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TES: Oblivion.

  • zpanzer
  • March 24, 2006 at 11:04 PM
  • zpanzer
    • March 24, 2006 at 11:04 PM
    • #1

    Hi. i just ordered my copy of Oblivion yesterday, will arrive to me on monday and i cant wait, so i would like to hear some opinions about the game, really loved morrowind so i hope this game will be just as good

    So can any of you guys who have the game, maybe share some opinions about the game

  • Mazy
    • March 24, 2006 at 11:22 PM
    • #2

    First I tried the PC version which left me pretty/extremely sceptical

    Then I got the 360 version yesterday, was a lot better, felt more solid and complete.

    Now I've played some more today, starting to notice the annoying things from Morrowind in this one. The fact that all characters still feel like they're a fucking HTML document with just words like "Rumour" or some name to ask really doesnt cut it for me. It has loads of content but not really much depth. This thing people keep saying with the game being really immersive is pretty hard to spot as well. The characters constantly fumble around on the terrain and geometry and look crappy as hell, stuff like that isnt exactly what i'd call immersive :G.

    The graphics are quite good but seriously, they really should've done something about their long distance LOD. The mountains you see in the distance have like a 4x4 texture and it just stick out so much that it hurts everything. With everything they got going on I doubt having just a tad higher texture theshold on their terrain LOD would hurt much.

    Anyway I could ramble on about loads of small annoying things that loads of people are apparently totally ignoring.

    It is a quite nice RPG and I'm sure I havent gotten to the parts where it gets really good yet, but its not really the improvement over Morrowind that I had hoped (And I liked Morrowind and all but it wasnt really what i'd call a great game).

    Muh

    Oh and seriously those lizards and furries/tigermen totally fuck up their universe, why the hell do they have to add these lame races. GUH!

    Wow so negative, okay Im done

  • Tequila
    • March 24, 2006 at 11:29 PM
    • #3

    Mazy, you make me cry with your comments.

    It's an amazing, amazing game. Morrowind didn't enthrall me, this does. It wins.

  • KoKo5oVaR
    • March 24, 2006 at 11:33 PM
    • #4

    Does someone could tell us the standard configuration we'll need to run the game smoothly ?

  • TomWithTheWeather
    • March 25, 2006 at 12:07 AM
    • #5

    It seems like Mazy is comparing to real life or something.

  • Grinwhrl
    • March 25, 2006 at 12:39 AM
    • #6

    This game is amazing... For PC

  • Erratic
    • March 25, 2006 at 1:38 AM
    • #7

    I picked it up on Wednesday and played only for an hour until I was chased by some women with an axe over a beach, through a river and eventually up a hill, where I gave her a number of swift blows to the head while hiding atop a rock.

    Been eager to get back to it. The combat system is simple and engaging, sort of the RPG fill I've been hoping for since Diablo.

  • Squirrelly
    • March 25, 2006 at 5:49 AM
    • #8

    Oblivion > Life

    kthxbye

  • Mazy
    • March 25, 2006 at 7:08 AM
    • #9

    Its quite frustrating because it seems like other people are having a much better experience than me, even though desperately trying to really get into it, and I truely want to like it.

    Think I just need to play it some more :G

  • dissonance
    • March 25, 2006 at 7:27 AM
    • #10
    Quote from Erratic

    I picked it up on Wednesday and played only for an hour until I was chased by some women with an axe over a beach, through a river and eventually up a hill, where I gave her a number of swift blows to the head while hiding atop a rock.

    Pissed off girlfriend? Yeah, I have those days, too.

  • Hourences
    • March 25, 2006 at 9:23 AM
    • #11

    The game is briliant, the same feel and play as morrowind, absolutely awesome

    I love it

    Altho I do think MW had a bit more style at times, this game is a bit more normal, regular castles with regular forests with regular horses around

    MW often was more styled with more special type of buildings and stuff around

    It still rocks however

    I did encounter some horrible bugs already tho. Maybe someone can tell me where my horse is suppose to reset itself too ? I bought one and now I cant find it anymore....

    And another one was even better, I can enter buildings trough the door but when I want to go out again it suddenly is a very hard lock locked door and Im utterly stuck in the inside

    And when I try to pick it im arrested

    \o\

    yay

    But still rocks, going to start playing it again right now and will only stop in 11 hours

  • Mazy
    • March 25, 2006 at 11:43 AM
    • #12

    Okay I take it back, it is pretty damn sweet. Been following the main story line a lot more and now I realize thats what I should've done to begin with.

