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  3. 2d-chris

Posts by 2d-chris

  • [UE4] Research Facility - Office Area

    • 2d-chris
    • May 17, 2017 at 2:13 AM

    Yeah perhaps, worth seeing if changing the floor tiles to something else would improve it, they feel a bit like kitchen floor tiles to me. Even wood might work better. Concrete can be awesome, I remember Novaria in Mass Effect had a kick ass commercial industrial concrete style. I guess this all depends how far down the arty direction you want to go. One thing is for sure, concrete rocks in the right hands.

    If your goal is to have it not look well maintained, the plants needs to be dead or getting close to it, any well maintained plants go against the feeling of neglect. Opening up a few of the ceiling tiles and having some cables dropping out is a classic way to make it look a bit messed up. Could also try cracking a floor tile or two nearer the walls, or even remove one and have a replacement put in that doesn't match the color perfectly. An out of order vending machine comes to mind also. The devils in the details, but they matter if your trying to tell a story in a small scene like this.

    [Blocked Image: http://www.abparket-pandomo.cz/wp-content/gallery/imitace-betonu/kitchen1.jpg]

  • [UE4] Research Facility - Office Area

    • 2d-chris
    • May 16, 2017 at 11:40 PM

    I really like the concrete walls, might want to experiment with adding more for a more unified interior design.

    [Blocked Image: https://s-media-cache-ak0.pinimg.com/originals/a2/f5/41/a2f541754b9d1122a7fe82039023ce14.jpg]

  • [Unreal Tournament] First map creation feedback

    • 2d-chris
    • May 11, 2017 at 6:28 PM

    I like the Zigzags, not easy to do!

  • Mass Effect Andromeda

    • 2d-chris
    • May 10, 2017 at 10:47 PM

    I'm enjoying it a lot, just picked it up though, I waited for some patches and I'm glad I did.


    Spoiler Feels a lot like Dragon Age Inquisition structure wise, and I'm happy about that. The Mako exploration of the first game was one of the most unique aspects in the game series, and they've put a lot of focus on world exploration now, only time will tell if they can keep up the cool feel of the first major planet you go to. The first proper scripted mission was fun, with some sick unique visuals and theme. Very total recall, though, having the Asari scientist show up just like Liara in the first game was a bit cheap :P Music seems a little generic too, not bad, just too much like DAI for my taste, still acceptable, just lacks personality and wreaks of somebody who was not confident with the IP or was shot down by politics.

  • Random Photo Thread

    • 2d-chris
    • April 11, 2017 at 6:11 PM

    Great photos all, took this a while back, it's a lake near where I live.

    [Blocked Image: https://c2.staticflickr.com/6/5681/30533834432_857d7a168d_o.jpg]

  • Post your favourite movie scenes ever!

    • 2d-chris
    • April 3, 2017 at 6:20 PM

    A bunch of mine will be because of a cool cinematography trick, like these

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    Next, I particularly love the transition from once scene to another, where the camera follows the luggage into the sorting room at the end, it completes the first scene (people are writing names on the luggage, very powerful conclusion of one story into another.

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    Next, at 1:44 + the shot the Nazgul's walking through the door from the side, with the man terrified is incredible! If you needed convincing they are terrifying, that shot cements it.

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    Finally, using light and music to tell the story, in Close Encounters

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  • Mass Effect Andromeda

    • 2d-chris
    • March 23, 2017 at 9:43 PM

    My gowd, I've literally played ME1 12 or 13 times ....safe to say I like it, a lot ...

  • How to break in the games industry - an insiders' guide

    • 2d-chris
    • March 22, 2017 at 3:58 PM

    Live like a pig for a while it's worth it. If you're in another industry and higher up the chain but want to change, save some money up for the inevitable pay slash. It'll return eventually and with a bit of luck you're enjoying life more.

  • Unreal Tournament mapmaking tips

    • 2d-chris
    • March 15, 2017 at 5:34 PM
    Quote from GRiNET

    30 minutes ago, GRiNET said: Thank you guys for the replies! I'll check it out!


    You did LostTomb?

    Another question.

    Coming from mapping in the source engine is there anything particular I should note about Unreal except the really obvious things?

