself experienced but you never stop learning.
In two months you can't absorb enough information to consider yourself experienced, all you've done is worked on one of many stages of development, pre-production, production and post production of a title.
The 2 years is an arbitrary number, as a guestimate of your contribution to a game (shipped or not) at various stages.
We had more entry level positions in the past, but as you can see there are none on the website now

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I've yet to hear anything about where the build is even from (officially), just because it's a dev build doesn't mean it was purposely uploaded by an employee of crytek or EA, even if that is the most sensible guess. People always jump to conclusions and then base their opinions on it.
The amount of assumptions people make is truly amazing, wouldn't of expected it here but as you can see it's not the case.
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diggin the look of this

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Quote from Slainchild
Crysis 2 could be using Vertical FOV as opposed to Horizontal FOV.90 Horizontal FOV is approximately the same as 60 Vertical at 16:9
you must be right, If I set it to anything over 65 it fish eyes

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hmm if you turn on 80-120 doesnt it go all fish eye'd? that makes me more sick than lower FOV

I'm aware that some people get motion sick, but there are other reason not just FOV, motion blur and depth of field effects are also known to cause this. Camera bobbing too.
There are plenty of people who can't play games due to photosensitive lighting effects, that opens an whole other discussion about catering for minorities when working on products that millions of people use. If you can change something without drastically effecting the product you should - FOV is about as drastic as it gets for a console game when you're squeezing every frame you can.
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If tesselation is used correctly it should have about the same cost as without (when working with direct x 10-11-12) my guess is the next generation tesselation will be used for less than half of a scene, and that's if you're making natural themed environments.
Crysis 2 is 55, but we played around with all sorts of values. IMO going higher than 65 just looks wrong to me for an FPS anyway. Dunno maybe I'm just used to it now.
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exactly Warby, low FOV considerably helps performance. Although I also agree its not an ideal solution for actual gamers.
When we see the next consoles and theres a marked improvement in hardware/software speed you can be sure FOV will increase again, to start with at least

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Nice matey nice

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Sweet looking glass shader indeed
