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  3. 2d-chris

Posts by 2d-chris

  • The games industry reinvented

    • 2d-chris
    • February 24, 2011 at 11:36 PM

    Im'a buy a wii for this!

  • What have you purchased recently?

    • 2d-chris
    • February 24, 2011 at 10:40 AM
    Quote from Minotauro

    [Blocked Image: http://cdn.steampowered.com/v/gfx/apps/92900/header_292x136.jpg?t=1298485590]

    Oh awesome it's out already?

  • Crysis 2

    • 2d-chris
    • February 23, 2011 at 11:48 PM

    hehe

  • vphysics / Linux server issue, need help!

    • 2d-chris
    • February 23, 2011 at 4:56 PM

  • Dragon Age 2 demo

    • 2d-chris
    • February 23, 2011 at 10:23 AM

    I'm just going to buy the full game, I hate demos they always leave me feeling meh

  • Minecraft Documentary

    • 2d-chris
    • February 21, 2011 at 9:19 PM

    good vid ;]

  • Some NS2 stuff

    • 2d-chris
    • February 18, 2011 at 3:17 PM

    I dig your style so much dux, rawsome

  • Dead Island

    • 2d-chris
    • February 17, 2011 at 10:49 AM

    Am I the only one not bored of zombie games now? ;P

  • Crysis 2

    • 2d-chris
    • February 16, 2011 at 5:48 PM
    Quote from insta

    Nobody is sitting around with a stopwatch to make sure you have exactly 2 or more years of experience. If you are awesome you will get a interview/job.

    what Insta said, I had about 1.5 years of "pro" experience when I joined

  • Crysis 2

    • 2d-chris
    • February 16, 2011 at 12:06 AM

    Personally I think I've learned so much after my first 2 years experience even before joining Crytek, I'd say it takes several games (of the same type) to consider yourself experienced but you never stop learning.

    In two months you can't absorb enough information to consider yourself experienced, all you've done is worked on one of many stages of development, pre-production, production and post production of a title.

    The 2 years is an arbitrary number, as a guestimate of your contribution to a game (shipped or not) at various stages.

    We had more entry level positions in the past, but as you can see there are none on the website now

  • Crysis 2

    • 2d-chris
    • February 13, 2011 at 10:34 PM

    I've yet to hear anything about where the build is even from (officially), just because it's a dev build doesn't mean it was purposely uploaded by an employee of crytek or EA, even if that is the most sensible guess. People always jump to conclusions and then base their opinions on it.

    The amount of assumptions people make is truly amazing, wouldn't of expected it here but as you can see it's not the case.

  • Crysis 2

    • 2d-chris
    • February 12, 2011 at 9:01 PM
    Quote from Seldoon182

    I loled so hard!!!!

    whats so funny about that?

  • UDK student project - Execute

    • 2d-chris
    • February 10, 2011 at 1:32 PM

    diggin the look of this

  • Say NO to low FOV Petition - (Idea)

    • 2d-chris
    • February 10, 2011 at 10:11 AM
    Quote from Slainchild

    Crysis 2 could be using Vertical FOV as opposed to Horizontal FOV.90 Horizontal FOV is approximately the same as 60 Vertical at 16:9

    you must be right, If I set it to anything over 65 it fish eyes ^^

  • Game parody reviews

    • 2d-chris
    • February 9, 2011 at 7:48 PM

    very good

  • Say NO to low FOV Petition - (Idea)

    • 2d-chris
    • February 9, 2011 at 7:39 PM

    hmm if you turn on 80-120 doesnt it go all fish eye'd? that makes me more sick than lower FOV ;(

    I'm aware that some people get motion sick, but there are other reason not just FOV, motion blur and depth of field effects are also known to cause this. Camera bobbing too.

    There are plenty of people who can't play games due to photosensitive lighting effects, that opens an whole other discussion about catering for minorities when working on products that millions of people use. If you can change something without drastically effecting the product you should - FOV is about as drastic as it gets for a console game when you're squeezing every frame you can.

  • Say NO to low FOV Petition - (Idea)

    • 2d-chris
    • February 9, 2011 at 12:37 PM

    If tesselation is used correctly it should have about the same cost as without (when working with direct x 10-11-12) my guess is the next generation tesselation will be used for less than half of a scene, and that's if you're making natural themed environments.

    Crysis 2 is 55, but we played around with all sorts of values. IMO going higher than 65 just looks wrong to me for an FPS anyway. Dunno maybe I'm just used to it now.

  • Say NO to low FOV Petition - (Idea)

    • 2d-chris
    • February 9, 2011 at 10:04 AM

    exactly Warby, low FOV considerably helps performance. Although I also agree its not an ideal solution for actual gamers.

    When we see the next consoles and theres a marked improvement in hardware/software speed you can be sure FOV will increase again, to start with at least ^^

  • Wilco's Photo thread

    • 2d-chris
    • February 8, 2011 at 11:00 AM

    Nice matey nice

  • WIP in WIP, post your level screenshots!

    • 2d-chris
    • February 7, 2011 at 10:08 AM

    Sweet looking glass shader indeed

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