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dm_moil

  • SKULLHOZER
  • May 22, 2007 at 10:53 PM
  • SKULLHOZER
    • May 22, 2007 at 10:53 PM
    • #1

    Final Out:

    D M _ M O I L _ F I N A L

    >> DOWNLOAD << (Right-click and Save As)

    Please see the last page for more info.

    Mirrors:

    http://www.clan00.de/maparchiv.php?id=3570

    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

    Please download and play-test my HL2DM map, it's only 1.7MB.

    I would really appreciate feedback on how I could improve the map.

    How's the item placement, balanced? Any constructive criticism

    and advice would be great. Thanks!

    >> DOWNLOAD HERE << (Right-click and Save As.)

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/dm_moil_alpha001.jpg]

    http://i113.photobucket.com/albums/n239 ... pha002.jpg

    http://i113.photobucket.com/albums/n239 ... pha003.jpg

    http://i113.photobucket.com/albums/n239 ... pha004.jpg

    http://i113.photobucket.com/albums/n239 ... pha005.jpg

    http://i113.photobucket.com/albums/n239 ... pha006.jpg

    http://i113.photobucket.com/albums/n239 ... pha007.jpg

    http://i113.photobucket.com/albums/n239 ... pha008.jpg

    http://i113.photobucket.com/albums/n239 ... pha009.jpg

    http://i113.photobucket.com/albums/n239 ... pha010.jpg

    http://i113.photobucket.com/albums/n239 ... pha011.jpg

    http://i113.photobucket.com/albums/n239 ... pha012.jpg

    http://i113.photobucket.com/albums/n239 ... pha013.jpg

  • mabufo
    • May 23, 2007 at 12:04 AM
    • #2

    It certainly looks fantastic.

  • Sentura
    • May 23, 2007 at 12:23 AM
    • #3

    quite generic hl2, but nothing wrong with that really

    looks nice, i might give it a look later

  • JeanPaul
    • May 23, 2007 at 2:40 AM
    • #4

    The HL2 universe is on a definite overkill. But it still looks like a decent map.

  • bartollo
    • May 23, 2007 at 8:43 AM
    • #5

    Hi SKULLHOZER!

    Your map looks very nice, i like colours and layout. but i have some badly performance issue

    [Blocked Image: http://img248.imageshack.us/img248/7223/dmmoilalphaperferrorqz3.th.jpg]

    b.

  • NykO18
    • May 23, 2007 at 9:06 AM
    • #6

    Looks a bit blocky no ?

  • SKULLHOZER
    • May 23, 2007 at 1:42 PM
    • #7

    Performance issues -and- too blocky? Eek! Less blocky = even more lag.

    Still, I'll try to optimize the map without losing too much detail.

    Also, I'll try to make my maps less blocky in the future.

    Thanks for the comments!

  • NykO18
    • May 23, 2007 at 2:07 PM
    • #8

    In fact, by "too blocky" I mean that every angle of the map is 90°.

    Everything seems a bit too surreal, too symetric, too clean in fact.

  • SKULLHOZER
    • May 23, 2007 at 4:25 PM
    • #9
    Quote from NykO18

    In fact, by "too blocky" I mean that every angle of the map is 90°.Everything seems a bit too surreal, too symetric, too clean in fact.

    Yeah, you're right. I'll try to make my future maps less blocky

    and unrealistically neat (in terms of the architecture).

    I'll also change what I can on this map to improve it.

    Thanks for the input!

  • sk3tch
    • May 23, 2007 at 10:29 PM
    • #10

    Looks good to me..Although a bit blocky. But what are ya gonna do? ...Real cities are kinda blocky.

    There is nothing wrong at all...details, debris, lighting. I guess it's just my eyes getting bored with HL2 stock stuff.

    But definately solid.

  • Rick_D
    • May 24, 2007 at 1:02 AM
    • #11

    I would agree with the blocky comments but the materials you used for the surfaces is blocky (ie: roght angled) by nature, so I can't see any way around it except to take some artistic license and chop out some corners:

    http://img266.imageshack.us/img266/5076/lawl1wl8.jpg

    set the orange/red (i;m like a metre from my monitor i couldn't tell what colour i clicked on :S) to displacement and just 'fray' the edges a little to give it some detail - you will only increase the bsp size a fraction and shouldn't get any performance drops.

    I really love the lighting, from the shadows to the overall colour(s) in the map.

    The theme is very worn out but that's just the textures imho (if this had been released a few years ago when everything was 'fresh' it'd seem a lot more impressive) - some of your detailing is very nicely executed; however some areas seem to have had less attention paid to them than others and it gives the map a very unfinished tone (I presume this is because it is in fact, unfinished) - the streets need more litter and debris - the alleyways need more props, pipes and boxes, garbage cans and dumpsters, garbage itself - would all make a big difference to the atmosphere.

