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  2. SKULLHOZER

Posts by SKULLHOZER

  • totally random texture thread

    • SKULLHOZER
    • July 25, 2007 at 12:50 PM

    Yeah, it looks way too shiny. That's just how I rendered them in XSI though (still playing around with the settings), none of them were rendered with spec maps. I should really render them in a game engine like Doom 3 (Q4 or Prey, perhaps?) PS: Method, I love your texture tutorial, immeasurably helpful! That wood texture is ace, too.

  • totally random texture thread

    • SKULLHOZER
    • July 25, 2007 at 8:24 AM

    Texture dump...

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp001.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp002.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp003.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp004.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp005.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp006.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp007.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp008.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp009.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp010.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp011.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp012.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp013.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp014.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp015.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp016.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp017.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp018.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp019.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp020.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp021.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp022.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp023.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp024.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp025.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp026.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/NewTex001.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/NewTex002.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/NewTex003.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/NewTex004.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/NewTex005.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/NewTex006.jpg]

    Some refraction* textures I recently created for use in the Source engine:

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreJune001.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreJune002.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreJune003.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreJune004.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreJune005.jpg]

    *Well, the first one isn't a refraction texture. Still, it's new, so there.

  • dm_moil

    • SKULLHOZER
    • July 18, 2007 at 11:00 PM

    Thank you for the constructive and useful criticism. In future projects, I will try to implement all the advice I have received.

  • My new Portfolio [updated]

    • SKULLHOZER
    • July 18, 2007 at 10:18 PM

    I love how everything is on one page, easy to access, clean and professional. Also, the brushwork is great and I especially like the textures!

  • dm_moil

    • SKULLHOZER
    • July 18, 2007 at 9:58 PM
    Quote from Minotauro

    It looks great man Can I move this to finished work gallery or are you going to start a new thread ?

    That would rock, thanks man!

    I'd like to apologize for not being very active on Mapcore. I feel like a jerk for asking you guys to comment on my work when I seldom (if ever) comment on your stuff. I'll try to be more active here in the future. It's just that I frequent many forums lately and I don't always find time to post comments everywhere. I do, however, lurk and admire all of your awesome stuff!

    Quote from MrBaracuda

    I like the bent shelf

    Hahaha, thanks. It's unrealistic, but half-way through the map I realized that some of the geometry that would make the map fun to play just wouldn't ever be very realistic. So I continued with a more fun, game-like and unrealistic style. I will try to (during the design/planning stages) make subsequent maps more realistic.

    Thanks for the mirror VoodooBenshee!

  • dm_moil

    • SKULLHOZER
    • July 17, 2007 at 10:02 AM

    Hey all! I've made some changes to DM_Moil and I hope it now compliments a wider range of playing styles – there's a lot more things to throw around and the rooftop area flows a lot better now, in my opinion. I've also added two little makeshift windowsill things so that players can drop down from the roof and quickly enter the windows below. Furthermore, I rotated the plank used to access the “platform jump” area so that it's easy to get up, you don't have to crouch-jump anymore, though it certainly helps.

    D M _ M O I L _ F I N A L

    >> DOWNLOAD << (Right-click and Save As)

    Shots:

    [Blocked Image: http://i113.photobucket.com/albums/n239/sk…il_final_01.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/sk…il_final_02.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/sk…il_final_03.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/sk…il_final_04.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/sk…il_final_05.jpg]

    I'll add some mirrors ASAP.

  • dm_moil

    • SKULLHOZER
    • June 11, 2007 at 8:50 AM

    Hey all. Here's a faster mirror:

    http://www.fpsbanana.com/maps/26303

  • dm_moil

    • SKULLHOZER
    • June 8, 2007 at 7:57 AM

    I've updated the prefinal .rar with my latest full compile. If you've downloaded it before, please download it again – significant changes have been made. Thanks!

    >> DOWNLOAD << (Right-Click & Save As).

  • dm_moil

    • SKULLHOZER
    • June 6, 2007 at 9:50 AM

    Thanks so much guys!

    Tweaked, fixed, cleaned, refined and full compiled pre-final!

    >> DOWNLOAD << (Right-Click & Save As)

    Some changes:

    http://i113.photobucket.com/albums/n239 ... er/001.jpg

    http://i113.photobucket.com/albums/n239 ... er/002.jpg

    http://i113.photobucket.com/albums/n239 ... er/003.jpg

    http://i113.photobucket.com/albums/n239 ... er/004.jpg

    http://i113.photobucket.com/albums/n239 ... er/005.jpg

    http://i113.photobucket.com/albums/n239 ... er/006.jpg

    http://i113.photobucket.com/albums/n239 ... er/007.jpg

  • dm_moil

    • SKULLHOZER
    • June 4, 2007 at 11:16 AM

    Wow, thanks Mino!

  • dm_moil

    • SKULLHOZER
    • June 3, 2007 at 5:47 PM

    Beta Done.

    I took into consideration all of the comments I received and refined the map.

    >> DOWNLOAD HERE << (Right-Click and Save As).

    Please play-test the map and post any comments/criticism and bugs you find.

    Thanks a million!

