open up a gap in the ceiling and add lightshafts
looks great though!!
WIP in WIP, post your level screenshots!
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Thanks guys

Just two other from today. This will be hard to fine a good balance between dark and readability.
[Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-03-19_00010.jpg][Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-03-19_00012.jpg]
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Robert that is looking fantastic. I love the painted look.
3dnj looking great!
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Yup, it's looking fantastic.
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Something completely different from me this time. Currently working on a sidescroller called Dark Matter at Interwave:
[Blocked Image: http://www.darkmatterthegame.com/wp-content/uploads/2013/03/pr_small_minimap01.jpg]
I post more details in the game discussion forum when it's more finished

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This is my arms race map that has been gathering dust for some time now. I'm planning on putting it to workshop since it was pretty fun to play.
[Blocked Image: https://dl.dropbox.com/u/44433595/map/langame1.jpg]
[Blocked Image: https://dl.dropbox.com/u/44433595/map/langame2.jpg]
These are some older shots, I got rid of the brands since they have no place in a public release. The computers and cans are all breakable so it gets pretty messy once the round starts. Arms race is just perfect for this since there's no grenades so it's pretty smooth to have this much destruction.
It has few side rooms also but it doesn't get much bigger than this, perfect for the standard 10 player matches.
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Isn't it a bit too tight/dark? It can be just the angle of the shots, but i don't see much space to move around. In any case post al ink when you publish, playing very little, I usually just play this mode in CSGO.
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Started working on the bomb site A of Ruins

[Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-03-23_00002.jpg]
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sweet
!those Aztec assets are custom made by you ?
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There is no custom props here but I reworked all aztec texture to make them better and with a colors than fit the direction of the map. i made a little new texture too. But because I don't have a lot of time to make quality sculpted stuff, I'm working only on photoshop with 512px and I use detail map in game.
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Some more compound stuff:
[Blocked Image: http://i.imgur.com/Ng0boh6.jpg]
[Blocked Image: http://i.imgur.com/UMLu0Gb.jpg]
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Still figuring out unity
[Blocked Image: http://25.media.tumblr.com/cf2fcb8d357de247fb40ce51ccad231e/tumblr_mk5nuvk9Y71rc9vrqo1_1280.png]
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Worked a bit on the hostage rescue zone:
[Blocked Image: http://i.imgur.com/2x43kph.jpg]
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This is the right path to the A bombsite of de ruins
Should be ok for tomorrow playtest.[Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-03-26_00012.jpg][Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-03-26_00014.jpg]
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It's too dark. I can't even see what I'm looking at on my phone, and I'm in a bright classroom with my phone brightness on max
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Is it possible to crack open the ceiling a bit and let some strong moonlight get int to light the environment where needed?
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Well, we will see tonight during the playtest.
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Can't wait to test it =)
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Yes a bit to dark it needs torches

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