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Posts by 2d-chris

  • Cities Skylines: The misadventures of Steppenwolf

    • 2d-chris
    • March 25, 2015 at 1:46 AM

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  • Cities Skylines: The misadventures of Steppenwolf

    • 2d-chris
    • March 25, 2015 at 1:06 AM

    well it's half the price, so no biggie, worth the risk ^^

  • Career advice needed - TheOnlyDoubleF

    • 2d-chris
    • March 25, 2015 at 12:18 AM

    take the offer you have, you'll have stupid amounts of time to try new things later on

  • Cities Skylines: The misadventures of Steppenwolf

    • 2d-chris
    • March 23, 2015 at 11:40 PM

    haha awesome, if that's first person they are a giant! Surprising amount of details there

  • WIP in WIP, post your level screenshots!

    • 2d-chris
    • March 22, 2015 at 11:25 PM

    Very cool, prob a bit too dark, at least on my calibrated monitor D: Nothing wrong with really dark where you want it, just I can't see the walkway very well etc

  • Mapcore Introductions Thread

    • 2d-chris
    • March 22, 2015 at 4:16 AM

    Love Age of Wonders 3, good job and welcome!

  • The Alien movies

    • 2d-chris
    • March 20, 2015 at 11:18 PM

    there's a much better video explaining the faults of Prometheus, goes on for about 30 mins, just can't remember what it was called

  • The Alien movies

    • 2d-chris
    • March 20, 2015 at 3:11 PM

    pretty much this, I found it, OK, but nothing special, obviously some shit is well done but that stuff is always done well these days


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  • [Kickstarter] DinoSystem - Dinosaur Eco-Simulator

    • 2d-chris
    • March 19, 2015 at 3:14 AM


    backed

  • Cities Skylines: The misadventures of Steppenwolf

    • 2d-chris
    • March 15, 2015 at 11:20 PM

    time to make a penis shaped city?

  • Games W.I.P Thread

    • 2d-chris
    • March 14, 2015 at 4:36 AM

    dude that's kickass!

  • NEW Unreal Tournament!!!

    • 2d-chris
    • March 12, 2015 at 10:25 PM

    I think the real challenging thing will be when we make some natural themed levels, you know like lava giant, facing worlds and the darker crypt style maps the original game was known for, getting the clarity there will be tricky, but no doubt possible.

  • NEW Unreal Tournament!!!

    • 2d-chris
    • March 12, 2015 at 9:55 PM

    this is really cool, gets going about 8 mins in


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  • Cities Skylines: The misadventures of Steppenwolf

    • 2d-chris
    • March 12, 2015 at 8:44 PM

    The game has nothing to do with the other cities games, it's a different developer and IP - just super weird naming, how they could not see this coming is beyond me, unless it was intentional somehow


    I played sim city 3 on my phone for quite a while, was pretty good actually, perfect game to play when stuck in an airport ;P

  • What's going on with your life?

    • 2d-chris
    • March 12, 2015 at 5:50 AM

    do it, you don't have to accept anything, or even feel as if you should, it needs to fit your requirements as much as theirs. I'd see what it's all about, but only if I was willing to go through with it, certainly don't want to waste time. I'd find out as much as I could over the phone, even if that means them sending you an NDA in the post, I'd figure out if the project was good for me before going for onsite's (assuming you get that far) nevertheless, it'd be great experience.


    Some companies I spoke to are so cryptic over the phone it's ridiculous, some devs you just know they are doing something down your alley so it's not even required lol.


    This all could be because I'm a picky sod now, back in the old days I was super excited to work on anything


    Options are never a bad thing, and you seen to have a few which means you can't really go wrong.


    PS: was the recruiter, Fran by some chance? If so he's one of the good ones ^^

  • Cities Skylines: The misadventures of Steppenwolf

    • 2d-chris
    • March 11, 2015 at 4:52 PM

    yeah the name is very misleading for sure, anyway, totally sold on this I've bought it and will give it a run this weekend.

  • Free Music / SFX Resource - Over 2500 Tracks

    • 2d-chris
    • March 11, 2015 at 5:41 AM

    these are great. good on ya

  • Games W.I.P Thread

    • 2d-chris
    • March 11, 2015 at 12:51 AM

    you could spend the next 20 years working on this without ever worrying about if it's going to be too oldschool, timeless presentation! I want to play this so bad ;P

  • Unity 5

    • 2d-chris
    • March 6, 2015 at 11:07 PM

    Best advise I can give to anyone who wants to make their first game, is don't get caught up in business, that's for when you actually know what your doing. Make a great game first, with the tools that give you what you need. I've seen so many people arguing over royalties they'll prob never even need to worry about., and that is if they even finish the game, which is doubtful. It reminds me of photography, everyone arguing over technical shit and missing the point completely.

  • EA Closes Maxis

    • 2d-chris
    • March 6, 2015 at 7:48 PM

    we'll your still limited to the size of the city which the game launched at, there are mods but it's still heavily restricted and messed up. That for me, and most people I talk to is more of an issue than the online only thing the game launched with. At least they fixed it by adding a SP mode eventually, but both the limited size, and forced MP together is enough to put a lot of people off.


    I enjoyed the game, played about 40 hours, but i got it recently with SP mode and the cool future expansion pack, but the limited city size really hurts you wanting to make a bad ass city, it's more about adding multiple connected cities which just isn't as fun for me no matter all the benefits it offers.


    Sim city for me was making a ton of failed cities, then when you have the knowledge you build an uber city that takes every single tile and runs like shit because it's so populated

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