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  3. Skjalg

Posts by Skjalg

  • A new shark..

    • Skjalg
    • January 25, 2007 at 7:09 PM

    white sharks are more scary.

  • [WIP] Ins_abdallah

    • Skjalg
    • January 25, 2007 at 7:07 PM

    incredible minoz!

    I agree with vivi though, more trash

  • Wiimote hl2 -new

    • Skjalg
    • January 25, 2007 at 4:16 PM

    this would be hugely impressive one year from now

    God i really hope this is something that will be common useage for both pc and consoles in 2008!

  • The Crossing from Arkane and Valve

    • Skjalg
    • January 24, 2007 at 3:07 AM

    god knows how many times ive thought of this idea, but everytime i tell myself that it will eventually get ruined by either your opponents playing stupid so the fun factor gets ruined.

    It would be cool if it did work out though

  • Guess the map! Revived.

    • Skjalg
    • January 22, 2007 at 9:46 PM
    Quote from DelaZ

    World of Warcraft: The Burning CrusadeHellfire Peninsula in Outlands

    I asked my brother who's a wow addict

    very very very close... So I guess I'll say you are right, but I you should've provided the name of the path/road you see.

  • Guess the map! Revived.

    • Skjalg
    • January 22, 2007 at 6:58 PM

    [Blocked Image: http://www.skjalgmap.com/stuff/hfp-pog.jpg]

  • Guess the map! Revived.

    • Skjalg
    • January 20, 2007 at 2:21 PM
    Quote from e-freak

    StarCraft i think, but can't remember the name

    4v4 TVB THE HUNTERZ <>-<

  • WIP in WIP, post your level screenshots!

    • Skjalg
    • January 18, 2007 at 3:23 AM

    Some new early screens of my single player...

    [Blocked Image: http://www.skjalgmap.com/maps/hunted/hunted04s.jpg] [Blocked Image: http://www.skjalgmap.com/maps/hunted/hunted05s.jpg]

    Pipe model by Rick_D ~~

  • Another My first experience with 3dsm

    • Skjalg
    • January 16, 2007 at 11:02 AM

    This looks very nice spelly, keep it up

  • warbys colossus contest entry

    • Skjalg
    • January 15, 2007 at 8:51 PM

    wow that was a beatiful render!

  • [Movie]Apocalypto

    • Skjalg
    • January 14, 2007 at 2:12 PM

    I didnt get it.

    Children of men was alot better (speaking new movies).

  • eX Evillair texture set for HL2?

    • Skjalg
    • January 13, 2007 at 9:27 AM

    Now you've intrigued me as well, I'd like to see this!

  • WIP in WIP, post your level screenshots!

    • Skjalg
    • January 12, 2007 at 1:12 PM

    would be cool if you somehow could fake the fullbright or flatshaded though

  • The 'Core Sketch Thread!?

    • Skjalg
    • January 12, 2007 at 5:20 AM

    ahah, i love your coloring

    Oh and, nice hiding the hands, that way you wont have to do the hard part

  • Welcome to Threewave Patrick_H

    • Skjalg
    • January 11, 2007 at 3:12 AM

    congrats dude Another one makes it!

  • Announcing PlayerRep, new WoW addon

    • Skjalg
    • January 11, 2007 at 3:11 AM
    Quote from Zacker

    The PR text was ofc. a joke, but still I think 5k downloads for my very first addon is fine. Remember it was a mage only addon, which cuts the potential userbase to 1/8th.

    which makes your userbase around one million

    (btw, it was an awesome addon, fountain that is).

  • Apple's iPhone

    • Skjalg
    • January 10, 2007 at 7:00 AM

    Im worried that the keyboard will get clumsy.

  • Pirates, Vikings & Knights II Released

    • Skjalg
    • January 8, 2007 at 9:47 PM

    As always, really awesome criticism from von*ferret, thanks

    The map where you steal the chests is called pvk_island (by Gaz), and he has redesigned the knight area so that should take care of some problems, but the bottleneck will most likely still be there.

    The map with the tower in the middle is called desertruin and is a port from the old hl1 mod. He just made it excactly like it was, and it seems to be popular.

    You are right on the killboxes though, its something thats really hard to implement. if you take dod or cs for example, you have the situation already there because its "realistic". Our mod isnt, theres really no believable scenarios when dealing with three cliche-archetypes from three different periodes of time (and place).

    Overall, the first beta has been a decent success, but we've had our fair share of shortcomings (especially on the level design). But we've taken the good with the bad and tried to our best to improve the maps. There will be an update soon, at most of the big issues will be dealt with.

    Glad to hear you had fun though, even if it was just sometimes

  • [WIP] zs_merge

    • Skjalg
    • January 8, 2007 at 12:56 AM

    lightmap scale of one is a little over the top I never go below 4 myself.

    Anyhoo, you really should add some more detail there, and I'm not just talking props. To be completely honest I thought it was HL1 at first, but the water told me otherwise :/ Add trims, grates, round some corners, perhaps detail out the ceiling some more? add some more grime too.

  • DM_Snowdin

    • Skjalg
    • January 8, 2007 at 12:53 AM
    Quote from Ooghijmiqtxxa

    Thanks Skjalg. The lightbeam is really tough to work with. The texture is basically an additive blue square and for the bottom I used a fade-to-black additive texture. The thing is a bitch to see in Hammer so I'll work on that. I tried some red lighting but it looked a little funky. You think some orange would look alright? I love your PVKII map by the way.

    Thanks dude

    I think you can mix almost white (a little yellow), with sci fi cold blue and then, but not so often, dot it with a more yellow but strong light.

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