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Posts by spine

  • I've been offered a job!

    • spine
    • April 18, 2006 at 7:56 AM

    Congrats Reno!

  • totally random texture thread

    • spine
    • April 17, 2006 at 12:02 PM

    Nice Nyso, yeah good for first try.

    You allready got some good advice here and like Philip says,

    metal is not just gray, get some colors in there.

    GJ Sir!

  • totally random texture thread

    • spine
    • April 15, 2006 at 7:29 PM

    Awesome Philip!

    I like the oil dirt feel

  • totally random texture thread

    • spine
    • April 14, 2006 at 8:55 PM

    Thats looking good Nysu, nr 2 is working nicely.

    But do as curman says, it will look better.

    GJ

  • a blog!

    • spine
    • April 14, 2006 at 1:00 PM

    no sry, the top logo is what I was thinking of...

  • a blog!

    • spine
    • April 14, 2006 at 8:08 AM

    Lovelah, agree that noize under the banner gotta go....!

    And this word I likeh: igwhankg

  • Blood Brush Pack

    • spine
    • April 13, 2006 at 6:13 PM

    Sweet work Sinister!

  • Tech textures

    • spine
    • April 13, 2006 at 7:55 AM

    Thanx rockdude, nice work.

    Yeah you might have a point Sinister, at least I could have a go at

    some normal maps to see how they look, I'm not to good with normals

    and spec maps but hey...

  • Tech textures

    • spine
    • April 11, 2006 at 11:34 PM

    Hehe awesome rockdude!

    Great imagination with them aswell,

    do you mind if I use the image as a kinda "ingame" shot on my webby?

  • Tech textures

    • spine
    • April 8, 2006 at 11:01 PM

    Thanx

    Yes rockdude it would be cool to see them in a map, gogogo!

    EDIT: It's the textures I posted in the random texture thread + some more Ferret.

    [Blocked Image: http://www.spineroyal.com/projects/arcrux_door1.jpg]

    [Blocked Image: http://www.spineroyal.com/projects/arcrux_door2.jpg]

    [Blocked Image: http://www.spineroyal.com/projects/arcrux_door3.jpg]

  • [WIP] Dm_cloudcity (updated 2006-09-05) (Final beta)

    • spine
    • April 7, 2006 at 10:29 PM

    It's looking good Sir!

  • Tech textures

    • spine
    • April 7, 2006 at 10:18 PM

    Finnished a set of tech textures.

    1,90 MB - Contains 57 files - 28 textures

    (All textures with a lightsource on them contain an alpha channel for the light,

    you can edit the vmt's to make the texture project light, I can't )

    http://%7boption%7d

    [Blocked Image: http://www.spineroyal.com/dloads/arcrux/arcruxzip1.jpg]

  • de_corse

    • spine
    • April 4, 2006 at 11:35 PM

    Awesome work Hessi!

    But I have to agree with Minoman, the HDR ruins the map totally.

    Thats a shame with all the work you have put into this...

  • HL2:Awakening

    • spine
    • March 29, 2006 at 8:05 PM

    Awesome work Blue!

  • Another favour...

    • spine
    • March 26, 2006 at 1:34 PM

    I don't think anyone knows what you want.

    I don't.

    Are you somehow making that map or contributing to the making of it,

    or do you want help to copy that rock texture and make it look like

    kryptonite?

    Or do you just want some feedback on the texes?

    Here is my guess:

    Kryptonite: It needs some more colors, even though it should be green

    it would have other colors in it, right now it looks like you have adjusted

    the colors on the whole image to look green.

    Not realistic imo.

    Depends on what you are using it for.

    Metal: same goes for this texture the whole texture is monochromatic,

    look at (or use) an image of real metal and you will see that there are

    other colors in there that makes it look "alive".

    The bevel (shadow) with is to large on the edges aswell,

    should be much thinner.

    Then again it depends a bit on what you are using it for, what style you are looking to make.

    Hope this helps...

  • Need help with vtf...

    • spine
    • March 26, 2006 at 1:13 PM

    hmm ok, do you mean I should not make it look like it glows on the texture because the vtf/alpha will take care of that?

    I do have an alpha channel for the light,

    but not shure about what to put in the vtf for it to look right/glow.

    Thanx

  • Need help with vtf...

    • spine
    • March 24, 2006 at 8:23 PM

    Hey!

    I want this texture to glow from the blue light aerias and wondered

    if anyone would know what to write in the vtf txt.

    I have made an alpha layer with just the light in them.

    Problem is I cant map so I cant check if it's working correctly.

    I think I am on to something here but donno...

    -------------------------------------------------------

    "LightmappedGeneric"

    {

    "$baseTexture" "maps/arcrux_panel5"

    "$surfaceprop" "metal"

    "$selfillum" 1

    }

    -------------------------------------------------------

    It's for these:

    [Blocked Image: http://www.spineroyal.com/projects/arcrux_panel5.jpg][Blocked Image: http://www.spineroyal.com/projects/arcrux_panel6.jpg]

  • totally random texture thread

    • spine
    • March 22, 2006 at 10:47 PM

    Hey Squirrel, really nice tech textures, awesome detail.

    I have a question, it might not be of any importance but

    I wonder anyhow, what size are they supposed to be in?

    And did you have an idea for what game they could be used in?

    I mean they look like a close up of a bit of a wall or something,

    for source the fittings looks to big when a player is about half the size of a 512 texture...

    Just wondering.

  • totally random texture thread

    • spine
    • March 13, 2006 at 12:05 PM

    Awesome work Philip...

  • DODS Axi's new texture

    • spine
    • February 27, 2006 at 12:55 PM

    Sweet!

    Nice work, I would lighten the whole thing just a tad,

    I know that it looks like the ref image right now but think that

    it's a studio shot and outside it would look a little lighter.

    But then again this render might not give the right impression,

    take a shot ingame maybe.

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