    The variation in buildings is a little random, you have some tiny buildings using textures that deserve to be placed on larger buildings and repeated more - I think it would add more to the level to simply have one larger, slightly repetitive, building than three varying buildings - if all you are trying to do is break up the surfaces or to give the impression of a larger area.

    If my crits are too.. forward or too many then I apologise, I only give them because you have some outstanding areas and others are letting it down. I really like what you have done and think with some minor additions can make this into a very pretty map.

  • Sentura
    • May 24, 2007 at 3:38 AM
    • #12

    some badass illustration there ricky

  • Rokusho39
    • May 24, 2007 at 10:23 PM
    • #13

    I really like it, except that there are som uncharacteristically DM dead-ends. For example, in this image:

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/dm_moil_alpha002.jpg]

    I would expect someway to get from the top floor of the building taking up most of the screenshot to go to the roof on the far left of the screenshot. It would just make the gameplay that little better.

  • SKULLHOZER
    • June 3, 2007 at 5:47 PM
    • #14

    Beta Done.

    I took into consideration all of the comments I received and refined the map.

    >> DOWNLOAD HERE << (Right-Click and Save As).

    Please play-test the map and post any comments/criticism and bugs you find.

    Thanks a million!

    New shots:

    http://i113.photobucket.com/albums/n239 ... il_001.jpg

    http://i113.photobucket.com/albums/n239 ... il_002.jpg

    http://i113.photobucket.com/albums/n239 ... il_003.jpg

    http://i113.photobucket.com/albums/n239 ... il_004.jpg

    http://i113.photobucket.com/albums/n239 ... il_005.jpg

    http://i113.photobucket.com/albums/n239 ... il_006.jpg

    http://i113.photobucket.com/albums/n239 ... il_007.jpg

    http://i113.photobucket.com/albums/n239 ... il_008.jpg

    http://i113.photobucket.com/albums/n239 ... il_009.jpg

    http://i113.photobucket.com/albums/n239 ... il_010.jpg

    http://i113.photobucket.com/albums/n239 ... il_011.jpg

    http://i113.photobucket.com/albums/n239 ... il_012.jpg

    http://i113.photobucket.com/albums/n239 ... il_013.jpg

    http://i113.photobucket.com/albums/n239 ... il_014.jpg

    http://i113.photobucket.com/albums/n239 ... il_015.jpg

    http://i113.photobucket.com/albums/n239 ... il_016.jpg

    http://i113.photobucket.com/albums/n239 ... il_017.jpg

    http://i113.photobucket.com/albums/n239 ... il_018.jpg

    http://i113.photobucket.com/albums/n239 ... il_019.jpg

    http://i113.photobucket.com/albums/n239 ... il_020.jpg

    http://i113.photobucket.com/albums/n239 ... il_021.jpg

    @ Roku, good idea:

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/DM_Moil_022.jpg]

  • Minos
    • June 4, 2007 at 3:28 AM
    • #15

    Looks interesting skullhozer, gonna check it out ingame in a few minutes~

  • SKULLHOZER
    • June 4, 2007 at 11:16 AM
    • #16

    Wow, thanks Mino!

  • PhilipK
    • June 5, 2007 at 9:50 AM
    • #17

    Many parts of it look nice. Will try and test it out during the lunch hour.

    Judging from the pics it looks like a nice map.

  • BioPulse
    • June 5, 2007 at 10:02 AM
    • #18

    Looks like a nice solid map from what ican tell on the screenies, i'll give it a shot when i get home

  • SKULLHOZER
    • June 6, 2007 at 9:50 AM
    • #19

    Thanks so much guys!

    Tweaked, fixed, cleaned, refined and full compiled pre-final!

    >> DOWNLOAD << (Right-Click & Save As)

    Some changes:

    http://i113.photobucket.com/albums/n239 ... er/001.jpg

    http://i113.photobucket.com/albums/n239 ... er/002.jpg

    http://i113.photobucket.com/albums/n239 ... er/003.jpg

    http://i113.photobucket.com/albums/n239 ... er/004.jpg

    http://i113.photobucket.com/albums/n239 ... er/005.jpg

    http://i113.photobucket.com/albums/n239 ... er/006.jpg

    http://i113.photobucket.com/albums/n239 ... er/007.jpg

  • BioPulse
    • June 7, 2007 at 8:42 AM
    • #20

    That tapestry (carpet?) in the 5th or so image looks a bit out of place in such a room, maybe try replacing it by some wooden plankts or some kind of decal that would fit in with the scene more.

    The rest looks pretty solid

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