    For example are there any specific keybinds and/or functions that are really good which isn't quite so obvious for a beginner?

    Display More

    Lots of useful things, I cover a lot in the videos. Experience and time is everything though, being overly prepared isn't that useful from my experience, just get stuck in.

  • Unreal Tournament mapmaking tips

    • 2d-chris
    • March 15, 2017 at 4:54 PM

    Hey - I made a video series, 5 hours long with commentary for making a map for UT, hopefully it is helpful. I don't cover the art pas though, just first pass design

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  • Overwatch

    • 2d-chris
    • February 11, 2017 at 7:30 AM

    I'm still loving it, more than ever, not a massive fan of all the Phara play right now, shes so frustrating O.o, mostly because I play Torb and Lucio a lot, anyhoo, this happened a few mins ago, Torbs my main, and my win rate on him is nuts, like 70% (yes I only play quickplay, maybe that's why im just enjoying it so much :P)

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  • My Planet Coaster Theme Park - Sandy Shores

    • 2d-chris
    • January 21, 2017 at 4:21 AM

    Fellow level designers, welcome to Sandy Shores ... I've been slapping together this park for the past month, it's basically level design ;) Planet Coaster is amazing, my game of last year for sure,

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  • What are you playing now?

    • 2d-chris
    • January 11, 2017 at 12:23 AM
    Quote from blackdog

    14 minutes ago, blackdog said: Didn't play RE, instead some more testing on my friend's little game…

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    So many things have changed but this is the only public footage

    Looks fun, but IMO the camera is shaking around a bit too much :)

  • What are you playing now?

    • 2d-chris
    • January 10, 2017 at 5:05 AM

    Planet Coaster, I'm addicted, check out my park :D

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  • Ryse: Son of Rome

    • 2d-chris
    • December 21, 2016 at 10:23 PM
    Quote from dux

    1 minute ago, dux said: You could feel this coming with Crysis 2 and its QTE's that got slipped in.

    Yep, but to be fair, with the Crysis games we never set out with a mission statement for failure, and in 3 we removed QTE's due to feedback from 2.

  • Ryse: Son of Rome

    • 2d-chris
    • December 21, 2016 at 10:01 PM

    A game that puts it's primary focus on graphics and technology, full of QTE moments and button bashing that requires little intelligence, cinematics that chew out more man hours than the actual gameplay and sub par storytelling even when it is the focus. The designers couldn't even move a crate or vase because the artists where so empowered lol. ;) (I'm not even blaming them) This has actually confirmed the obvious to me, not that I needed convincing but it can work as a useful warning to other developers who put together new teams and have to set priorities :P

  • Ryse: Son of Rome

    • 2d-chris
    • December 21, 2016 at 9:28 PM

    I've tried hard, gone to a shrink and even spent a year trying to invent a time machine to remove any remnant of a memory for working on this game (ok it was only 3 months but still), I even gave away my free xbone and project signed disc, even tried to get my name removed from the credits (didn't really deserve it anyway) but the producer noticed I was missing and added me, I'm not even kidding :D It's everything I hate about a "game" like this. Rome was a good idea though, but that's about where it ends. Wish I could go into details, but there where a lot of talented people put in very stupid situations.


    Quote from Minos

    25 minutes ago, Minos said: I'm very interested in this game because I'm sucker for anything Rome, is there an easy mode where you can just skip all the gameplay and enjoy the trip?

    D:

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  • Blade Runner 2049

    • 2d-chris
    • December 20, 2016 at 10:14 PM

    Oh man, Roger Deakins is the DP for this, looked like his style from the trailer, I'm hyped just for this reason, if anyone doubt's it'll look amazing, little chance now :P From what I hear this has a hell of a cast, so unless the story and characters suck, it should be a winner.

  • Blade Runner 2049

    • 2d-chris
    • December 20, 2016 at 3:29 AM

    Probably a little over saturated that's for sure :P Who knows what the final grade will be anyhoo. I'm hyped for this for some reason.

  • Blade Runner 2049

    • 2d-chris
    • December 20, 2016 at 3:21 AM

    I see orange and red, am I missing something? :) The ony shot that could resemble blorange that I see is more bleach bypass D: I think it looks classy as feck.

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