    Theres still some pretty annoying things though, like that quest where you need to guide the 2 guys on horse to a village was a real pain, one of the constantly getting stuck some place so I had to go back and find him, took me ages to get it done :G

  • RD
    • March 25, 2006 at 12:07 PM
    • #13

    it looks amazing from what ive seen on gamespot.

  • FrieChamp
    • March 25, 2006 at 12:35 PM
    • #14

    I picked it up yesterday and played a bit, I've never been really into RPGs but this looks pretty good so far!

  • dux
    • March 25, 2006 at 1:29 PM
    • #15

    Its so good it has Sean Bean in it. Nuff said. And Patrick Stewart. Nuff said x2. Oh and the horsies rock.

  • zpanzer
    • March 25, 2006 at 1:33 PM
    • #16

    Thx for the quick replies and opinions about the game, now i really cant wait until it arrives, to bad school is to 15:00 :\ but then, i wont do anything then eat and play

  • slicky
    • March 25, 2006 at 5:34 PM
    • #17

    The last few days have been quite a journey for me. I haven't left my university residency room for anything except going to the bathroom, showering, occasional cigarettes and joints, and picking up my food deliveries ever since i got this game the morning of the store release.

    I can probably say ive played the game more than anyone else on these forums by this point.

    I beat the main storyline of course as well as a great deal of the lateral content.

    Quote from Mazy

    Its quite frustrating because it seems like other people are having a much better experience than me, even though desperately trying to really get into it, and I truely want to like it.Think I just need to play it some more :G

    This game is very complex to review because of the strange balance of severe game flaws and truly inspired content.

    Before i start my long-winded pessimistic-minded review let me first say this was not a game for me, it was an experience (excuse how corny that sounds) the only other game that has done this for me has been half-life. Oblivion is one of the best games ive ever played.

    Having said that, the game is very short on late-development content. The basic mechanics of the game are impeccable however.

    The best analogy i can use to describe oblivion is that traditional games are like a well, they are very narrow but have a great deal of content within the thin limitations of its scope (IE medal of honour series, anything linear) oblivion by contrast is like a vast shallow lake. At the outset it seems massive beyond comprehension, but if you delve deep enough into any particular area you hit dirt very quickly.

    The late development content i mentioned as lacking would be simple things like extra items, spells, quests, special enemies, etc... I'll get into this more in a moment.

    The inpired content is basically everything thats not listed below as a flaw, the terrible thing is that the flaws ive listed would require SO LITTLE additional effort on the part of bethesda to restore meaning to oblivion for me.

    some flaws-

    There is a total lack of ORIGINAL enemies in the game, so frequently you get to the end of the dungeon and realize you have to turn back, and youre left scratching your head as to where the big dungeon boss was supposed to be. Instead you have to satiate your killing needs on the same enemies repetitively over different level ranges. This also means there is very few enemy-linked special item drops.

    The game has been lobotomized quite a bit to suit the console user.

    There is VERY little item content, pathetically little really. There is only a few armor classes in each range, and once you get the best one (which wasnt even hard) there is essentially no more upgrading to do. As for weapons, i found the umbra sword around level 10 and i have been using it for the past 15 levels, kinda pathetic as far as item content goes.

    Ironically the game has massive item content in areas where its totally useless, things like calipers, a bucket, millions of varieties of pants and shirts youll never wear because its somehow more practical to wear armour if youre in combat.

    There is no more spears, crossbows, throwing weapons, etc.. etc...

    In a game like this, the players material motivations should be dangled in front of him - that one staff/sword/axe youre just dieing to buy but you cant afford - that armor set youre desperately trying to collect by looting and stealing. Oblivion fails at this rather badly. I found i reached a threshold after which upgrading was almost irrelevant, what was worrisome was how quickly it happened. Now i have like 200,000 septims from loot-sales and nothing to spend it on - at all -

    The most serious flaw in my game experience:

    I dont want this to sound like an elaborate boast, but the particulars of my character are such that he is utterly unbeatable, he is such a tank i can just stand and take blows for hours. I happened to find a few EXTREMELY overpowered items early in the game (with the aid of a few billion quickloads) and it made the game almost broken. So much so i beat the end of the game as though it was little more than an annoyance. Pushing the difficulty slider up extra-extra high is an option i realise, but i just cant handicap myself that much, that would be like tossing your best items away just to restore the challenge.

