Well its been a while since I have been working on any maps, so here is a new one... zm_merge. ![]()
I originally started it for a mapping competition for a mod called ZombieMod for CS:S but never finished it before the deadline.
Here are the screenshots of the underground tunnel part of the level.
[Blocked Image: http://img444.imageshack.us/img444/3411/zmmerge0003yf0.th.jpg] [Blocked Image: http://img235.imageshack.us/img235/2952/zmmerge0002tp9.th.jpg] [Blocked Image: http://img99.imageshack.us/img99/3071/zmmerge0001ov7.th.jpg]
So what do you all think about it?
I still have not added props to this area of the map or decals, I also know about the pipe in shot 3 that is misaligned.
This is the first time I have experimented alot with lightmaps, almost everything you see in the screens have a lightmap scale of 1 resulting in long compile times but sharper shadows, if anyone has any suggestions on how to make those compile times faster I would love to hear it. :wink: