1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

Some NS2 stuff

  • dux
  • January 29, 2011 at 12:28 AM
  • dux
    • January 29, 2011 at 12:28 AM
    • #1

    First map that got made for NS2 (excluding KFS's early stuff). This was made as an internal test map and tools learning experience back in 2009 early 2010, but we decided to release it to be played until there are more maps. The engine and tools were in their infancy then so it reflects in areas compared to what we're making now.

    I designed everything off of the top of my head as I went along from my own layout. Seeing as it was never intended to be official there was no real guideline for it and I was pretty much given free reign. The map got patched up a little bit recently by a different level designer as I'm busy creating a different map now that's about 10 times the size but 100 times the awesome.

    [Blocked Image: http://dux.interlopers.net/images/maps/ns2/ns2_1.jpg]

    [Blocked Image: http://dux.interlopers.net/images/maps/ns2/ns2_2.jpg]

    [Blocked Image: http://dux.interlopers.net/images/maps/ns2/ns2_3.jpg]

  • Minos
    • January 29, 2011 at 3:23 AM
    • #2

    That looks really sweet. Did you do the lighting too? Are all of those PhilipK's meshes?

  • dux
    • January 29, 2011 at 4:28 AM
    • #3

    Yeah I did all the lighting, only thing I didn't do was the displacement map of alien infestation. And those are philips props yeah, his stuff gets used loads.

  • Grinwhrl
    • January 29, 2011 at 4:14 PM
    • #4

    Very cool, cant wait for NS2.

  • ShadoW_
    • January 30, 2011 at 3:55 PM
    • #5

    Looks really great!I really like the textures and lighting.

  • ⌐■_■
    • January 30, 2011 at 4:46 PM
    • #6

    loving the atmosphere!

    NS2 = WANT

  • jaboo224
    • January 30, 2011 at 8:13 PM
    • #7

    This map is so awesome to run around in. Fantastic work dux!

  • -HP-
    • February 1, 2011 at 3:35 PM
    • #8

    That's rather nice, but since the pics are so dark, something a bit more high res would be great.

    thanks for sharing, you guys are doing a great job.

  • Grinwhrl
    • February 2, 2011 at 2:05 AM
    • #9
    Quote

    ":luye4vs6]That's rather nice, but since the pics are so dark, something a bit more high res would be great. thanks for sharing, you guys are doing a great job.

    Did you go back to using a CRT because I thought they were a bit to bright/just about right? But higher res would be tight!

  • ShadoW_
    • February 2, 2011 at 8:22 AM
    • #10

    I would say for that kind of game, they are neither too dark or bright .

  • coulianos
    • February 12, 2011 at 3:41 PM
    • #11

    Looks really cool!

  • 2d-chris
    • February 18, 2011 at 3:17 PM
    • #12

    I dig your style so much dux, rawsome

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Any of the old guard still around? D:

    Thrik
    September 28, 2026 at 7:26 PM
  2. (HLDM) dm_warehouse

    The_Invader79
    September 20, 2026 at 11:44 AM
  3. [CS:GO][WiP] cs_opera

    leplubodeslapin
    September 17, 2026 at 8:50 AM
  4. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  5. POLYSTRIKE - Finally Announced After Years of Development!

    Mocherad
    August 23, 2026 at 7:56 AM
  6. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  7. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  8. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  9. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™