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UDK student project - Execute

  • Nysuatro
  • February 9, 2011 at 12:34 AM
  • Nysuatro
    • February 9, 2011 at 12:34 AM
    • #1

    Execute is a final year project by 9 students from the school Digital Arts and Entertainment.

    [Blocked Image: http://www.roelcoucke.com/execute/logo.jpg]

    A brilliant professor is being held in a top secret military base where he has to built the greatest war weapons known to mankind against his will. His creations are the perfect soldiers: strong, intelligent and replaceable. The gnawing at his conscience becomes too much for him and he decides to escape. But escaping won't be easy. His weapons are used against him to hold him at the base where he must continue his work day after day. Secretly he designs a new model. A better, faster, stronger model. To give his final creation a human touch, he gives her a human, female appearance. Her intelligence is great since the professor controls her directly unlike the preprogrammed intelligence of the enemy robots. She will have to help him find a way out, solving puzzles, passing dozens of mechanical guards and leading him to freedom.

    You are the professor and you must pre program the female robot in a maximum of five steps each time within limited distance from each other. Simply press play and watch. Your goal is to finish the level by solving all the puzzles with as few programmed steps as possible.

    Be prepared, for the most unique game you've ever played !

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    [Blocked Image: http://www.roelcoucke.com/execute/screenshot01.jpg]

    [Blocked Image: http://www.roelcoucke.com/execute/screenshot02.jpg]

    [Blocked Image: http://www.roelcoucke.com/execute/screenshot03.jpg]

    [Blocked Image: http://www.roelcoucke.com/execute/screenshot04.jpg]

    [Blocked Image: http://www.roelcoucke.com/execute/screenshot06.jpg]

    [Blocked Image: http://www.roelcoucke.com/execute/screenshot07.jpg]

    More info : http://%7boption%7d

    Digital Architects

    Roel Coucke : Team Lead, Lead Leveldesign

    Thomas Kinet : Lead Programming

    Mathias Kinet : Technical Art, Programming

    Sander Vanstaen : Programming, Technical Art

    Jyrki Coertjens : Environment Art, Technical Art

    Robbert-Jan Brems : Lead Technical Art

    Kylie Van de Putte : Character Art

    Laurens Seynaeve : Character Art

    Frédérick Senesael : Lead Environment Art

  • General Vivi
    • February 9, 2011 at 2:18 AM
    • #2

    Looks awesome man!

  • Warby
    • February 9, 2011 at 11:46 AM
    • #3

    i think the gameplay/gui elements liek those markers oyu place blend in with the busy env a bit too much but i definilty approve of the effort behind everything !

    also <3 fresnel bubbles

  • AlexM
    • February 10, 2011 at 4:12 AM
    • #4

    really cool concept! Looking at the screenshots I didn't realize it had that kind of puzzle gameplay.

    Is that first shot sharpened in PS? I can pick up high frequency noise on it even without my glasses on.

  • Nysuatro
    • February 10, 2011 at 11:09 AM
    • #5

    Thanks everybody. We appreciate it

    @SpicyTanuki : I am not sure. I will have to ask.

  • Thrik
    • February 10, 2011 at 11:41 AM
    • #6

    Oh there has to be over-sharpening going on in those screenshots, stands out like crazy. Game looks very awesome and the concept is excellent, though.

  • -HP-
    • February 10, 2011 at 1:19 PM
    • #7

    Great concept, and it looks great!

    Congratulations guys!

  • 2d-chris
    • February 10, 2011 at 1:32 PM
    • #8

    diggin the look of this

  • Pampers
    • February 10, 2011 at 5:31 PM
    • #9

    a bit blue overkill, but besides that, I like it

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