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Need help with vtf...

  • spine
  • March 24, 2006 at 8:23 PM
  • spine
    • March 24, 2006 at 8:23 PM
    • #1

    Hey!

    I want this texture to glow from the blue light aerias and wondered

    if anyone would know what to write in the vtf txt.

    I have made an alpha layer with just the light in them.

    Problem is I cant map so I cant check if it's working correctly.

    I think I am on to something here but donno...

    -------------------------------------------------------

    "LightmappedGeneric"

    {

    "$baseTexture" "maps/arcrux_panel5"

    "$surfaceprop" "metal"

    "$selfillum" 1

    }

    -------------------------------------------------------

    It's for these:

    [Blocked Image: http://www.spineroyal.com/projects/arcrux_panel5.jpg][Blocked Image: http://www.spineroyal.com/projects/arcrux_panel6.jpg]

  • hessi
    • March 24, 2006 at 10:28 PM
    • #2

    use an unlit material and create an alphachannel to define each pixels lighting.

  • spine
    • March 26, 2006 at 1:13 PM
    • #3

    hmm ok, do you mean I should not make it look like it glows on the texture because the vtf/alpha will take care of that?

    I do have an alpha channel for the light,

    but not shure about what to put in the vtf for it to look right/glow.

    Thanx

  • hessi
    • March 26, 2006 at 2:32 PM
    • #4

    "LightmappedGeneric" -> "unlitGeneric"

    i dont know the exact spelling of the unlitmaterial. watch out at the sdk reference docs.

    developer.valvesoftware.com/wiki/SDK_Docs

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