white sharks are more scary.
Posts by Skjalg
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incredible minoz!

I agree with vivi though, more trash

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this would be hugely impressive one year from now

God i really hope this is something that will be common useage for both pc and consoles in 2008!
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god knows how many times ive thought of this idea, but everytime i tell myself that it will eventually get ruined by either your opponents playing stupid so the fun factor gets ruined.
It would be cool if it did work out though

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Some new early screens of my single player...
[Blocked Image: http://www.skjalgmap.com/maps/hunted/hunted04s.jpg] [Blocked Image: http://www.skjalgmap.com/maps/hunted/hunted05s.jpg]
Pipe model by Rick_D ~~
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This looks very nice spelly, keep it up

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wow that was a beatiful render!

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I didnt get it.
Children of men was alot better (speaking new movies).
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Now you've intrigued me as well, I'd like to see this!
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would be cool if you somehow could fake the fullbright or flatshaded though

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ahah, i love your coloring

Oh and, nice hiding the hands, that way you wont have to do the hard part

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congrats dude
Another one makes it! -
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Im worried that the keyboard will get clumsy.
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As always, really awesome criticism from von*ferret, thanks

The map where you steal the chests is called pvk_island (by Gaz), and he has redesigned the knight area so that should take care of some problems, but the bottleneck will most likely still be there.
The map with the tower in the middle is called desertruin and is a port from the old hl1 mod. He just made it excactly like it was, and it seems to be popular.
You are right on the killboxes though, its something thats really hard to implement. if you take dod or cs for example, you have the situation already there because its "realistic". Our mod isnt, theres really no believable scenarios when dealing with three cliche-archetypes from three different periodes of time (and place).
Overall, the first beta has been a decent success, but we've had our fair share of shortcomings (especially on the level design). But we've taken the good with the bad and tried to our best to improve the maps. There will be an update soon, at most of the big issues will be dealt with.
Glad to hear you had fun though, even if it was just sometimes

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lightmap scale of one is a little over the top
I never go below 4 myself.Anyhoo, you really should add some more detail there, and I'm not just talking props. To be completely honest I thought it was HL1 at first, but the water told me otherwise
Add trims, grates, round some corners, perhaps detail out the ceiling some more? add some more grime too. -
Quote from Ooghijmiqtxxa
Thanks Skjalg. The lightbeam is really tough to work with. The texture is basically an additive blue square and for the bottom I used a fade-to-black additive texture. The thing is a bitch to see in Hammer so I'll work on that. I tried some red lighting but it looked a little funky. You think some orange would look alright? I love your PVKII map by the way.
Thanks dude

I think you can mix almost white (a little yellow), with sci fi cold blue and then, but not so often, dot it with a more yellow but strong light.