what Mazy said
Posts by 2d-chris
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open up a gap in the ceiling and add lightshafts
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don't think I'll play until the cities are bigger, this was my only concern and it came true

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thx for postin, great idea

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Often, you notice the old timers in a company actually getting very jaded and slack more and more, this is not just a game industry thing but a general issue in long employment at a company Sometimes you just need to do "house cleaning", I'm not suggesting this is the case here as we have no info, but it could be a part of it.
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jebus so much hate, I'll wait a few weeks and it'll all be fine just like with diablo. Doesn't take a genius to see the pattern emerging here, why fight it.
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Really like the curved diagrid mixed with 45 degrees, games defo need to push these more organic structures now we can really spend those polies. A company with a building like that has some serious shit to hide in their secret labs

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no quick save, health regen, overuse of screen effects and cut scenes breaking stuff up all the time are defo my most disliked modern game trends. Oh yeah and lots of small DLC's rather than a meaningful expansion pack and achievements I really don't give a crap about (I know this seems to be popular somehow)
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looks solid, good stuff
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8 gigs of ram, thank god

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Quote from blackdog
"I've always thought of Crysis 2 as an underrated game: it's a meaty, largely well-designed shooter that's polished, atmospheric, and gives players a ton of excellent opportunities to creatively blow shit up. It's also superior to Crysis 3 in almost every way. Crysis 2 feels like an ambitious game made by developers who were unafraid to take their time and get things right. Crysis 3 feels like it was hurried out the door, almost as though Crytek was clearing out old business before re-focusing on free-to-play games."
"Crysis 3's level design often feels overly narrow, but a couple of times it also feels too big. It's a cop-out of me to keep saying that "something feels off," but that's the best way to encapsulate the design of the game—almost every level just feels a bit off. Disorienting, difficult to navigate, with the open areas feeling too open and the enclosed areas feeling claustrophobic.""Should you play this game? NOWHY: Lovely graphics aside, Crysis 3 is a mostly mediocre shooter in which fancy visuals faintly disguise haphazard design and a lack of technical polish."http://kotaku.com/5985181/crysis-3-the-kotaku-review
http://kotaku.com/59...e-kotaku-reviewhttp://kotaku.com/5985181/crysis-3-the-kotaku-review[Blocked Image: http://multiplayer.it/forum/images/faccine/doubt.gif]
why do you keep quoting all the negative reviews? there's far more positive ...
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RD
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Oh what I'd give to work on an Aliens game using Cryengine! jebus, the possibilities ...
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hello sir, mighty impressive work there, welcome to the hurgcore
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yep I'm going this year woot, totally need a meet up, for realz
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