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Posts by spine

  • [WIP] Dm_cloudcity (updated 2006-09-05) (Final beta)

    • spine
    • October 4, 2006 at 12:22 PM

    Looks awesome, you got to change that woody rubble texture.

    Maybe something with concrete would fit better.

  • totally random texture thread

    • spine
    • September 18, 2006 at 10:41 PM

    That is sweet Philip, make a bunch

    (passing a 100 pages omg)

  • totally random texture thread

    • spine
    • September 13, 2006 at 11:15 AM

    Looking nice, I cant figure out what it is.

    looks like metal but it also looks like floor tiles...

    Guess it doesn't matter.

  • Autistic black man draws Rome

    • spine
    • September 11, 2006 at 11:38 AM

    no no we are the retards!

  • Post Your Pic Extravaganza 2006 ~~!

    • spine
    • September 10, 2006 at 11:38 AM

    [Blocked Image: http://www.spineroyal.com/AVA/oldfart1.jpg]

  • PK01 - Quake IV / Source Texture Set

    • spine
    • September 8, 2006 at 11:28 AM

    Oh yeah, that tut gave me an errection!

  • PK01 - Quake IV / Source Texture Set

    • spine
    • September 4, 2006 at 7:56 AM

    Absolute Awesomness!

  • The tenth dimension

    • spine
    • September 1, 2006 at 10:02 PM

    omg I felt sick towards the end...

  • Your username/nick

    • spine
    • September 1, 2006 at 9:41 PM

    I had terrible back pain from sitting to long in front of the screen when I chose my nick...

  • totally random texture thread

    • spine
    • August 28, 2006 at 11:03 AM

    Great work ray..

  • Insurgency Weapon Showcase

    • spine
    • August 23, 2006 at 1:02 PM

    Wow, nice feedback!

    cept..

    Quote from st0lve

    Thats spines most impressive texture yet to this date!

    Right.... eh thanx...

    Mino's map slaps buttocks!

  • HL2DM: Kermit the frog

    • spine
    • August 21, 2006 at 7:46 AM

    AhAha Nice!

  • DoD_Anemia_b1 (56k Heavy)

    • spine
    • August 21, 2006 at 7:36 AM

    I really like the look of your map, its sweet!

    I have tested it with 4 players and found some things

    that might need to be looked at to make the map a good one.

    Basically it needs optimizing, it's very laggy in fact almost so that

    we could not aim properly. ( I guess you know that already).

    And the last cap on both sides are to close to spawn, I know that gives

    the map a special caractere but it's just to close and easy to camp.

    I realy hope that you will look into these things because this map has a

    nice environment and feel to it, and could be a classic...

  • totally random texture thread

    • spine
    • August 1, 2006 at 9:26 AM

    Hey I made a clean little office texture pack once and no one liked it...

    I think it was because they where clean, you never no though..

  • totally random texture thread

    • spine
    • June 7, 2006 at 9:42 PM

    Nice!

    Maybe the plaster is a bit blurry compaired to the wood?

  • [WIP] Dm_cloudcity (updated 2006-09-05) (Final beta)

    • spine
    • June 7, 2006 at 9:28 PM

    Nice work man,

    yeah I think you should drop the broken road bits, they don't look good anyways.

    And for cover, maybe have some sort of small control centers, like

    the models that are used in HL2.

  • totally random texture thread

    • spine
    • May 31, 2006 at 7:36 AM

    No don't do that spinlock,

    it looks more real the way it is now.

    Quite normal for a sidewalk to have sand and shit in cracks like that.

    Excelent texture Sir!

  • totally random texture thread

    • spine
    • April 19, 2006 at 11:09 AM

    Nice work spacer.

    St0lve I have that ref pic to, and well.... its not much changes you have

    done to it, thats ok though...

  • de_parkade

    • spine
    • April 18, 2006 at 1:01 PM

    Nice map!

    That white car in the first pic and also in the 'close' to last pic

    looks f-ing real man!!

  • totally random texture thread

    • spine
    • April 18, 2006 at 8:13 AM

    Yeah I agree with ReNo, but then I suspect this is WIP and things will gradualy change.

    It looks better with some color and will be even better with color on

    top and bottom border aswell.

    The 3 circles need some work, what is it, windows, tube holes or just

    decoration?

    Anyways as it is, it looks to flat and boring in the middle of the circles.

    The boxes around needs some explaining aswell, are they bulging out of the wall or in.

    Like said earlier it is a good base or layout, but needs some color and detailed work to be finnished imo.

    I'm not trying to be rude here but maybe you should make a

    seperate progress topic for your textures, a sort of stepp by stepp thing,

    cause it's not much change from the last

    post, just a color overlay.

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