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  3. Tequila

Posts by Tequila

  • SiN: Episodes

    • Tequila
    • April 9, 2006 at 2:53 PM
    Quote from mikezilla

    its not cynical mathematics.if a normal studio can make a normal 10-15 hours game in a few years, a SMALLER studio can't churn out the same quality for 5 times the content.

    What it is- is a scam. So much filler it'll make your eyeballs bleed.

    But hey, it's your money.

    So you're opposed to episodic content in general? Like, you feel the same about HL2: Episode One?

    Fair enough.

  • SiN: Episodes

    • Tequila
    • April 9, 2006 at 2:30 AM

    I don't think cynical mathematics work here, Mike.

    If £12 nets me 5-6 hours of quality gameplay, then I don't see the harm. Whether it delivers remains to be seen, however.

  • Tech textures

    • Tequila
    • April 7, 2006 at 10:30 PM

    Awesome work.

  • SiN: Episodes

    • Tequila
    • April 7, 2006 at 1:18 AM
    Quote from Bic-B@ll

    excellent, now my map that is full of crates and boxes will be revolutionarysuccess is mine!

    Absolute genius.

    What was once textbook becomes INNOVATIVE.

  • SiN: Episodes

    • Tequila
    • April 7, 2006 at 12:53 AM

    Nah, it'll be the Recycle Bin.

    Practical AND sending the right message. Everybody wins!

  • CAD premium

    • Tequila
    • April 5, 2006 at 10:38 PM
    Quote from Fletch

    [Blocked Image: http://img482.imageshack.us/img482/2046/boxlt20025lv.jpg]

    That's what I was thinking, especially with the word 'premium'.

    Then again, looking at a picture of the program CAD is more interesting than reading the comic CAD.

    I'm a cad, I know.

  • de_corse

    • Tequila
    • April 1, 2006 at 12:54 PM
    Quote from hessi

    what a sad day. my hdd crashed and took de_corse to death... i was a cracking noise and now the hdd sounds like an old vinyl player.

    Backups?

  • Revolution Gets Cooler

    • Tequila
    • March 31, 2006 at 1:26 AM
    Quote from ginger_lord

    I guess we can also buy games that never came out in our countries too. Earthbound etc never came out in the UK so we never got to know Ness well.

    Europe didn't get Super Mario RPG either. Stuff like this is a great opportunity.

  • Revolution Gets Cooler

    • Tequila
    • March 30, 2006 at 6:01 PM

    Immense.

  • big bang

    • Tequila
    • March 30, 2006 at 5:53 PM

    Exactly.

    Take this hypothetical scenario for example: God wants to create life, so he creates a set of rules, designs and so on, and then needs a catalyst to start it all off - the development of which can be viewed for pleasure, or just to alleviate boredom. The bang is the catalyst. There we go.

  • Idiot Proof Normal Mapping

    • Tequila
    • March 28, 2006 at 1:58 PM
    Quote from Pericolos0

    As i said before, the normal here doesnt really represent the geometry the texture was intended to have... but atleast it looks better than just running the texture through that filter like what is mostly done.It would still look 100x better if this texture's normal map was done in a modelling tool though

    Yeah, but for the little guys, this is a good method.

    Cheers, SS.

  • TES: Oblivion.

    • Tequila
    • March 25, 2006 at 11:49 PM

    To be fair, play as something else slicky.

    You've become the best warrior/tank/whatever. Try being a mage, or an assassin, or a vampire. There's still some variety left.

    I do agree with you about the lack of items and monsters though.

  • TES: Oblivion.

    • Tequila
    • March 24, 2006 at 11:29 PM

    Mazy, you make me cry with your comments.

    It's an amazing, amazing game. Morrowind didn't enthrall me, this does. It wins.

  • Now I like Tool...

    • Tequila
    • March 23, 2006 at 10:50 PM

    Tool must suck because their fans haven't heard of paragraphs.

    Actually nah, the live version if Push It is great.

  • WIP in WIP, post your level screenshots!

    • Tequila
    • March 22, 2006 at 12:18 AM
    Quote from KungFuSquirrel

    The soldier is tripping on a mild dose of magic mushrooms to answer your question. Soon the environment will change colors and the street will form into waves of liquid.

    What button does that in BF2?

    It's a secret one that only unhides itself after you spent 45 minutes in the key binding screens... meaning the odds of you finding it are about 99%!

    Exactly, 45 minutes in the key binding screens seems about right to me. It's the most puzzling, illogical and frustrating control menu I've ever had the displeasure of using.

  • WIP in WIP, post your level screenshots!

    • Tequila
    • March 21, 2006 at 9:05 PM
    Quote from Steppenwolf

    The soldier is tripping on a mild dose of magic mushrooms to answer your question. Soon the environment will change colors and the street will form into waves of liquid.

    What button does that in BF2?

  • Plane, Snakes on A...

    • Tequila
    • March 18, 2006 at 4:25 PM

    Will probably be the best thing ever.

  • WIP in WIP, post your level screenshots!

    • Tequila
    • March 15, 2006 at 2:50 PM
    Quote from Hipshot

    Already did some D3E developing. The editor, Q4radiant, is just so bad, I hate it so damn much. When GTK1.5 gets good Q4 support, I'll make an engine breaker or something.

    Woooooooord.

  • PS3 launching worldwide November 2006

    • Tequila
    • March 15, 2006 at 2:49 PM

    It all hinges on the games, as with any console.

  • Nightwatch stops development on HL version...

    • Tequila
    • March 15, 2006 at 2:47 PM
    Quote from D3ads

    What?!

    and

    I'm so confused right now, reading the Dev diary explains nothing about this...

    I do believe, my dear fellow, that he's taking the piss.

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