1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. SKULLHOZER

Posts by SKULLHOZER

  • WIP in WIP, post your level screenshots!

    • SKULLHOZER
    • June 20, 2006 at 1:18 PM
    Quote from ginger_lord

    [Blocked Image: http://img470.imageshack.us/img470/585/pegasus0jq.th.jpg]

    Wonderfully recreated. I wonder though, can the bridge be raised (in-game)?

  • updated my site with some traditional 2d STUFF

    • SKULLHOZER
    • June 20, 2006 at 1:11 PM

    Wow, those are great – much better than my own art..

    I agree, the environment concepts are brilliant!

  • New Quake4 Textures by Lunaran

    • SKULLHOZER
    • June 20, 2006 at 1:08 PM

    If you take a swift glance at the wire texture, it looks almost like a mass of slivery worms. Imagine that; a muddy (terrain) map with a few pools of worms and that creepy “crawling-worm-sound” from System Shock 2 – man, that would rock!

  • CS_Cabaret (finally)

    • SKULLHOZER
    • March 29, 2006 at 8:09 AM

    It sure looks good, I have yet to play it though...

  • geek_pacman & geek_mspacman

    • SKULLHOZER
    • March 28, 2006 at 1:01 PM
    Quote from Swifty-

    ...could only move forward or back and you could collect mushrooms and stuff...

    With clip brushes, could work – would require custom “enemy” models though...

  • Just a HL1 DM map!

    • SKULLHOZER
    • March 28, 2006 at 12:35 PM
    Quote from RD

    incredible name and a nice oldskool look make it a success

    ditto

  • WIP in WIP, post your level screenshots!

    • SKULLHOZER
    • March 10, 2006 at 6:08 AM

    Great work Alex! I love the detail and the lighting.

    Some criticism though:

    = Gameplay – is this going to turn into a good playable map?

    = Scale – some of those crates are unrealistically big.

    It’s excellent work for only three days, keep up the great work!

  • [WIP] Presidio

    • SKULLHOZER
    • March 10, 2006 at 5:52 AM

    The terrain is excellent, but I’m just wondering whether or not the gameplay would be good…

  • CS Source: de_tropea

    • SKULLHOZER
    • March 10, 2006 at 5:50 AM

    This map looks great; I especially like the little details like the construction on the one building’s roof.

  • dm_grale (updated on 15-08-09)

    • SKULLHOZER
    • March 10, 2006 at 5:47 AM

    Ditto.

    I love the curvy look of this map, but I think it could be a little lighter – it’s sooo dark!

  • DMX_GEAL - (deathmath extreme level wip)

    • SKULLHOZER
    • March 10, 2006 at 5:44 AM

    I have to agree, the brushwork is great! I don’t like the water around the central “pit” area though…

    But, it isn’t that big a deal. Good work!

  • Arbogast

    • SKULLHOZER
    • August 1, 2005 at 11:08 PM

    I love how precise and neat your maps is, great work! (Again).

  • Arbogast

    • SKULLHOZER
    • August 1, 2005 at 7:01 PM

    Finally, a custom HL2 map with decent brushwork! Can’t wait to see more.

  • dm_underpass *download beta 3*

    • SKULLHOZER
    • January 2, 2005 at 5:52 PM

    Amazing! Wow, you’re damn talented – great use of the HL2 textures and props.

  • dm_TheEdge

    • SKULLHOZER
    • January 2, 2005 at 5:46 PM

    Stunning! A little more detail and some tweaked lighting and you're set, death match till the early hours of the morning. :wink:

  • dm_powcamp: A map I will be submiting to valve

    • SKULLHOZER
    • January 2, 2005 at 5:37 PM

    I think it could be improved a lot. I’m not an Uber Leet mapper or anything – it’s just my opinion as a gamer and mapping hobbyist. Try to make the gameplay enjoyable, I find that a map could rather lack aesthetics and be fun then the other way around. Anyway, good luck! :wink:

  • DM - 4-8 players - "Dress Down Day"

    • SKULLHOZER
    • December 11, 2004 at 6:49 PM

    * Requires premium textures.

  • CSS - Melon fever!

    • SKULLHOZER
    • November 19, 2004 at 4:06 PM

    Tis map roxorz my boxorz!!

  • Bloodlines out = portfolio up

    • SKULLHOZER
    • November 19, 2004 at 7:31 AM

    Wow, stunning work! It really shows how far one can go with hard work and dedication.

    I can’t wait to get my hands on Bloodlines. Pride worthy creations!

  • spooky matte background

    • SKULLHOZER
    • November 19, 2004 at 7:19 AM
    Quote from Zaphod

    I agree about the church window, thats one of the elements I didn't get quite up to where I wanted.

    Yes, the red glow kind of ruins the tweaked version.

    Great job though - I especially like the smoke coming out of the chimney.

    That must have been tough to have done. The sky is also quite nice.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Building a Huge Library of Free Images for Everyone

    Eric Matyas
    August 10, 2026 at 1:52 PM
  2. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  3. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  4. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  5. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  6. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  7. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  8. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  9. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  10. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™