    When i play oblivion now, its an exercise in going into extremely remote areas TRYING and continuously failing to find enemies that can challenge me. This is essentially because of how bad the level-scaling system is (to those not in the know, the game scales the difficulty of nearly every enemy you encounter and every item you find to the level of your character) If your character's actual strength exceeds his or her level as was the case with me, you will find the game pretty boring.

    Attach that to the lack of upgrades in equipment, and it now feels like its pointless to play anymore.

  • TomWithTheWeather
    • March 25, 2006 at 7:56 PM
    • #18

    For you PC players, 12 slot inventory mod.

    http://www.shacknews.com/ja.zz?id=11859854

  • Mazy
    • March 25, 2006 at 8:16 PM
    • #19

    Yeah, thats one thing thats really annoying on the 360, scrolling up and down the inventory. The actually switching between menus is quite cool though.

    Currently going around doing guild stuff in the towns atm, good fun

  • RD
    • March 25, 2006 at 8:41 PM
    • #20
    Quote from slicky

    The last few days have been quite a journey for me. I haven't left my university residency room for anything except going to the bathroom, showering, occasional cigarettes and joints, and picking up my food deliveries ever since i got this game the morning of the store release.I can probably say ive played the game more than anyone else on these forums by this point.

    I beat the main storyline of course as well as a great deal of the lateral content.

    This game is very complex to review because of the strange balance of severe game flaws and truly inspired content.

    Before i start my long-winded pessimistic-minded review let me first say this was not a game for me, it was an experience (excuse how corny that sounds) the only other game that has done this for me has been half-life. Oblivion is one of the best games ive ever played.

    Having said that, the game is very short on late-development content. The basic mechanics of the game are impeccable however.

    The best analogy i can use to describe oblivion is that traditional games are like a well, they are very narrow but have a great deal of content within the thin limitations of its scope (IE medal of honour series, anything linear) oblivion by contrast is like a vast shallow lake. At the outset it seems massive beyond comprehension, but if you delve deep enough into any particular area you hit dirt very quickly.

    The late development content i mentioned as lacking would be simple things like extra items, spells, quests, special enemies, etc... I'll get into this more in a moment.

    The inpired content is basically everything thats not listed below as a flaw, the terrible thing is that the flaws ive listed would require SO LITTLE additional effort on the part of bethesda to restore meaning to oblivion for me.

    some flaws-

    There is a total lack of ORIGINAL enemies in the game, so frequently you get to the end of the dungeon and realize you have to turn back, and youre left scratching your head as to where the big dungeon boss was supposed to be. Instead you have to satiate your killing needs on the same enemies repetitively over different level ranges. This also means there is very few enemy-linked special item drops.

    The game has been lobotomized quite a bit to suit the console user.

    There is VERY little item content, pathetically little really. There is only a few armor classes in each range, and once you get the best one (which wasnt even hard) there is essentially no more upgrading to do. As for weapons, i found the umbra sword around level 10 and i have been using it for the past 15 levels, kinda pathetic as far as item content goes.

    Ironically the game has massive item content in areas where its totally useless, things like calipers, a bucket, millions of varieties of pants and shirts youll never wear because its somehow more practical to wear armour if youre in combat.

    There is no more spears, crossbows, throwing weapons, etc.. etc...

    In a game like this, the players material motivations should be dangled in front of him - that one staff/sword/axe youre just dieing to buy but you cant afford - that armor set youre desperately trying to collect by looting and stealing. Oblivion fails at this rather badly. I found i reached a threshold after which upgrading was almost irrelevant, what was worrisome was how quickly it happened. Now i have like 200,000 septims from loot-sales and nothing to spend it on - at all -

    The most serious flaw in my game experience:

    I dont want this to sound like an elaborate boast, but the particulars of my character are such that he is utterly unbeatable, he is such a tank i can just stand and take blows for hours. I happened to find a few EXTREMELY overpowered items early in the game (with the aid of a few billion quickloads) and it made the game almost broken. So much so i beat the end of the game as though it was little more than an annoyance. Pushing the difficulty slider up extra-extra high is an option i realise, but i just cant handicap myself that much, that would be like tossing your best items away just to restore the challenge.

    When i play oblivion now, its an exercise in going into extremely remote areas TRYING and continuously failing to find enemies that can challenge me. This is essentially because of how bad the level-scaling system is (to those not in the know, the game scales the difficulty of nearly every enemy you encounter and every item you find to the level of your character) If your character's actual strength exceeds his or her level as was the case with me, you will find the game pretty boring.

    Attach that to the lack of upgrades in equipment, and it now feels like its pointless to play anymore.

    Display More

    I guess i will set the difficulty extra high then. And hope for some patches

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