    New shots:

    http://i113.photobucket.com/albums/n239 ... il_001.jpg

    http://i113.photobucket.com/albums/n239 ... il_002.jpg

    http://i113.photobucket.com/albums/n239 ... il_003.jpg

    http://i113.photobucket.com/albums/n239 ... il_004.jpg

    http://i113.photobucket.com/albums/n239 ... il_005.jpg

    http://i113.photobucket.com/albums/n239 ... il_006.jpg

    http://i113.photobucket.com/albums/n239 ... il_007.jpg

    http://i113.photobucket.com/albums/n239 ... il_008.jpg

    http://i113.photobucket.com/albums/n239 ... il_009.jpg

    http://i113.photobucket.com/albums/n239 ... il_010.jpg

    http://i113.photobucket.com/albums/n239 ... il_011.jpg

    http://i113.photobucket.com/albums/n239 ... il_012.jpg

    http://i113.photobucket.com/albums/n239 ... il_013.jpg

    http://i113.photobucket.com/albums/n239 ... il_014.jpg

    http://i113.photobucket.com/albums/n239 ... il_015.jpg

    http://i113.photobucket.com/albums/n239 ... il_016.jpg

    http://i113.photobucket.com/albums/n239 ... il_017.jpg

    http://i113.photobucket.com/albums/n239 ... il_018.jpg

    http://i113.photobucket.com/albums/n239 ... il_019.jpg

    http://i113.photobucket.com/albums/n239 ... il_020.jpg

    http://i113.photobucket.com/albums/n239 ... il_021.jpg

    @ Roku, good idea:

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/DM_Moil_022.jpg]

  • dm_moil

    • SKULLHOZER
    • May 23, 2007 at 4:25 PM
    Quote from NykO18

    In fact, by "too blocky" I mean that every angle of the map is 90°.Everything seems a bit too surreal, too symetric, too clean in fact.

    Yeah, you're right. I'll try to make my future maps less blocky

    and unrealistically neat (in terms of the architecture).

    I'll also change what I can on this map to improve it.

    Thanks for the input!

  • dm_moil

    • SKULLHOZER
    • May 23, 2007 at 1:42 PM

    Performance issues -and- too blocky? Eek! Less blocky = even more lag.

    Still, I'll try to optimize the map without losing too much detail.

    Also, I'll try to make my maps less blocky in the future.

    Thanks for the comments!

  • dm_moil

    • SKULLHOZER
    • May 22, 2007 at 10:53 PM

    Final Out:

    D M _ M O I L _ F I N A L

    >> DOWNLOAD << (Right-click and Save As)

    Please see the last page for more info.

    Mirrors:

    http://www.clan00.de/maparchiv.php?id=3570

    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

    Please download and play-test my HL2DM map, it's only 1.7MB.

    I would really appreciate feedback on how I could improve the map.

    How's the item placement, balanced? Any constructive criticism

    and advice would be great. Thanks!

    >> DOWNLOAD HERE << (Right-click and Save As.)

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/dm_moil_alpha001.jpg]

    http://i113.photobucket.com/albums/n239 ... pha002.jpg

    http://i113.photobucket.com/albums/n239 ... pha003.jpg

    http://i113.photobucket.com/albums/n239 ... pha004.jpg

    http://i113.photobucket.com/albums/n239 ... pha005.jpg

    http://i113.photobucket.com/albums/n239 ... pha006.jpg

    http://i113.photobucket.com/albums/n239 ... pha007.jpg

    http://i113.photobucket.com/albums/n239 ... pha008.jpg

    http://i113.photobucket.com/albums/n239 ... pha009.jpg

    http://i113.photobucket.com/albums/n239 ... pha010.jpg

    http://i113.photobucket.com/albums/n239 ... pha011.jpg

    http://i113.photobucket.com/albums/n239 ... pha012.jpg

    http://i113.photobucket.com/albums/n239 ... pha013.jpg

  • dm_archt WIP [HL2DM] (Completed)

    • SKULLHOZER
    • February 6, 2007 at 4:13 PM

    Great brushwork! Keep up the good work.

  • The random model thread!

    • SKULLHOZER
    • February 6, 2007 at 3:57 PM

    UV mapping those curved corners is a pain is the ass :-|

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/Pool.jpg]

  • 3d Studio vs Maya (for game development)

    • SKULLHOZER
    • February 6, 2007 at 3:49 PM

    Same here, I vote XSI.

    It's the most user-friendly 3D application, ever!

  • DoD_Anemia_b1 (56k Heavy)

    • SKULLHOZER
    • September 8, 2006 at 10:21 AM

    I love the snow, and I love that bridge!

  • Russian Reality Mappack (1.6\CZ)

    • SKULLHOZER
    • September 8, 2006 at 10:19 AM

    I still play de_indust on CS v1.6 from time to time; good gameplay.

    I love your maps BuZZeR, and also Eugenius.

  • PK01 - Quake IV / Source Texture Set

    • SKULLHOZER
    • September 8, 2006 at 10:14 AM

    Spotlight!

    heh

    Already grabbed this pak off your site/blog.

    I love that it's quite different from your other stuff and yet still has that Blaz™ feel to it!

    You, sir, rock!

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